NathanSweet
7f69300bcc
Refactoring: changed references to "bind pose" to "setup pose".
...
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
eb190c4b3e
Fixed attachment changes.
2013-04-29 14:38:36 +02:00
NathanSweet
2c3453f4dd
Fixed spine-corona skins, slots.
2013-04-27 13:51:31 +02:00
NathanSweet
5ed819ba84
Added goblins example.
2013-04-27 13:48:04 +02:00
NathanSweet
9e49979db1
spine-lua generic Lua runtime, refactored spine-corona.
2013-04-19 10:54:15 +02:00
NathanSweet
dd27ee184c
Changed Spine export format.
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There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
0c2e2b1d3e
Refactored spine-corona to use an attachment loader like the other runtimes. This is more flexible than the old attachment resolver.
2013-03-20 15:44:05 +01:00
NathanSweet
462faef9aa
Fixed Lua license headers (oops).
2013-03-20 15:22:07 +01:00
NathanSweet
9d8791385e
Fixed Lua license headers (oops).
2013-03-20 15:21:40 +01:00
NathanSweet
6e9bcfd1d5
License headers for source files.
2013-03-20 14:58:59 +01:00
NathanSweet
97974cfbe1
Fixed issue #16 .
2013-03-19 00:19:00 +01:00
NathanSweet
3bacf2a9e4
setToBindPose for new slots.
2013-03-15 02:36:38 +01:00
NathanSweet
43018798ab
Look in skin before default skin.
2013-03-15 02:25:15 +01:00
NathanSweet
5fdcfaca2e
Added fields to timeline classes, issue #8 .
2013-03-15 02:16:41 +01:00
NathanSweet
6710c1e9c9
cpp, loading, applying and animating with SFML is working.
2013-02-22 20:04:32 +01:00
NathanSweet
e2120ca07b
Initial Corona runtime.
2013-02-20 01:13:59 +01:00