16 Commits

Author SHA1 Message Date
NathanSweet
7f69300bcc Refactoring: changed references to "bind pose" to "setup pose".
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
eb190c4b3e Fixed attachment changes. 2013-04-29 14:38:36 +02:00
NathanSweet
2c3453f4dd Fixed spine-corona skins, slots. 2013-04-27 13:51:31 +02:00
NathanSweet
5ed819ba84 Added goblins example. 2013-04-27 13:48:04 +02:00
NathanSweet
9e49979db1 spine-lua generic Lua runtime, refactored spine-corona. 2013-04-19 10:54:15 +02:00
NathanSweet
dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
0c2e2b1d3e Refactored spine-corona to use an attachment loader like the other runtimes. This is more flexible than the old attachment resolver. 2013-03-20 15:44:05 +01:00
NathanSweet
462faef9aa Fixed Lua license headers (oops). 2013-03-20 15:22:07 +01:00
NathanSweet
9d8791385e Fixed Lua license headers (oops). 2013-03-20 15:21:40 +01:00
NathanSweet
6e9bcfd1d5 License headers for source files. 2013-03-20 14:58:59 +01:00
NathanSweet
97974cfbe1 Fixed issue #16. 2013-03-19 00:19:00 +01:00
NathanSweet
3bacf2a9e4 setToBindPose for new slots. 2013-03-15 02:36:38 +01:00
NathanSweet
43018798ab Look in skin before default skin. 2013-03-15 02:25:15 +01:00
NathanSweet
5fdcfaca2e Added fields to timeline classes, issue #8. 2013-03-15 02:16:41 +01:00
NathanSweet
6710c1e9c9 cpp, loading, applying and animating with SFML is working. 2013-02-22 20:04:32 +01:00
NathanSweet
e2120ca07b Initial Corona runtime. 2013-02-20 01:13:59 +01:00