Harald Csaszar
99d134e9d4
[unity] Lit Spine URP shaders now support Forward+ rendering path, additional lights are no longer ignored. Closes #2173 .
2022-11-04 17:34:42 +01:00
Harald Csaszar
965e3c982d
[unity] Fixed URP unlit shader incorrect shader stripping. Removed unnecessary problematic multi_compile variants. Closes #2162 .
2022-09-27 20:17:51 +02:00
Harald Csaszar
a3e0ab37ed
[unity] Added outline shader parameter Advanced - Opaque Alpha which can be used to exclude problematic semi-transparent areas.
2022-09-02 19:56:51 +02:00
Harald Csaszar
79be6d41a1
[unity] Added remarks to URP example scenes regarding common setup problems.
2022-07-18 17:14:38 +02:00
Harald Csaszar
61a09fd650
[unity] Fixed URP Sprite shader not receiving secondary light shadows. Closes #2098 .
2022-06-23 17:25:02 +02:00
Harald Csaszar
f26b12821e
Merge branch '4.0' into 4.1-beta
2022-05-24 16:37:15 +02:00
Harald Csaszar
86116f7b2d
[unity] Minor: Fixed main object name to match file name to avoid Inspector warnings.
2022-05-23 16:30:05 +02:00
Harald Csaszar
f51baa7184
Merge branch '4.0' into 4.1-beta
2022-03-29 15:26:20 +02:00
Harald Csaszar
4792522de0
[unity] Fixed Spine URP shaders package using non UPM include paths in common shaders. Closes #2050 .
2022-03-29 15:13:20 +02:00
Mario Zechner
1a1b551e8b
[runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples.
2022-03-25 13:40:03 +01:00
Harald Csaszar
1361a72758
Merge branch '4.0' into 4.1-beta
2022-03-15 19:23:19 +01:00
Harald Csaszar
dbabe96e6c
[unity] Increased package.json version number of URP shaders UPM package.
2022-03-15 19:21:46 +01:00
Harald Csaszar
ac73e8dc7d
Merge branch '4.0' into 4.1-beta
2022-03-15 19:20:58 +01:00
Harald Csaszar
5a32e002b8
[unity] Fixed URP lit shaders ignoring straight alpha settings during fallback to unlit. Affected SkeletonRenderTexture. Closes #2044 .
2022-03-15 19:17:51 +01:00
Harald Csaszar
ca9274b86d
Merge branch '4.0' into 4.1-beta
2022-01-18 19:10:15 +01:00
Harald Csaszar
9e54dc4faa
[unity] Increased version number of Spine URP Shaders UPM package in package.json.
2022-01-18 19:06:47 +01:00
Harald Csaszar
8a30203ab9
[unity] Fixed incorrect normal orientation for lighting in URP 2D shaders. Closes #2023 . Fixed compile error of URP/2D/Spine/Sprite shader on Unity 2021.2. Closes #2022 .
2022-01-18 19:03:12 +01:00
Harald Csaszar
f2cf39cfb6
Merge branch '4.0' into 4.1-beta
2021-11-03 19:52:46 +01:00
Harald Csaszar
3250e74e26
[csharp][unity] Port sequence attachment. See #1956 . Also port of other 4.1-beta branch changes compared to 4.0.
2021-11-03 15:26:22 +01:00
Harald Csaszar
dfa52de90d
[unity] Fixed URP shader compile error at Unity 2021.2 (with URP 12.0 and newer). Closes #1912 . Added commented-out include references to spine-core include files using package name, to be used when spine-unity is used via UPM package.
2021-10-29 16:16:12 +02:00
Harald Csaszar
5052b727de
[unity] Removed unnecessary URP shader variants that lead to very high compile time. Closes #1974 .
2021-10-29 13:20:45 +02:00
Harald Csaszar
947da83533
[unity] Increased package version number of last commit's changes. See #1967 , commit 43e8000.
2021-10-12 12:50:02 +02:00
Harald Csaszar
43e8000c80
[unity] Fixed URP Sprite shader ignoring Fixed normal in some settings. Closes #1967 . Fixed a warning.
2021-10-12 12:48:49 +02:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
...
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Nathan Sweet
7d6cdcd9d8
Applied oxipng.
2021-08-04 18:44:16 -04:00
Harald Csaszar
02f87a0f9f
[unity] All lit shaders now provide an additional parameter Light Affects Additive which defaults to false. This re-introduces flexibility taken away in commit aa46f411. See #1301 .
2021-04-07 19:54:08 +02:00
Harald Csaszar
aa46f411ab
[unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301 .
2021-03-31 20:44:45 +02:00
Harald Csaszar
bd6a4df888
[unity] Updated UPM package version numbers in package.json description files.
2021-03-04 18:42:45 +01:00
Harald Csaszar
4a43174bce
Merge branch '3.8' into 4.0-beta
2021-03-04 18:36:22 +01:00
Harald Csaszar
07b7b9371c
[unity] Increased UPM package versions for changes of last commit d50cdef.
2021-03-04 18:31:18 +01:00
Harald Csaszar
d50cdef325
[unity] Corrected and unified Additive Slot behaviour of commit c5c7174 for URP and LWRP shaders (2D and 3D). Now only active for PMA blending and correctly performing alpha clip. See #1850 .
2021-03-04 17:47:48 +01:00
Harald Csaszar
c5c71747c3
[unity] Fixed single pass additive slot blend mode for all URP and LWRP shaders (2D and 3D). Closes #1850 .
2021-03-03 20:18:35 +01:00
Harald Csaszar
f85907965c
Merge branch '3.8' into 4.0-beta
2021-02-22 20:47:32 +01:00
Harald Csaszar
4a0b30dd2f
[unity] Fixed URP and LWRP shaders Sprite and SkeletonLit not handling shadows correctly after 180 degree rotation (normal needs to be flipped for bias direction). Now URP shaders no longer require Advanced - Add Normals enabled to receive shadows. Closes #1842 .
2021-02-17 20:16:56 +01:00
Harald Csaszar
1163142ba8
[unity] Fixed URP and LWRP SkeletonLit shader not receiving shadows. Closes #1840 . Now another known issue of the Sprite shader is surfacing, not handling shadows correctly when rotated 180 degrees (see #1842 ).
2021-02-17 19:21:50 +01:00
Harald Csaszar
bbae2d9ed4
Merge branch '3.8' into 4.0-beta
2020-12-22 17:21:32 +01:00
Harald Csaszar
769f048f55
[unity] Added a null-check for _diffuseRamp parameter at Sprite shaders GUI. Cleaned up URP 2D example assets: textures and materials now all using straight alpha textures, names shortened.
2020-12-22 17:17:33 +01:00
badlogic
19bc4d4413
Merge branch '3.8' into 4.0-beta
2020-12-10 16:09:26 +01:00
Harald Csaszar
2fde05e899
[unity] Fixed URP and LWRP Sprite shader ramp only respecting main directional light, see #1819 . Addition: All Sprite shaders now provide four Diffuse Ramp modes as an Inspector Material parameter: Hard, Soft, Old Hard and Old Soft.
2020-12-09 19:01:03 +01:00
Harald Csaszar
473caafd00
[unity] Fixed SRP batching support at Sprite shader of URP and LWRP shaders, with enabled rim light they were not compatible. See #1813 .
2020-12-09 13:39:24 +01:00
badlogic
279fb3fca9
Merge branch '3.8' into 4.0-beta
2020-12-05 10:06:38 +01:00
Harald Csaszar
ac63150958
[unity] Increased URP and LWRP package version number for Unity Package Manager (for last commit's modifications).
2020-12-02 21:11:38 +01:00
Harald Csaszar
16b95b971b
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813 .
2020-12-02 20:23:31 +01:00
badlogic
ae6eda01f7
Merge branch '3.8' into 4.0-beta
...
# Conflicts:
# spine-ts/build/spine-all.js.map
# spine-ts/build/spine-canvas.js.map
# spine-ts/build/spine-core.js.map
# spine-ts/build/spine-player.js.map
# spine-ts/build/spine-threejs.js.map
# spine-ts/build/spine-webgl.js.map
# spine-ts/canvas/example/assets/spineboy-ess.json
# spine-ts/canvas/example/assets/spineboy.png
# spine-ts/player/example/assets/raptor-pma.png
# spine-ts/player/example/assets/raptor-pro.json
# spine-ts/player/example/assets/spineboy-pma.png
# spine-ts/player/example/assets/spineboy-pro.skel
# spine-ts/threejs/example/assets/raptor-pro.json
# spine-ts/threejs/example/assets/raptor.png
# spine-ts/webgl/example/assets/coin-pro.skel
# spine-ts/webgl/example/assets/goblins-pro.skel
# spine-ts/webgl/example/assets/mix-and-match-pma.atlas
# spine-ts/webgl/example/assets/mix-and-match-pma.png
# spine-ts/webgl/example/assets/mix-and-match-pro.skel
# spine-ts/webgl/example/assets/owl-pma.png
# spine-ts/webgl/example/assets/owl-pro.skel
# spine-ts/webgl/example/assets/raptor-pma.png
# spine-ts/webgl/example/assets/raptor-pro.skel
# spine-ts/webgl/example/assets/spineboy-pma.png
# spine-ts/webgl/example/assets/spineboy-pro.skel
# spine-ts/webgl/example/assets/spineboy.png
# spine-ts/webgl/example/assets/stretchyman-pro.skel
# spine-ts/webgl/example/assets/tank-pma.atlas
# spine-ts/webgl/example/assets/tank-pma.png
# spine-ts/webgl/example/assets/tank-pro.skel
# spine-ts/webgl/example/assets/vine-pro.skel
2020-11-27 18:47:44 +01:00
Harald Csaszar
af9d807460
[unity] Fixed URP Sprite shader shadow artifacts at cascade border (occured after Universal RP package versions 7.2). Still compatible with older versions before 7.2. Closes #1814 .
2020-11-26 18:33:44 +01:00
Harald Csaszar
d62b68097e
[unity] Updated example skeletons for 4.0.27+ format changes of previous csharp commit 7ef2fc9.
2020-11-16 21:23:55 +01:00
Harald Csaszar
407c591a2c
[csharp] Ported commits 549e9ae and 6e709a1, (format changes for 4.0.24-beta) "Added separate keying for translateX/Y, scaleX/Y, shearX/Y, and colorRGB/A.". Updated example skeletons.
2020-11-12 19:34:21 +01:00
Harald Csaszar
ec46ea437a
[unity] Updated example scene skeleton assets for URP and LWRP shader extension packages.
2020-10-23 15:27:29 +02:00
Harald Csaszar
cf7035e112
[unity] Fixed URP 2D Sprite shader not respecting straight alpha blend modes. Closes #1755 .
2020-09-03 17:36:55 +02:00
Harald Csaszar
11006baa65
[unity] Fixed URP Sprite shader treating skeleton alpha incorrectly. Closes #1735 .
2020-08-07 15:40:35 +02:00