Nathan Sweet
877e705ddb
[libgdx] Fix NaN in IKConstraint due to fp precision.
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853b5ee165106a57bc18e1e5543c8e16311af62f
2024-08-06 19:21:45 -10:00
Mario Zechner
34c9eebfd8
[libgdx] Next snapshot.
2024-08-06 13:28:58 +02:00
Mario Zechner
2d825d4c9a
[libgdx] 4.2.6 release
2024-08-06 13:28:37 +02:00
Nathan Sweet
bc15c4566e
[libgdx] Fixed mixing out inherit timelines to the setup pose.
2024-08-02 16:29:13 -10:00
Nathan Sweet
d794d2649c
[libgdx] SkeletonClipping, don't need local clippedUvs for single reference.
2024-07-26 09:14:09 -10:00
Nathan Sweet
11d3158643
[libgdx] Revert removal of spine-libgdx Eclipse project files.
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This reverts (part of) commit eeb2ae691033b3670926f97b1bab2028c1584e3a.
2024-07-26 09:13:22 -10:00
Mario Zechner
a71dfd63e9
Formatting
2024-07-25 19:06:08 +02:00
Mario Zechner
67e937e798
[libgdx] Update README.md with better info on versioning.
2024-07-25 19:02:37 +02:00
Mario Zechner
903db42094
[libgdx] Next snapshot
2024-07-25 18:36:27 +02:00
Mario Zechner
a010b69f3e
[libgdx] Release 4.2.5
2024-07-25 18:25:37 +02:00
Mario Zechner
7457b1b9ac
[libgdx] Add javadoc Jar to publishing artifacts.
2024-07-25 18:04:00 +02:00
Mario Zechner
e6de4ee99f
[libgdx] Snapshot 4.2.5
2024-07-25 17:58:21 +02:00
Mario Zechner
f9a8e31e1f
[libgdx] Release 4.2.4
2024-07-25 17:57:43 +02:00
Mario Zechner
26d10b80d4
[libgdx] Added SkeletonClipping.clipTrianglesUnpacked()
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Used on Android or anytime we want separate vertex attribute arrays. SkeletonClipping.getClippedUvs() will only return a non-empty result if this new method was invoked.
2024-07-25 17:02:46 +02:00
Mario Zechner
eeb2ae6910
[libgdx] Switch to Gradle 8.4, publish to Maven Central via Maven.
2024-07-25 17:00:55 +02:00
Mario Zechner
12f11cbbf9
Add spine-android to formatter
2024-07-24 20:37:00 +02:00
Mario Zechner
14d21f8409
[maven-release-plugin] prepare for next development iteration
2024-07-24 17:53:14 +02:00
Mario Zechner
5ea99dd2e1
[maven-release-plugin] prepare release spine-libgdx-4.2.1
2024-07-24 17:53:11 +02:00
Mario Zechner
e2954788e1
[maven-release-plugin] rollback the release of spine-libgdx-4.2.1
2024-07-24 17:47:13 +02:00
Mario Zechner
facb8299a6
[maven-release-plugin] prepare for next development iteration
2024-07-24 17:44:14 +02:00
Mario Zechner
30cf3bcfba
[maven-release-plugin] prepare release spine-libgdx-4.2.1
2024-07-24 17:44:12 +02:00
Denis Andrasec
e2bdecd9ef
Merge branch '4.2' into spine-android
2024-07-17 16:57:25 +02:00
Nathan Sweet
112bea0603
[libgdx] Fixed physics constraint limit with negative skeleton scale.
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ref #2576
2024-07-12 07:08:47 -10:00
Nathan Sweet
be3aa5f70e
[libgdx] Scale physics constraint limits with skeleton scale.
2024-07-11 18:56:27 -10:00
Denis Andrasec
e7a075eeb6
Add Animation State Events sample
2024-07-04 15:39:42 +02:00
Denis Andrašec
ceb9ae13f4
Load Atlas/Skeleton from assets + Add basic classes ( #2570 )
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- Add load methods to load atlas and skeleton from assets.
- Add basic classes for next steps (SpineController etc)
2024-07-03 16:32:48 +02:00
Nathan Sweet
932c33a251
[libgdx] Improved clipping fix.
2024-06-08 12:47:33 -04:00
Nathan Sweet
8a5873a145
[libgdx] Javadoc.
2024-06-08 12:47:09 -04:00
Nathan Sweet
c2fe1a3d77
[libgdx] Added TrackEntry#isNextReady().
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closes #2540
2024-06-06 16:34:23 -04:00
Nathan Sweet
a0caef69f5
Improved clipping stability for colinear points.
2024-06-06 13:08:23 -04:00
Mario Zechner
247f28525e
[libgdx] Fix version numbers in README.md
2024-05-27 08:47:30 +02:00
Nathan Sweet
4214e8a8e6
[libgdx] Added an example for SkeletonActor.
2024-05-17 10:23:36 -04:00
Nathan Sweet
0e13cdbb76
[libgdx] Use frames local.
2024-05-16 13:29:01 -04:00
Mario Zechner
a911384e67
Re-export examples and copy to runtimes
2024-05-16 16:08:40 +02:00
Nathan Sweet
687260a384
Removed SlotData#path.
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The name now always contains the full path.
2024-05-14 15:28:59 -04:00
Nathan Sweet
485de74983
[libgdx] SkeletonClipping#clipTriangles clean up.
2024-05-04 16:54:31 -04:00
Davide Tantillo
b3435430b8
[examples] Updated mix-and-match not inheriting rotation on feet
2024-05-03 09:24:01 +02:00
Mario Zechner
2049bed11e
[libgdx] Expose clipper used by SkeletonRenderer for use with Skeleton.getBounds(), see #2515
2024-05-02 17:08:08 +02:00
Mario Zechner
637321ad16
[libgdx] Overload for Skeleton.getBounds() which optionally applies clipping, see #2515
2024-05-02 17:04:35 +02:00
Mario Zechner
b043e5c978
[libgdx] Skeleton.getBounds() applies clipping, see #2515
2024-05-02 16:55:22 +02:00
Nathan Sweet
cb4873702d
Fixed constraint copy constructors references the wrong bones.
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ref #2511
2024-04-29 12:23:22 -04:00
Mario Zechner
c2cd7b8aff
[maven-release-plugin] prepare for next development iteration
2024-04-16 15:40:27 +02:00
Mario Zechner
9d5ab3e663
[maven-release-plugin] prepare release spine-libgdx-4.2.0
2024-04-16 15:40:24 +02:00
Mario Zechner
26d9dee67c
[libgdx] Fix example, prepare for Maven release
2024-04-16 15:39:17 +02:00
Mario Zechner
072c2c0965
Update README.mds, preprare spine-flutter for publication
2024-04-16 15:33:55 +02:00
Mario Zechner
ff9a6cde8b
[godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version.
2024-04-09 11:03:10 +02:00
Mario Zechner
7446227041
Updated sack project in all runtime examples using it.
2024-04-03 13:50:49 +02:00
Mario Zechner
32952de12d
[cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples.
2024-04-02 17:51:14 +02:00
Nathan Sweet
508e501fdc
[libgdx] Don't wrap angles for transform constraint absolute local.
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EsotericSoftware/spine-editor#729
2024-04-01 20:08:46 -04:00
Nathan Sweet
1a83e967b3
[libgdx] Fixed ShearYTimeline typo.
2024-03-28 11:56:28 -04:00