badlogic
6c581880b0
[cocos2d-x] Fixed up scaling factor in BatchingExample
2017-02-23 13:21:51 +01:00
badlogic
38c3687e85
[cocos2dx] Fixed mesh rendering
2017-02-20 10:22:51 +01:00
badlogic
aa33f980d2
[cocos2dx] First try at optimizing renderer by removing allocation. Meshes temporarily broken
2017-02-20 10:00:57 +01:00
badlogic
25fb5b1bff
[cocos2dx] Ported to 3.6, no two color batching yet
2017-01-30 16:55:04 +01:00
badlogic
fe8eae4b8e
[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
2017-01-30 16:31:16 +01:00
badlogic
4dacc8c67c
[cocos2dx] Updated README
2016-12-27 11:06:59 +01:00
badlogic
b9ee3bfc5d
[cocos2dx] Add missing new AnimationState methods. Closes #807
2016-12-20 10:45:24 +01:00
badlogic
e37416d935
[cocos2dx] Fixed up Visual Studio project for new spine-c location
2016-11-28 16:19:20 +01:00
badlogic
9960402e39
[cocos2dx][cocos2dobj] Fixed up cocos2d-x and cocos2d-objc xcode projects for new spine-c directory
2016-11-28 16:15:35 +01:00
badlogic
387b0afb80
[c] Added spine-c-tests (thanks @jpoag), fixed up CMake build
2016-11-28 16:00:46 +01:00
badlogic
7fc9d1a26a
[c] fixed bug in spAnimationState_addPropertyID, didn't keep track of #properties. Closes #774
2016-11-24 15:01:23 +01:00
badlogic
a7fe570148
[ts] Ported AnimationState changes
2016-11-24 12:48:45 +01:00
NathanSweet
d52d2e72ee
Updated READMEs, supported version is 3.5.xx.
2016-11-15 23:29:27 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
...
# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
...
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
f63561085a
List explicit Spine editor version that is supported.
2016-10-13 22:55:04 +02:00
badlogic
ef50131431
[runtimes] Updated all LICENSE files and README.mds
2016-10-13 15:21:05 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
badlogic
32b022d0bc
[cocos2dx] Clean-up
2016-10-11 16:06:49 +02:00
badlogic
c2274020be
[cocos2dx] Updated README.md
2016-10-11 15:10:59 +02:00
badlogic
b34e6dbb78
[cocos2dx] Added Android project for testing, see README.md for instructions
2016-10-11 14:44:36 +02:00
badlogic
25be5370b2
[cocos2d-x] Fixed up binary loader support
2016-10-03 14:18:57 +02:00
badlogic
89d9ee00dc
[cocos2d-x] Cleaned up #716 , added #712 manually to fix shared data rendering
2016-10-03 13:57:12 +02:00
Ricardo Quesada
efe0b55dbb
Adds Binary support to cocos2d-x ( #716 )
...
- it simplifies the constructors/initializors
- the binary API is ::createWithBinaryFile()
- the JSON API is :: createWithJsonFile()
- the old API ::createWithDataFile() is deprecated and calls
createWithJsonFile()
2016-10-03 13:37:34 +02:00
Wilson E. Alvarez
3c12d54653
Fix mismatched memory deallocator in SkeletonRenderer.cpp ( #702 )
2016-09-23 12:57:53 +02:00
halx99
2f5e549475
Fix memory leak of c++ objects ( #697 )
...
We used C malloc/free which can't properly destruct C++ objects.
2016-09-13 11:28:17 +02:00
badlogic
48c5b06676
[cocos2dx] Closes #611 , cocos2d-x v3 auto-batcher does it's work, makes SkeletonBatch a lot simpler
2016-09-11 13:26:51 +02:00
badlogic
48568cda2f
[cocos2dx] Updated to cocos2dx 3.13
2016-09-05 15:40:39 +02:00
badlogic
030a28022a
[cocos2dx] Fixed GL context attribute initialization for iOS
2016-09-05 15:32:29 +02:00
badlogic
cb949715f3
[cocos2dx] Added dependency on CoreText to iOS example
2016-09-05 15:27:26 +02:00
badlogic
eb3cb8a700
Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
2016-09-05 15:05:23 +02:00
badlogic
93dd99a4a4
[cocos2dx] Closes #685 , used FLT_MIN incorrectly in bounds calculation
2016-08-26 10:34:14 +02:00
badlogic
819bb4cf0c
[cocos2d-x] Closes #650 , don't deep copy data read from file on cocos2d-x 3.12+
2016-08-05 10:09:07 +02:00
Mario Zechner
2b29f9b5b6
Merge pull request #659 from ricardoquesada/issue_650
...
[cocos2d-x] Apply PR #650 correctly
2016-08-05 10:07:04 +02:00
samael
6241a19839
fix Wrong URL
2016-08-03 12:32:23 +08:00
Ricardo Quesada
55c576e560
fix: applies PR #650 correctly
...
instead of passing and `int` to `takeData()` it passes a `ssize_t`
preventing a possible stackoverflow certain 64-bit platforms
2016-08-02 16:05:49 -07:00
badlogic
c8b72e382f
[cocos2d-x] Closes #580 , temporary storage of color was wrong in SkeletonRenderer
2016-08-02 10:42:55 +02:00
badlogic
2a32c3e113
[cocos2d-x] Closes #612 , added SkeletonBatch::destroyInstance for testing purposes
2016-08-01 12:16:43 +02:00
badlogic
82adb733cb
[cocos2d-x] Closes #657 , update to latest Cocos2d-X 3.12
2016-08-01 12:05:29 +02:00
badlogic
e3e122b3fc
[cocos2d-x] Reverted takeBuffer PR so we are compatible with both 3.12 and < 3.12 cocos2d-x.
2016-08-01 11:43:22 +02:00
mogemimi
aca157afda
[cocos2d-x] Add missing switch case
2016-07-29 07:10:15 +09:00
halx99
4f3a82834c
#Use Data::takeBuffer replace deep copy data.
...
Avoid unnecessary memory alloc & copy
2016-07-28 11:21:34 +08:00
badlogic
ffafd67873
[cocos2dx] Added SkeletonAnimation::findAnimation, closes #285
2016-07-18 17:01:47 +02:00
badlogic
103ba493d6
[cocos2dx] Closes #370 , fix primitives deprecation in debug renderer
2016-07-18 16:50:02 +02:00
badlogic
db05421930
[cocos2dx] Closes #605 , crash on iOS when system UI is triggered.
2016-07-18 16:19:55 +02:00
badlogic
8ec8212c5d
[cocos2dx] Closes #610 , closes #627
2016-07-18 16:03:15 +02:00
badlogic
6e09fb8512
[cocos2dx] Closes #378 , bounding box will have zero width/height if all attachments are invisible
2016-07-18 15:23:38 +02:00
badlogic
1c192cc3fb
[cocos2d-x] Closes #472 , fail gracefully if file is not found
2016-07-18 15:08:45 +02:00
badlogic
17a08e674c
[c][sfml][cocos2d-objc][cocos2d-x][csharp][monogame][xna][unity] Updated README.mds to reflect version compatibility
2016-07-12 17:07:30 +02:00
Mario Zechner
eb540387e6
[c][sfml][cocos2d-x][cocos2d-objc] Updated to 3.3.07 ( #629 )
2016-07-05 19:53:24 +02:00