John
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896abf8fd7
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[csharp] AnimationState fixes.
Includes fix: a6ac746b4f
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2016-12-02 02:10:42 +08:00 |
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NathanSweet
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024b695393
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Merge remote-tracking branch 'origin/master'
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2016-12-01 17:29:13 +01:00 |
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NathanSweet
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a6ac746b4f
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[libgdx] Avoid setting a NaN mixAlpha.
http://esotericsoftware.com/forum/UNITY-5-4-1f1-BUG-ArithmeticException-NAN-7135?p=34824#p34824
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2016-12-01 17:29:04 +01:00 |
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badlogic
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52d60bae82
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[ts] Added ability to specify multi-page atlas images in widget. See README for details. Closes #786.
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2016-12-01 11:47:55 +01:00 |
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badlogic
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f4a65fdcd4
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[as3] Missing new in Atlas.as. Closes #787
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2016-12-01 11:18:23 +01:00 |
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pharan
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fc33bf9e98
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[unity] Updated examples to match recent fixes.
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2016-11-30 18:51:37 +08:00 |
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pharan
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612ed2e3ae
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[unity] Fix ignored slot separators. Some optimizations.
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2016-11-30 14:07:28 +08:00 |
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NathanSweet
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acb84e44d7
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Merge remote-tracking branch 'origin/master'
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2016-11-30 01:14:05 +01:00 |
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NathanSweet
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25eae31ae8
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[libgdx] Less ugly test code.
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2016-11-29 19:07:28 +01:00 |
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badlogic
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c43c71f067
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Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
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2016-11-29 18:45:45 +01:00 |
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badlogic
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873ed16a53
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[c] Added callback recursion issue to test suite
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2016-11-29 18:45:36 +01:00 |
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NathanSweet
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b75a3ddecb
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Left some code commented out for easier AnimationState testing.
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2016-11-29 18:15:42 +01:00 |
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badlogic
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6fe1e8fa68
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[c] Fixed rotation timeline handling in AnimationState. Fixed main.cpp missing a break
3.5.35
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2016-11-29 13:27:15 +01:00 |
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badlogic
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1e7a31747d
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[as3] Updated README.md to mention latest Flash runtime
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2016-11-29 13:21:14 +01:00 |
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badlogic
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7c59ef2f09
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[lua] Fix for rotation timelines in AnimationState
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2016-11-29 13:18:55 +01:00 |
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badlogic
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6377618e3f
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[as3] Fix for rotation timelines in AnimationState
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2016-11-29 13:16:11 +01:00 |
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badlogic
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3c254deb31
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[ts] Fix for rotation timelines in AnimationState
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2016-11-29 13:06:08 +01:00 |
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NathanSweet
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abc75a50e8
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Merge remote-tracking branch 'origin/master'
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2016-11-28 19:25:17 +01:00 |
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NathanSweet
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15145fe709
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[libgdx] Fixed Skeleton Viewer NPE when project fails to open.
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2016-11-28 19:25:10 +01:00 |
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John
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c1353efdd3
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[csharp] Better rotation direction reset.
Based on 6af978871b
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2016-11-29 01:42:02 +08:00 |
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NathanSweet
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d19a4b22db
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Merge remote-tracking branch 'origin/master'
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2016-11-28 18:10:51 +01:00 |
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NathanSweet
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6af978871b
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[libgdx] Better way to reset rotation direction on first frame.
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2016-11-28 18:10:44 +01:00 |
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NathanSweet
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fdd66af5e0
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[libgdx] Reset rotation direction for mixing out.
closes #779
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2016-11-28 17:50:01 +01:00 |
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badlogic
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9c1b5b209a
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[csharp] Ported latest AnimationState changes
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2016-11-28 16:46:14 +01:00 |
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badlogic
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54d7a79e23
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Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
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2016-11-28 16:44:23 +01:00 |
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badlogic
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0d444eb5de
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[c] Ported latest AnimationState changes
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2016-11-28 16:44:16 +01:00 |
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badlogic
|
61c5c8f7a1
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[lua] Ported latest AnimationState changes
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2016-11-28 16:40:38 +01:00 |
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NathanSweet
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0d284dfc1a
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Merge remote-tracking branch 'origin/master'
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2016-11-28 16:39:46 +01:00 |
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NathanSweet
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75b44deda0
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[libgdx] Added test for two setAnimation calls with mixing.
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2016-11-28 16:39:38 +01:00 |
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badlogic
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e2e6126592
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Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
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2016-11-28 16:37:12 +01:00 |
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badlogic
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14d872b092
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[as3] Ported latest AnimationState changes
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2016-11-28 16:37:06 +01:00 |
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badlogic
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c604d93a5c
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[ts] Ported latest AnimationState changes
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2016-11-28 16:32:02 +01:00 |
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NathanSweet
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143069bace
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Merge remote-tracking branch 'origin/master'
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2016-11-28 16:28:49 +01:00 |
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NathanSweet
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7e4ce21951
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[libgdx] Added tracking to AnimationState pool.
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2016-11-28 16:28:16 +01:00 |
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badlogic
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4e0fdc022b
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[c] Another sigseg fix in AnimationState
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2016-11-28 16:27:48 +01:00 |
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badlogic
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2e6d84aa25
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Merge branch 'spine-c-unit-tests'
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2016-11-28 16:20:58 +01:00 |
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badlogic
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e37416d935
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[cocos2dx] Fixed up Visual Studio project for new spine-c location
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2016-11-28 16:19:20 +01:00 |
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badlogic
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9960402e39
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[cocos2dx][cocos2dobj] Fixed up cocos2d-x and cocos2d-objc xcode projects for new spine-c directory
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2016-11-28 16:15:35 +01:00 |
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badlogic
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387b0afb80
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[c] Added spine-c-tests (thanks @jpoag), fixed up CMake build
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2016-11-28 16:00:46 +01:00 |
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NathanSweet
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9012326945
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Merge remote-tracking branch 'origin/master'
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2016-11-28 15:52:16 +01:00 |
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NathanSweet
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9eb18fa2eb
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Fixed keeping mixingFrom when calling setAnimation twice.
#761
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2016-11-28 15:52:10 +01:00 |
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NathanSweet
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6a2b0f50de
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Renamed test events to 0 and 1, matching their indices, added a third test event.
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2016-11-28 15:52:03 +01:00 |
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badlogic
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c7c6e28837
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Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
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2016-11-28 15:08:26 +01:00 |
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badlogic
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f63e1625ab
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[c] Need to dispose mixingFrom explicitely in spAnimationState_disposeTracks, instead of disposeTrack. A mixingFrom entry may be smoked as part of disposing its parent before an event for the mixing from entry is processed in the event queue.
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2016-11-28 15:08:17 +01:00 |
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pharan
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1aa8f56f9b
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[csharp] Fix SkeletonBinary/SkeletonJson for Unity-WSA.
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2016-11-28 19:04:08 +08:00 |
|
pharan
|
da0578ae64
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[unity] Cleanup disabled code.
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2016-11-28 17:53:52 +08:00 |
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pharan
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ec36a1d6ec
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[unity] SkeletonTint does black point tinting through a material property.
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2016-11-28 17:53:19 +08:00 |
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pharan
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ee1028bb13
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[unity] Sprite Shaders updated.
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2016-11-28 17:52:07 +08:00 |
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pharan
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9c21942482
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[unity] Updated examples, modules and editors.
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2016-11-26 03:05:23 +08:00 |
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badlogic
|
900001098b
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[c] Fixed leak in AnimationState, wasn't disposing mixing from entries when entire state is disposed. Confirmed that disposing of mixing froms is done properly if anim state is allowed to update until the mixing from is done.
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2016-11-25 16:02:49 +01:00 |
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