10017 Commits

Author SHA1 Message Date
2dogtwo
8813552f1f
Merge 42191790b9ff6ed16477deb0b5a83be67dbe0d51 into fa48d53948db4e5052e28b3a98a8c358250a1b72 2026-03-21 17:24:32 +01:00
2dogtwo
42191790b9
Update spine-godot-extension-v4.yml 2026-03-22 00:24:29 +08:00
2dogtwo
7d2241ec60
Update spine-godot-v4.yml 2026-03-22 00:18:15 +08:00
Davide Tantillo
fa48d53948 [ts] Release 4.2.107 2026-03-17 10:29:39 +01:00
Davide Tantillo
a7754a3313 [ts][pixi-v7][pixi-v8] Fix asset loaders not throwing when http response is not ok. See #3042. 2026-03-17 10:29:39 +01:00
Harald Csaszar
2fe33f5760 [unity] Fixed UnloadUnusedAssetsImmediate causing very long build times by removing the statements. Fixed a custom version define. See #2960. 2026-03-11 22:21:46 +01:00
Mario Zechner
4b72bb4a54 [android][c][cocos2dx][cpp][csharp][flutter][glfw][godot][haxe][ios][libgdx][monogame][sdl][sfml][ts][ue][unity][xna] Add AGENTS and pi PR/issue templates 2026-03-03 13:30:50 +01:00
Harald Csaszar
8f0aab9cfa [unity] Minor: changed whitespace to please format checks. 2026-03-02 12:39:50 +01:00
Harald Csaszar
2730193398 [unity] Increased officially compatibly Unity version of 4.2 to 6000.3. 2026-03-02 10:57:39 +01:00
Harald Csaszar
0dca2698da [unity] Fixed one more compile error on older Unity versions introduced in last commit 1af0805. See #3013. 2026-03-02 10:07:17 +01:00
Harald Csaszar
5f486095d7 [unity] Fixed compile error on older Unity versions introduced in last commit 1af0805. See #3013. 2026-03-02 10:06:52 +01:00
Harald Csaszar
42a0ab846a [unity] Backport of 1af0805: Fixed deprecation warnings on Unity 6000.3. See #3013. 2026-03-02 10:05:34 +01:00
Mario Zechner
43e530611d [release] bump to 4.2.13-SNAPSHOT 2026-02-27 21:17:14 +01:00
Mario Zechner
6d1f374a8c [release] prepare 4.2.12 and update libgdx to 1.14.0 2026-02-27 20:31:25 +01:00
Mario Zechner
863f08503b [android] improve missing controller error and align AGP/Gradle 2026-02-27 19:17:03 +01:00
Mario Zechner
e2cea180b7 Fix iOS template build: handle ios_xcode renamed to apple_embedded_xcode in Godot 4.6 2026-02-27 19:03:14 +01:00
Mario Zechner
1bebcb514e Disable D3D12 on Windows Godot builds instead of installing SDK 2026-02-27 13:03:59 +01:00
Mario Zechner
0fa873e3d9 [ios] Add boundsProvider to renderToImage (#3002) 2026-02-27 12:59:30 +01:00
Mario Zechner
6968ebd8e8 Backport: include material.h in SpineSlotNode.h, install D3D12 SDK on Windows 2026-02-27 12:53:42 +01:00
Mario Zechner
da81f151a3 [godot] update extension CI to 4.6.1 and fallback godot-cpp to master 2026-02-25 14:23:21 +01:00
Mario Zechner
dc62e73bae ci: build spine-godot v4 against Godot 4.6.1 2026-02-25 14:04:24 +01:00
Mario Zechner
07ee57ec68 spine-godot: add Godot 4.6 API compatibility guards 2026-02-25 14:00:52 +01:00
Mario Zechner
c9cd6428dc [c] Fix weighted vertex buffer overflow using realloc growth 2026-02-24 11:58:45 +01:00
Davide Tantillo
4572db6554 [ts] Release 4.2.106 2026-02-24 11:41:57 +01:00
Davide Tantillo
14bfef61dd [ts][pixi-v7][pixi-v8] Clean up ticker correctly. 2026-02-24 11:35:38 +01:00
Davide Tantillo
460072ec1e [ts] Release 4.2.105 2026-02-24 11:09:51 +01:00
Davide Tantillo
7396c1cb1d [ts][pixi-v7][pixi-v8] Add ticker properties to provide custom ticker. See #3031. 2026-02-24 11:07:50 +01:00
Davide Tantillo
cbb49edd2a [ts] Release 4.2.104 2026-02-20 12:44:23 +01:00
Davide Tantillo
ba02dfa483 [ts][pixi-v7] Fix setup pose flash on first frame. See #3029. 2026-02-20 12:40:52 +01:00
Davide Tantillo
01cec79ecb [ts][pixi-v8] Upgraded examples to PixiJS 8.16. 2026-02-18 12:33:11 +01:00
Davide Tantillo
b6d0f8ca39 [ts] Release 4.2.103 2026-02-18 12:24:45 +01:00
Davide Tantillo
923a81b5c7 [ts][pixi-v8] Implemented canvas rendering (no support for slot objects). Pixi min version 8.16. See #3023. 2026-02-18 12:20:32 +01:00
Mario Zechner
ea452616b4 [cocos2dx] Fix UV precision in two-color tint shader for Android GPUs.
Use highp for texture coordinate varyings and mediump default precision
in the fragment shader. On Android GPUs, mediump/lowp don't have enough
precision for large atlas textures, causing visible jitter in sequence
animations.
2026-02-16 09:52:48 +01:00
Davide Tantillo
ad8f19632a [ts] Release 4.2.102 2026-02-12 17:39:49 +01:00
Davide Tantillo
01e8d8e074 [ts][pixi-v7] Fixed wrong slot object zIndex. See #3027. 2026-02-12 17:37:38 +01:00
Davide Tantillo
13ad9fe1b4 [ts] Release 4.2.101 2026-02-06 16:08:34 +01:00
Davide Tantillo
85b9e6905b [ts] Fix missing .js extension. 2026-02-06 16:08:34 +01:00
Harald Csaszar
54d7009745 [unity] Fixed skeleton baker animation event int and float params not supported at the same time. Closes #3022. 2026-02-05 11:09:58 +01:00
Davide Tantillo
61e29d51d9 [ts] Release 4.2.100 2026-01-27 16:16:08 +01:00
Davide Tantillo
d3e3cd0369 [ts][pixi-v8] Upgraded example to pixi 8.7. 2026-01-27 16:00:18 +01:00
Davide Tantillo
0b3dba8998 [ts][pixi-v7][pixi-v8] Slot objects follow bone using local matrix making its transform equivalent to the one of the slot. See #3015. 2026-01-27 15:59:36 +01:00
Davide Tantillo
cd47971c95 [ts] Release 4.2.99 2026-01-27 10:24:52 +01:00
Davide Tantillo
609c07c365 [ts] Allow setSkin to accept null to unset skins. 2026-01-27 10:18:20 +01:00
Luke Ingram
c681ab4ef4
[cocos] Update README to fix typo 2026-01-26 20:59:01 -04:00
Davide Tantillo
6105ba2e33 [ts] Release 4.2.98 2026-01-16 12:49:15 +01:00
Davide Tantillo
e155ffdf93 [ts][phaser-v4] Get correct matrix when context is rendering into framebuffer. See #3009. 2026-01-16 12:46:25 +01:00
Davide Tantillo
c38f27e273 [ts] Release 4.2.97 2026-01-14 12:00:03 +01:00
Davide Tantillo
875c06caea [ts][phaser-v4] Prevent Spine game object to clear webgl. See #3008. 2026-01-13 15:34:56 +01:00
Luke Ingram
65d7d4b8fe [godot] Explicitly adds the flag needed to install the MoltenVK XCFramework.
Addtionally, updates the path needed for the installer to find the MoltenVK.xcframework as the path changed.
2026-01-08 12:23:06 -04:00
Luke Ingram
07b8d96e19 [godot] Updates Vulkan SDK version
Additionally removes unnecessary comments.
2025-12-16 15:29:25 -04:00