NathanSweet
8d7f761311
spine-libgdx updated to 3.2.00.
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* Added transform constraint rotate, scale, and shear offsets and mixes.
* Added TransformConstraintTimeline.
* Added bone shearing.
* Added ShearTimeline.
* Changed Skeleton#updateCache.
* Changed JSON and binary formats. Some binary format fields and enums were rearranged for consistency -- sorry, but it's better for the long term. Docs for both are up to date.
http://esotericsoftware.com/spine-json-format
http://esotericsoftware.com/spine-binary-format
2016-04-26 22:51:04 +02:00
NathanSweet
421789e6f7
spine-c updated to v3.1.
2016-04-15 12:21:22 +02:00
NathanSweet
d0d7e64b43
Docs: added a note to runtimes that don't yet support the binary format.
2016-04-07 22:50:00 +02:00
NathanSweet
4f3ccc2c51
List the supported editor version on each runtime README.
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closes #526
2016-04-03 19:10:47 +02:00
NathanSweet
61deedc76c
Updated spine-cocos2d-iphone 2 and 3 to Spine v3.
2016-02-16 21:34:29 +01:00
NathanSweet
01cb844993
You get a license file, you get a license file, EVERYBODY GETS A LICENSE FILE!
2015-07-30 22:47:00 +02:00
NathanSweet
f06fbb3d8d
Clarified licensing on runtimes pages.
2015-07-30 22:44:47 +02:00
NathanSweet
27270a5781
Spine Runtimes license update.
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Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
f8a76c6455
Blend modes for all runtimes.
2015-04-02 14:20:20 +02:00
Nate Heagy
4cb8c2b6bb
Fixing links to examples
2015-01-21 14:22:55 -06:00
NathanSweet
e32e4a4f36
Updated projects for latest cocos2d-iphone.
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v2 is 2.1.0
v3 is 3.2.1
2014-10-11 17:58:37 +02:00
NathanSweet
b2f09b352b
Reanedm goblins-ffd example to goblins-mesh.
2014-10-05 18:53:47 +02:00
jpoag
059f1c57b7
* [spine-cocos2d-iphone] update SkeletonRenderer to latest refactor
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* [spine-cocos2dx/2] update SkeletonRenderer to latest refactor
2014-09-01 11:55:02 -04:00
NathanSweet
e648aa66ae
Changed cocos2d-based runtimes to not apply contentScale.
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http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2771
2014-06-04 01:59:00 +02:00
NathanSweet
37c27ca3f9
Don't clear VAO on each PolygonBatch flush.
2014-05-29 19:34:09 +02:00
NathanSweet
99df3bf619
Updated boundingBox.
2014-05-22 11:37:21 +02:00
NathanSweet
45a1745449
Unbind VAO.
2014-05-20 16:59:08 +02:00
NathanSweet
2157915a22
Removed short names. Better project setup.
2014-05-19 16:19:48 +02:00
NathanSweet
d5a52177f3
Docs.
2014-05-18 18:41:45 +02:00
NathanSweet
066fa3dcae
Fixed TrackEntry leak.
2014-05-17 23:21:22 +02:00
NathanSweet
b0279701e4
Meshes, FFD and skinning for spine-cocos2d-iphone.
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Also, AnimationState listeners are done using blocks.
This is for cocos2d 2.1.0. Version 3.0 and 3.1 is coming soon.
2014-05-17 22:28:24 +02:00