236 Commits

Author SHA1 Message Date
badlogic
ea4685be8b [as3] Clipping fix, see #1219 2018-12-05 16:27:20 +01:00
badlogic
54c6aacaa2 [as3] Ported attachment timeline threshold and draw order fix. See #1204. 2018-12-05 11:43:58 +01:00
badlogic
7a803f8b1b Updated example project exports. 2018-12-03 17:12:03 +01:00
badlogic
238523d0fc Updated assets in all runtime example projects except Unity and UE4. 2018-11-19 13:28:58 +01:00
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00
badlogic
e4ab2c63f3 [c][cpp][csharp][lua][ts][as3] worldToLocalRotation and localToWorldRotation take shear into account. Fixes #1199. 2018-10-30 17:11:23 +01:00
badlogic
545ac276a0 [as3] Ported new fix for 0 timeScale not returning to setup pose. See #1194. 2018-10-30 16:31:00 +01:00
badlogic
2cebd72f21 [as3] Port of fix for tangents at position 0 in PathConstraint. See #1198. 2018-10-26 17:36:08 +02:00
badlogic
ed7b4eaaea [as3] Ported 0 timeScale fix, see #1194. 2018-10-15 16:51:15 +02:00
badlogic
018d3a9e3d [as3] Ported holdPrevious in AnimationState. See #1169. 2018-09-10 16:16:25 +02:00
badlogic
e496bdd6c1 [as3] Added event volume and balance, see #1171. 2018-09-06 15:43:55 +02:00
badlogic
a4584a1a1c [ts] Added event volume and balance, see #1171. 2018-09-06 14:45:55 +02:00
badlogic
74734bc542 [runtimes] Re-exported samples with 3.7. 2018-09-03 15:16:20 +02:00
badlogic
057d81799b [as3] Ported addition of uniform/compressed IK and rotation fix. See #1163. 2018-09-03 15:01:13 +02:00
badlogic
4b66fffcd7 [cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++. 2018-08-14 14:30:11 +02:00
Mario Zechner
8621472bb4 [as3] Ported stretchy IK. See #1142. 2018-08-06 16:08:47 +02:00
Mario Zechner
cdc2d5bc88 [ts] Ported stretchy IK. See #1142. 2018-08-06 15:09:08 +02:00
Mario Zechner
ac7fe7ca80 Updated examples to 3.7, including stretchy ik. 2018-08-03 14:57:10 +02:00
Mario Zechner
6b56eb0d95 [as3][starling] Updated to Player version 30.0. 2018-08-01 16:30:13 +02:00
badlogic
fb67ada3d8 [as3] Ported flipX/flipY -> scaleX/scaleY change. See #1142. 2018-07-24 14:39:54 +02:00
badlogic
046c9b871a Merge branch '3.6' into 3.7-beta 2018-06-28 11:15:54 +02:00
aram-ahak
b0aedb0aac Fixed illogical comparison warning (#1128) 2018-06-28 10:15:28 +02:00
badlogic
e406c140be Merge branch '3.6' into 3.7-beta 2018-06-08 13:43:58 +02:00
badlogic
681584056b [runtimes] Back ported fix for #1119 to 3.6. 2018-06-08 13:40:38 +02:00
badlogic
0f219a2eb0 [as3] Ported fix for #1119 2018-06-07 16:56:07 +02:00
badlogic
eb69071a0a Merge branch '3.6' into 3.7-beta 2018-05-16 11:46:01 +02:00
badlogic
3d8e55d909 [as3] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:31:46 +02:00
badlogic
7da4a9e63c [as3] port of PathConstraint changes, see #1109. 2018-05-04 14:25:33 +02:00
badlogic
4981aa69b9 [as3] Port fix to AnimationState, see #1092 2018-03-28 14:05:06 +02:00
badlogic
713f43a247 Merge branch '3.6' into 3.7-beta 2018-01-24 14:30:47 +01:00
badlogic
16d799002d [as3] Fixed sorting of path constraint attachments. Closes #1069. 2018-01-24 14:29:40 +01:00
badlogic
6a556de014 [as3] Ported additive blending. See #1029, #1060 2018-01-23 15:45:33 +01:00
badlogic
b547280eb9 Updated samples, added owl. 2018-01-18 15:18:31 +01:00
badlogic
f56937c042 [as3] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries. 2018-01-12 11:10:14 +01:00
badlogic
f4a5911dea Fixed bug in TrackEntry#setTimelineData, closes #1055. 2018-01-02 14:00:20 +01:00
badlogic
77c990c75e [as3] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027 2017-10-28 09:40:17 +02:00
badlogic
cbb37a6096 [as3] Fix PathConstraint length spacing for zero length bones. See #1023. 2017-10-20 11:12:58 +02:00
badlogic
f31d98506c [as3] Fixed DeformTimeline, see #1016. 2017-10-11 11:05:08 +02:00
badlogic
d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 2017-10-04 15:08:22 +02:00
badlogic
eca798931b [runtimes] Closes #971 2017-08-24 11:34:00 +02:00
badlogic
84fe30a2bf [runtimes] Fixed handling of zero length bones in PathConstraint if spacing is length based. Closes #957 2017-07-31 11:29:03 +02:00
badlogic
262bc26c64 [as3][starling] Fixed TexturePacker trimming support. Thanks @evilbert103! Closes #948 2017-07-19 14:24:13 +02:00
badlogic
d2f6758e42 [as3] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951 2017-07-19 14:00:33 +02:00
badlogic
dfb8861de4 Updated supported versions in README.md 2017-07-12 11:25:54 +02:00
badlogic
3be988e12f Updated READMEs to point to correct zips 2017-07-12 11:20:55 +02:00
badlogic
c7b0329918 Recompiled .swc's after change to Bone, fixed constructor of Vertex 2017-07-12 10:57:17 +02:00
aram-ahak
1843dccfe8 bug fix ( skeleton not initialized when _parent is not null) (#930) 2017-07-12 10:55:40 +02:00
badlogic
2567339fa6 [as3] Ported fix for DeformTimeline, see #932 2017-06-27 16:32:51 +02:00
badlogic
c6fefe8fa0 [c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931 2017-06-27 16:15:23 +02:00
badlogic
943b4f98a7 [as3][starling] Added VertexEffect and implementations plus support for Starling. See #898 2017-06-27 14:25:02 +02:00