badlogic
7652eb47ba
[webgl] Updated pma tint black demo to include Ivan's shader from #993 .
2017-09-25 15:02:46 +02:00
badlogic
1b9762a54f
[webgl] Added PMA & tint black test.
2017-09-25 14:21:48 +02:00
badlogic
b685e490c1
[ts][webgl] Fixed vertex effects for clipped attachments
2017-06-21 16:19:49 +02:00
badlogic
40010cb228
[ts] Fixed SwirlEffect
2017-06-21 16:08:17 +02:00
badlogic
5aebd65c01
[ts][webgl] Added VertexEffect, SwirlEffect and JitterEffect, and implemented it in WebGL SkeletonRenderer. SwirlEffect is a bit broken..
2017-06-21 15:43:54 +02:00
badlogic
9bd1153518
Updated examples and runtime demo code
2017-06-19 16:47:28 +02:00
badlogic
95f3a1fe17
[c] Fixed bug in Triangulator/SkeletonClipping regarding labeled gotos. Closes 895
2017-05-09 15:00:34 +02:00
badlogic
fdf6aba634
[ts] Fixed memory leak in Triangulator. Added coin example to WebGL test
2017-05-04 14:11:11 +02:00
badlogic
6a5e035cb5
[ts][webgl][widget] Fixed issues in Safari. Constants like SRC_ALPHA seem to no longer be exposed in Safari through WebGLRenderingContext properties. Closes #886
2017-04-26 15:56:52 +02:00
badlogic
0d33ee5294
[xna] Updated samples
2017-04-21 10:46:58 +02:00
badlogic
5b2a8cfd1e
[ts] Separated triangulation and convex decomposition
2017-04-21 10:40:31 +02:00
badlogic
2b4c2bcf94
[ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details.
2017-04-18 15:37:44 +02:00
badlogic
8bd058f82e
[starling] Updated to Starling 2.1. Added coin sample
2017-04-14 15:58:15 +02:00
badlogic
bd16d0fde8
[ts][threejs] Implemented clipping.
2017-04-13 10:45:25 +02:00
badlogic
d4266cf89a
[ts][webgl][widget] Implemented clipping, updated README.md and CHANGELOG
2017-04-12 14:14:34 +02:00
badlogic
06f32233c0
[ts] Ported SkeletonClipping
2017-04-11 16:05:41 +02:00
badlogic
778055ae5b
[ts] Added ClippingAttachment and loading in SkeletonJson. Updated coin example
2017-04-11 15:30:34 +02:00
badlogic
0733ce8af2
[ts] Widget can now load json, atlas, and atlas pages from inline resources. See widget example source and README.md
2017-04-11 13:38:33 +02:00
badlogic
848f3d382c
[runtimes] Updated remaining samples/runtimes
2017-04-11 13:14:53 +02:00
badlogic
8920840ecf
[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
2017-04-11 13:11:02 +02:00
badlogic
5f5d4cc38e
[ts] Fixed dipping problem fix, added dipping problem repro
2017-04-10 11:35:53 +02:00
badlogic
58f7f17b37
[ts][widget] Enabled two color tinting by default. Fixed WebGL warnings
2017-04-07 15:14:54 +02:00
badlogic
0b40dd7a9f
Updated exports
2017-03-27 10:19:51 +02:00
badlogic
1bb212a110
[ts] Merged with master.
2017-03-07 11:57:19 +01:00
badlogic
9eb42b65f2
[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
2017-02-24 15:00:30 +01:00
badlogic
fe8eae4b8e
[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
2017-01-30 16:31:16 +01:00
badlogic
7b463b1336
[ts] Fixed SkeletonDebugRenderer, fixed memory allocations in SkeletonRenderer
2017-01-26 16:21:08 +01:00
badlogic
be1a2e3cbb
Fixed bug in SkeletonJson, used = instead of == in condition. Fixed vertex component order for mesh attachment. Fixed SkeletonRenderer.
2017-01-26 14:52:04 +01:00
badlogic
fcade28c7a
[ts] Updated to 3.6-beta, changes to updateWorldVertices (now computeWorldVertices) for attachments, two color timeline, point attachment, transform constraint local and relative modes. Meshes don't render yet in WebGL backend. Need to update other backends as well.
2017-01-25 16:55:39 +01:00
badlogic
aca4060fad
[lua] Ported AnimationState changes
2016-11-24 13:00:46 +01:00
badlogic
a7fe570148
[ts] Ported AnimationState changes
2016-11-24 12:48:45 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
...
# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
6cdcdbdb40
Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes.
2016-10-15 10:27:38 +02:00
badlogic
1ecd627afa
[runtimes] Closes #719 , fixed sortPathConstraintAttachment
2016-10-13 12:03:23 +02:00
Mario Zechner
5b1814cff3
spine-lua, spine-love, spine-corona update to 3.4.02 ( #722 )
...
The spine-lua API has been updated to be compatible with Spine version 3.4.02 (latest stable). The spine-lua API now supports path constraints, transform constraints, uses the new way we encode meshes etc. There are no API breaking changes, only API additions, such as PathConstraints and TransformConstraints as well as additional methods to Skeleton and similar classes. The internals of the spine-lua API have also been updated to follow Lua best performance practices by localizing heavily and using meta tables for "class methods". The spine-lua API now also loads texture atlases as exported by Spine. All that is required for a consumer is to supply an image loading function for their specific engine/framework. We provide implementations for spine-love and spine-corona.
The spine-love API can now render all Spine attachment types, including meshes and linked meshes. The API has changed. Where previously a "class" Skeleton existed with a draw function, the new spine-love API introduces a new SkeletonRenderer. See the example on API usage.
The spine-corona API can now also render all Spine attachment types. The API has not changed.
2016-10-11 16:33:25 +02:00
badlogic
b4788a6c42
[ts] Fixed RegionAttachment#setRegion, now actually sets the region property. Fixed up WebGL example
2016-09-26 10:58:30 +02:00
badlogic
eb3cb8a700
Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
2016-09-05 15:05:23 +02:00
badlogic
830a2ad040
[ts] Added playback controls to demos
2016-08-26 11:29:02 +02:00
badlogic
fef15b2248
[ts] refactored demos location
2016-08-25 14:50:24 +02:00
badlogic
9a93faef49
[ts] Fixed up demo canvas sizing
2016-08-25 14:37:27 +02:00
badlogic
fc2e4b557d
[ts] added demos
2016-08-25 14:28:19 +02:00
badlogic
1c7b131b47
[ts] Fixed up IK runtime demo
2016-08-24 16:16:45 +02:00
badlogic
a69aec8a76
[ts] Added various helper classes to make writing demos easier
2016-08-24 15:58:31 +02:00
badlogic
ef4b04756c
[ts] Added ShapeRenderer and SkeletonDebugRenderer, added to WebGL test
2016-08-23 14:11:45 +02:00
badlogic
55795ac3e0
[ts] Closes #677 , closes #678 . IKConstraintData.mix wasn't parsed properly in SkeletonJson. Widget has to apply skin before calculating setup pose bounds
2016-08-22 13:14:58 +02:00
badlogic
28b97e4532
[ts] Final touches to samples, removed underscore from private fields
2016-08-19 14:10:30 +02:00
badlogic
1a24433403
[ts] Fixed examples to use full page size and scale animations automatically
2016-08-19 12:18:26 +02:00
badlogic
22cc0993f7
[ts] Added AssetManager subclasses for WebGL and Canvas backend
2016-08-16 15:47:17 +02:00
badlogic
23f2a50821
[ts] Added Canvas backend, also does meshes
2016-08-16 12:37:53 +02:00
badlogic
847bd2a76c
[ts] More refactoring for greater code reuse
2016-08-16 10:41:28 +02:00