Harald Csaszar
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f7ed100aa8
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[csharp][unity] Port of commit cf45806: Added DrawOrderFolderTimeline. Updated example skeleton exports to 4.3.44-beta.
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2026-03-16 17:41:19 +01:00 |
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Harald Csaszar
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66e4b27670
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[unity] Increased package version for previous commit.
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2026-03-11 22:24:03 +01:00 |
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Harald Csaszar
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6655c8d31e
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[unity] Fixed a custom version define. See #2960.
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2026-03-11 22:17:34 +01:00 |
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Harald Csaszar
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054f0139a8
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[unity] Removed support for long abandoned thirdparty asset "2D Toolkit" (TK2D) by Unikron Software.
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2026-03-11 21:16:03 +01:00 |
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Harald Csaszar
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ff90da5848
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[unity] Minor: Error log output cleanup.
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2026-03-11 20:35:54 +01:00 |
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Harald Csaszar
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f27c4635c0
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[csharp] Port of commits d5535aa and 03fabb3: Fixed path constraint in binary exports. Read number of bones for weighted vertices to avoid over allocation. Updated sample skeletons to 4.3.40-beta.
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2026-03-10 16:52:16 +01:00 |
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Harald Csaszar
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73a50ef12d
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[csharp][unity] Port of commit 3789ec0: Make sequence rendering thread-safe. See #2989.
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2026-03-10 15:40:24 +01:00 |
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Harald Csaszar
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0991deb9dd
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[unity] Refactored GetRemappedClone methods. See CHANGELOG.md. Be sure to re-import spine-unity samples. Closes #2072.
`attachment.GetRemappedClone(params)` -> `attachment.Copy(); attachment.SetRegion(params).`
`ToAtlasRegionPMAClone` -> `ToAtlasRegionWithNewPMATexture`
`ToRegionAttachmentPMAClone` -> `ToRegionAttachmentWithNewPMATexture`
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2026-03-06 18:22:52 +01:00 |
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Harald Csaszar
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d43c9fc966
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[unity] SkeletonDataAsset now only provides a single button to create AnimationReferenceAssets, as nested assets. See #1940.
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2026-03-06 11:38:11 +01:00 |
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Harald Csaszar
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1dac7ed019
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[unity] SkeletonDataAsset now allows creating AnimationReferenceAssets as nested assets. Closes #1940.
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2026-03-03 18:07:17 +01:00 |
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Harald Csaszar
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f62cb8b540
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[unity] Fixed "Create Hinge Chain" undo. Closes #1905.
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2026-03-03 10:52:50 +01:00 |
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Harald Csaszar
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779a1df9f9
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[unity] AnimationReferenceAsset: Added animation selector drop-down popup next to object assignment field. Closes #2453.
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2026-02-27 18:01:14 +01:00 |
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Harald Csaszar
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e121a11b1c
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[csharp][unity] Minor: Updated license headers to year 2026.
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2026-02-27 15:34:30 +01:00 |
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Harald Csaszar
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b1cdc2db29
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[unity] Fixed SkeletonUtilityBone follow-hierarchy producing wrong result with TransformConstraints. Closes #3035.
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2026-02-26 12:33:28 +01:00 |
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Harald Csaszar
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945be36fea
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[unity] Fixed BlendModeMaterials ApplyMaterials ignoring sequence if Region already assigned. Closes #3033.
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2026-02-25 15:10:20 +01:00 |
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Harald Csaszar
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c3bb4130fe
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[unity] Inner exception description text was missing from skeleton import error log.
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2026-02-24 16:26:30 +01:00 |
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Harald Csaszar
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8f6018ad0b
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[unity] Fixed error on Unity 2018.3 due to asmdef reference. Resolved by removed reference and using reflection instead.
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2026-02-19 23:08:19 +01:00 |
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Harald Csaszar
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45f0e32262
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[unity] Fixed remaining obsolete method calls in Editor project part. Uses new API to apply regions as texture sprite slices.
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2026-02-19 21:55:36 +01:00 |
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Harald Csaszar
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f1b4d9b770
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[unity] Added DestroyGeneratedAssets method to RepackAttachmentsOutput struct for ease of use. Updated examples to use new idiom. See #1945.
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2026-02-13 15:56:14 +01:00 |
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Harald Csaszar
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64b0031db0
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[unity] Fixed compile error on Unity 2017 of previous commit 5beb3c9. See #1945.
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2026-02-12 20:23:12 +01:00 |
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Harald Csaszar
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5beb3c9352
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[unity] Added new GetRepackedSkin and GetRepackedAttachments variants which maintain blend modes. Closes #1945.
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2026-02-12 19:51:39 +01:00 |
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Harald Csaszar
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ab79c143c3
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[unity] Added 'Outline Shaders URP OutlinePass' example scene for Outline shader option commit fef6658, see #1824.
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2026-02-06 21:49:02 +01:00 |
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Harald Csaszar
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fef6658917
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[unity] Every Spine URP shader now has an Outline option to switch to the respective Outline shader variant. Closes #1824.
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2026-02-05 20:25:23 +01:00 |
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Harald Csaszar
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0b6dda9072
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[unity] Fixed skeleton baker animation event int and float params not supported at the same time. Closes #3022.
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2026-02-05 11:07:11 +01:00 |
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Harald Csaszar
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5011d97d4a
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[unity] Added package json file without unity dependency for packaging scripts.
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2026-02-02 22:47:01 +01:00 |
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Harald Csaszar
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703dd39af7
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[unity] Changed package version numbers of on-demand loading and addressables packages from preview package to normal release.
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2026-02-02 22:13:21 +01:00 |
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Harald Csaszar
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cd22906a5b
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[unity] Added support for blend modes at Spine Visual Element (UI Toolkit). Closes #3019. See #1943.
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2026-01-30 12:27:24 +01:00 |
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Harald Csaszar
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6133cabd7e
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[unity] Increased required spine-unity runtime version for last commit. See #3016.
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2026-01-27 12:43:27 +01:00 |
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Harald Csaszar
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663df0ec03
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[unity] Fixed SpineVisualElement not rendering back-faces by providing a Flip Back Faces property (UI Elements). Closes #3016.
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2026-01-27 12:41:26 +01:00 |
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Harald Csaszar
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092decd240
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[unity] Increased officially compatibly Unity version of 4.3-beta to 6000.3.
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2026-01-26 18:33:26 +01:00 |
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Harald Csaszar
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3ba6e0f789
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[unity] Fixed RenderExistingMesh resetting material mapping if MeshFilter added after Awake. Closes #3014.
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2026-01-26 18:30:43 +01:00 |
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Harald Csaszar
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06d5d32a41
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[unity] Fixed one more compile error on older Unity versions introduced in last commit 1af0805. See #3013.
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2026-01-23 22:28:21 +01:00 |
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Harald Csaszar
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da7d20c4bc
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[unity] Fixed compile error on older Unity versions introduced in last commit 1af0805. See #3013.
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2026-01-23 21:46:11 +01:00 |
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Harald Csaszar
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1af080578d
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[unity] Fixed deprecation warnings on Unity 6000.3. Closes #3013.
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2026-01-23 21:38:05 +01:00 |
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Harald Csaszar
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35f0b1c26e
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[unity] Added automatic load balancing for threading system for improved performance. Closes #3012.
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2026-01-19 21:45:20 +01:00 |
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Harald Csaszar
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dd6fae39db
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[unity] Fixed SpineAnimationClip Inspector slowing down Editor. Closes #3007.
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2026-01-12 17:23:14 +01:00 |
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Harald Csaszar
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690b4bac40
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[unity] SkeletonRenderSeparator now respects Mask Interaction mode of parent SkeletonRenderer. Closes #1870.
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2026-01-08 15:16:48 +01:00 |
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Harald Csaszar
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c01a7e1203
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[unity] Minor: Fixed materials of example scene "SpriteMask and RectMask2D". See #3004.
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2026-01-08 13:33:10 +01:00 |
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Harald Csaszar
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b07297d743
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[unity] Fixed SkeletonRenderer Mask Interaction not being persisted on 4.3 branch. Closes #3004.
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2026-01-08 13:04:25 +01:00 |
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Harald Csaszar
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5ab48156b4
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[unity] Fixed broken Skeleton baking on 4.3 branch. Closes #3001.
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2026-01-07 18:00:01 +01:00 |
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Harald Csaszar
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d5bfea2d68
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[unity] Minor: updated upgrade guide documentation (typos fixed) provided by wiige on the forum.
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2025-12-12 19:08:34 +01:00 |
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Harald Csaszar
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37ab2b8186
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[unity] Fixed SkeletonGraphic Cull transparent mesh on additive submesh renderers. Closes #2994.
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2025-12-10 18:39:56 +01:00 |
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Harald Csaszar
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cb3da8ef95
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[unity] Fixed additional URP shaders compile errors on Unity 6.3 on some configurations. See #2993.
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2025-12-09 21:52:05 +01:00 |
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Harald Csaszar
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2538c3401a
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[unity] Fixed URP shaders compile error on Unity 6.3. Closes #2993.
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2025-12-09 20:44:40 +01:00 |
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Harald Csaszar
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6625d08227
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[unity] minor, replaced var.
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2025-12-04 22:01:37 +01:00 |
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Harald Csaszar
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d11afe9af2
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[unity] Fixed missing if-guard for old unity versions in last commit 6f54ee0. See #2966.
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2025-12-04 20:12:09 +01:00 |
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Harald Csaszar
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6f54ee042d
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[unity] Fix SkeletonSubmeshGraphic issue with multiple IMaterialModifier components. Closes #2966.
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2025-12-04 20:03:48 +01:00 |
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Harald Csaszar
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27f5750445
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[unity] Fixed UnscaledTime setting being ignored with threaded animation enabled. Closes #2987.
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2025-11-28 17:19:00 +01:00 |
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Harald Csaszar
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e56e8cf734
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[unity] Disabled thread profiling by default, the define can be enabled via Spine Preferences. See #2981.
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2025-11-26 18:57:41 +01:00 |
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Harald Csaszar
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370c74edb4
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[unity] Fixed profiler samplers array out of bounds access at threaded update system. Closes #2981.
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2025-11-26 17:50:06 +01:00 |
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