jvasti
23af9ad659
Cocos2d-iphone v.3.1 support
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PolygonBatch has been removed since Cocos2d-iphone has automatic
batching. CCDrawingPrimitives calls have been changed to CCDrawNode
calls and the rendering of triangles have been ported to CCRenderer.
Xcode projects have been updated with the necessary GLKit dependancy
2014-07-28 17:49:26 +03:00
NathanSweet
e648aa66ae
Changed cocos2d-based runtimes to not apply contentScale.
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http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2771
2014-06-04 01:59:00 +02:00
NathanSweet
37c27ca3f9
Don't clear VAO on each PolygonBatch flush.
2014-05-29 19:34:09 +02:00
NathanSweet
99df3bf619
Updated boundingBox.
2014-05-22 11:37:21 +02:00
NathanSweet
7b1e4412b1
Removed WIP.
2014-05-19 21:36:21 +02:00
NathanSweet
df78473cf7
Fixed spine-cocos2d for v3.0. Removed short names.
2014-05-19 16:23:20 +02:00
JOHN VU
8a0d11b44f
bind VAO 0 to clear the current vao context
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reference to post on cocos2d forums: http://forum.cocos2d-iphone.org/t/spine-runtime-for-3-0-problems/13504
2014-05-18 20:24:40 -04:00
NathanSweet
790a46868b
Disable debug lines for now.
2014-05-18 21:58:23 +02:00
NathanSweet
01c684dfd6
Docs.
2014-05-18 21:56:19 +02:00
NathanSweet
46f24bbe6a
Spine runtime for cocos2d-iphone v3.0 >>BROKEN<< WIP, not ready for use.
2014-05-18 21:53:44 +02:00