NathanSweet
067a84339b
spine-cocos2dx updated to latest spine-c API.
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This has some API breakage, sorry. The new AnimationState now handles multiple "tracks", which makes it easier to apply and queue multiple animations at the same time, no longer do we need multiple AnimationStates.
2013-09-26 12:14:55 +02:00
NathanSweet
0cc7258580
spine-cocos2dx now compiles with latest spine-c.
2013-09-24 16:12:51 +02:00
NathanSweet
90180dafbb
CCSkeletonAnimation separated from CCSkeleton.
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Has convenience methods to apply multiple AnimationStates and queue animations.
2013-04-27 16:58:22 +02:00
NathanSweet
e454021503
Converted spine-cocos2dx from spine-cpp to spine-c.
2013-04-02 02:47:36 +02:00
NathanSweet
d67191d653
Renamed ExampleScene to ExampleLayer.
2013-03-26 00:15:12 +01:00
NathanSweet
554b6592b6
Fixed up Windows stuff.
2013-03-25 19:46:46 +01:00
Stefan Nguyen
ff62c847f2
fix proj.win32
2013-03-25 21:58:37 +07:00
Stefan Nguyen
ee25feffbe
reorganize structure to match cocos2d-x multi-platform style; create a working iOS example
2013-03-25 14:36:39 +07:00