2dogtwo
8813552f1f
Merge 42191790b9ff6ed16477deb0b5a83be67dbe0d51 into fa48d53948db4e5052e28b3a98a8c358250a1b72
2026-03-21 17:24:32 +01:00
2dogtwo
42191790b9
Update spine-godot-extension-v4.yml
2026-03-22 00:24:29 +08:00
2dogtwo
7d2241ec60
Update spine-godot-v4.yml
2026-03-22 00:18:15 +08:00
Davide Tantillo
fa48d53948
[ts] Release 4.2.107
2026-03-17 10:29:39 +01:00
Davide Tantillo
a7754a3313
[ts][pixi-v7][pixi-v8] Fix asset loaders not throwing when http response is not ok. See #3042 .
2026-03-17 10:29:39 +01:00
Harald Csaszar
2fe33f5760
[unity] Fixed UnloadUnusedAssetsImmediate causing very long build times by removing the statements. Fixed a custom version define. See #2960 .
2026-03-11 22:21:46 +01:00
Mario Zechner
4b72bb4a54
[android][c][cocos2dx][cpp][csharp][flutter][glfw][godot][haxe][ios][libgdx][monogame][sdl][sfml][ts][ue][unity][xna] Add AGENTS and pi PR/issue templates
2026-03-03 13:30:50 +01:00
Harald Csaszar
8f0aab9cfa
[unity] Minor: changed whitespace to please format checks.
2026-03-02 12:39:50 +01:00
Harald Csaszar
2730193398
[unity] Increased officially compatibly Unity version of 4.2 to 6000.3.
2026-03-02 10:57:39 +01:00
Harald Csaszar
0dca2698da
[unity] Fixed one more compile error on older Unity versions introduced in last commit 1af0805. See #3013 .
2026-03-02 10:07:17 +01:00
Harald Csaszar
5f486095d7
[unity] Fixed compile error on older Unity versions introduced in last commit 1af0805. See #3013 .
2026-03-02 10:06:52 +01:00
Harald Csaszar
42a0ab846a
[unity] Backport of 1af0805: Fixed deprecation warnings on Unity 6000.3. See #3013 .
2026-03-02 10:05:34 +01:00
Mario Zechner
43e530611d
[release] bump to 4.2.13-SNAPSHOT
2026-02-27 21:17:14 +01:00
Mario Zechner
6d1f374a8c
[release] prepare 4.2.12 and update libgdx to 1.14.0
2026-02-27 20:31:25 +01:00
Mario Zechner
863f08503b
[android] improve missing controller error and align AGP/Gradle
2026-02-27 19:17:03 +01:00
Mario Zechner
e2cea180b7
Fix iOS template build: handle ios_xcode renamed to apple_embedded_xcode in Godot 4.6
2026-02-27 19:03:14 +01:00
Mario Zechner
1bebcb514e
Disable D3D12 on Windows Godot builds instead of installing SDK
2026-02-27 13:03:59 +01:00
Mario Zechner
0fa873e3d9
[ios] Add boundsProvider to renderToImage ( #3002 )
2026-02-27 12:59:30 +01:00
Mario Zechner
6968ebd8e8
Backport: include material.h in SpineSlotNode.h, install D3D12 SDK on Windows
2026-02-27 12:53:42 +01:00
Mario Zechner
da81f151a3
[godot] update extension CI to 4.6.1 and fallback godot-cpp to master
2026-02-25 14:23:21 +01:00
Mario Zechner
dc62e73bae
ci: build spine-godot v4 against Godot 4.6.1
2026-02-25 14:04:24 +01:00
Mario Zechner
07ee57ec68
spine-godot: add Godot 4.6 API compatibility guards
2026-02-25 14:00:52 +01:00
Mario Zechner
c9cd6428dc
[c] Fix weighted vertex buffer overflow using realloc growth
2026-02-24 11:58:45 +01:00
Davide Tantillo
4572db6554
[ts] Release 4.2.106
2026-02-24 11:41:57 +01:00
Davide Tantillo
14bfef61dd
[ts][pixi-v7][pixi-v8] Clean up ticker correctly.
2026-02-24 11:35:38 +01:00
Davide Tantillo
460072ec1e
[ts] Release 4.2.105
2026-02-24 11:09:51 +01:00
Davide Tantillo
7396c1cb1d
[ts][pixi-v7][pixi-v8] Add ticker properties to provide custom ticker. See #3031 .
2026-02-24 11:07:50 +01:00
Davide Tantillo
cbb49edd2a
[ts] Release 4.2.104
2026-02-20 12:44:23 +01:00
Davide Tantillo
ba02dfa483
[ts][pixi-v7] Fix setup pose flash on first frame. See #3029 .
2026-02-20 12:40:52 +01:00
Davide Tantillo
01cec79ecb
[ts][pixi-v8] Upgraded examples to PixiJS 8.16.
2026-02-18 12:33:11 +01:00
Davide Tantillo
b6d0f8ca39
[ts] Release 4.2.103
2026-02-18 12:24:45 +01:00
Davide Tantillo
923a81b5c7
[ts][pixi-v8] Implemented canvas rendering (no support for slot objects). Pixi min version 8.16. See #3023 .
2026-02-18 12:20:32 +01:00
Mario Zechner
ea452616b4
[cocos2dx] Fix UV precision in two-color tint shader for Android GPUs.
...
Use highp for texture coordinate varyings and mediump default precision
in the fragment shader. On Android GPUs, mediump/lowp don't have enough
precision for large atlas textures, causing visible jitter in sequence
animations.
2026-02-16 09:52:48 +01:00
Davide Tantillo
ad8f19632a
[ts] Release 4.2.102
2026-02-12 17:39:49 +01:00
Davide Tantillo
01e8d8e074
[ts][pixi-v7] Fixed wrong slot object zIndex. See #3027 .
2026-02-12 17:37:38 +01:00
Davide Tantillo
13ad9fe1b4
[ts] Release 4.2.101
2026-02-06 16:08:34 +01:00
Davide Tantillo
85b9e6905b
[ts] Fix missing .js extension.
2026-02-06 16:08:34 +01:00
Harald Csaszar
54d7009745
[unity] Fixed skeleton baker animation event int and float params not supported at the same time. Closes #3022 .
2026-02-05 11:09:58 +01:00
Davide Tantillo
61e29d51d9
[ts] Release 4.2.100
2026-01-27 16:16:08 +01:00
Davide Tantillo
d3e3cd0369
[ts][pixi-v8] Upgraded example to pixi 8.7.
2026-01-27 16:00:18 +01:00
Davide Tantillo
0b3dba8998
[ts][pixi-v7][pixi-v8] Slot objects follow bone using local matrix making its transform equivalent to the one of the slot. See #3015 .
2026-01-27 15:59:36 +01:00
Davide Tantillo
cd47971c95
[ts] Release 4.2.99
2026-01-27 10:24:52 +01:00
Davide Tantillo
609c07c365
[ts] Allow setSkin to accept null to unset skins.
2026-01-27 10:18:20 +01:00
Luke Ingram
c681ab4ef4
[cocos] Update README to fix typo
2026-01-26 20:59:01 -04:00
Davide Tantillo
6105ba2e33
[ts] Release 4.2.98
2026-01-16 12:49:15 +01:00
Davide Tantillo
e155ffdf93
[ts][phaser-v4] Get correct matrix when context is rendering into framebuffer. See #3009 .
2026-01-16 12:46:25 +01:00
Davide Tantillo
c38f27e273
[ts] Release 4.2.97
2026-01-14 12:00:03 +01:00
Davide Tantillo
875c06caea
[ts][phaser-v4] Prevent Spine game object to clear webgl. See #3008 .
2026-01-13 15:34:56 +01:00
Luke Ingram
65d7d4b8fe
[godot] Explicitly adds the flag needed to install the MoltenVK XCFramework.
...
Addtionally, updates the path needed for the installer to find the MoltenVK.xcframework as the path changed.
2026-01-08 12:23:06 -04:00
Luke Ingram
07b8d96e19
[godot] Updates Vulkan SDK version
...
Additionally removes unnecessary comments.
2025-12-16 15:29:25 -04:00