Nathan Sweet
916167e028
Fixed skin name not being saved.
2017-08-23 11:25:57 +02:00
Nathan Sweet
15e4f2ff4e
Fixed mouse scroll after focusing list. Fixed loading atlas for .skel.bytes data file.
2017-08-22 22:54:28 +02:00
NathanSweet
069e3e3236
Better atlas finding.
2017-06-19 17:02:24 +02:00
NathanSweet
7e75c7c5b1
[libgdx] SkeletonViewer keeps loop state for tracks playing.
2017-06-01 23:43:30 +02:00
NathanSweet
1b4ac3ba8e
[libgdx] SkeletonViewer clean up.
2017-06-01 21:14:49 +02:00
NathanSweet
b882fb8c51
Support for multiple mixing without dipping.
...
The multiple mixing setting has been removed. Multiple mixing is always done and dipping is avoided for adjacent track entries.
This is pretty close to complete. Mixing `a -> b` where both key property `x` avoids dipping. If the mix is interrupted by `c`, the dipping is properly mixed out. However, if `c` *also* keys `x`, a dip is seen.
This is good test JSON data:
http://n4te.com/x/1948-6b1G.txt
The problem can be seen by doing `m1 -> m1-dup` then interrupting the mix with `m1`.
Related issues: #621 , #815 , #899 , #900
2017-05-16 04:35:54 +02:00
Nathan Sweet
7b40f0c4d0
Return number of clipping polygons.
...
For metrics in editor.
2017-04-21 15:07:10 +09:00
badlogic
a1889341c9
[libgdx] Fixed SkeletonViewer scale on HDPI screens, fixed NPE when saving preferences if no skeleton is loaded yet
2017-04-20 13:54:05 +02:00
Nathan Sweet
f881ee6942
[libgdx] SkeletonViewer supports 2x scale for 4K displays.
2017-04-20 20:47:19 +09:00
Nathan Sweet
160c491d90
Fixed min height of skin and animation select boxes.
2017-04-07 11:13:35 +09:00
Nathan Sweet
bc3cbf22e8
Clipping attachment loading, clean up.
2017-03-31 10:45:45 +09:00
Nathan Sweet
e4320e281f
Fixed Skeleton Viewer loading with mixing multiple checked.
2017-03-26 12:49:42 +09:00
Nathan Sweet
6c2ec1b46b
Moved multiple mixing checkbox.
2017-03-26 09:17:42 +09:00
Nathan Sweet
b4e927f539
Added multiple mixing checkbox to the Skeleton Viewer.
2017-03-26 09:14:10 +09:00
Nathan Sweet
4863ce8bfc
Scale reset button now reloads skeleton even if scale is 1.
2017-03-26 07:46:40 +09:00
Nathan Sweet
89773820b1
Reverse SV zoom direction.
2017-03-26 06:33:49 +09:00
Nathan Sweet
c46d0ddde0
Separated zoom and scale sliders, added reset buttons, mouse wheel zoom.
2017-03-25 11:56:46 +09:00
badlogic
011aca7b25
[skeletonviewer] Uses camera instead of reload + scale. Allows to debug runtime issues more easily
2017-03-23 10:25:26 +01:00
badlogic
a04c0088cb
Merge branch 'master' into 3.6-beta
2017-02-23 14:38:23 +01:00
badlogic
80a0bc90ab
Fixed pan in SkeletonViewer
2017-02-09 11:21:42 +01:00
NathanSweet
e8296ebc52
Merge branch 'master' into 3.6-beta
2016-11-30 17:44:25 +01:00
NathanSweet
efd0b31723
Added PointAttachment.
2016-11-30 01:11:09 +01:00
NathanSweet
25eae31ae8
[libgdx] Less ugly test code.
2016-11-29 19:07:28 +01:00
NathanSweet
b75a3ddecb
Left some code commented out for easier AnimationState testing.
2016-11-29 18:15:42 +01:00
NathanSweet
a24fea41c0
Merge branch 'master' into 3.6-beta
2016-11-28 19:25:30 +01:00
NathanSweet
15145fe709
[libgdx] Fixed Skeleton Viewer NPE when project fails to open.
2016-11-28 19:25:10 +01:00
NathanSweet
77099330ad
Refactored skeleton renderer, added two color tint polygon renderer.
2016-11-28 00:41:41 +01:00
NathanSweet
deca6bb92f
[libgdx] Reset to setup pose when trackEnd is reached.
2016-11-23 16:37:08 +01:00
NathanSweet
e7d25dc2cb
[libgdx] Reset rotation direction when changing TrackEntry alpha.
2016-11-20 15:08:01 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
...
# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
97756d6921
Added version placeholder for building JAR.
2016-10-17 11:27:36 +02:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
...
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
Mario Zechner
f84ae17615
Updated License Headers
2016-10-13 10:27:54 +02:00
NathanSweet
eded12cd52
Removed hardcoded paths.
...
Oops, sorry!
2016-06-20 19:25:29 +02:00
NathanSweet
9a469c0460
Prettier with varargs.
2016-06-18 21:57:26 +02:00
NathanSweet
f961c127f6
Added coverting linkedmesh to weightedlinkedmesh.
2016-06-18 19:16:02 +02:00
NathanSweet
2f846cfba5
Added JsonRollback, a tool for converting newer JSON so it can be loaded by an older Spine version.
2016-06-17 12:24:38 +02:00
NathanSweet
ee29123dfa
Spine v3.3 WIP
2016-05-21 00:40:07 +02:00
NathanSweet
f2eed37444
Updated spine-libgdx to 3.1.00: linked meshes.
2016-03-03 07:26:49 +01:00
NathanSweet
88207a609c
Fixed Skeleton Viewer process staying alive after a crash.
2016-02-14 19:45:38 +01:00
NathanSweet
426744afc1
Don't require animation selection.
2016-01-11 09:16:07 +01:00
NathanSweet
b9acf228f8
Clean up.
2016-01-11 02:18:37 +01:00
NathanSweet
37f2f9e880
Updated for Spine 3.0.00.
2016-01-11 00:32:36 +01:00
NathanSweet
27270a5781
Spine Runtimes license update.
...
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
fb7db79ff8
Update for latest libgdx.
2015-04-03 22:59:54 +02:00
NathanSweet
e38213fb67
Fixed NPE if file failed to load.
2014-11-24 02:16:38 +01:00
NathanSweet
cad68f30ff
Organized spine-libgdx so tests and the skeleton viewer are separate.
2014-11-20 12:42:54 +01:00