18 Commits

Author SHA1 Message Date
badlogic
e039625430 Removed stretchyman-stretchy-ik from all examples. 2019-08-05 17:41:15 +02:00
Mario Zechner
8621472bb4 [as3] Ported stretchy IK. See #1142. 2018-08-06 16:08:47 +02:00
Mario Zechner
6b56eb0d95 [as3][starling] Updated to Player version 30.0. 2018-08-01 16:30:13 +02:00
badlogic
966ed65465 [starling] Updated to Starling 2.4, fixed #1125. When clipping, we can't reuse the cached Mesh of the clipped attachment, but must allocate a new one. Otherwise the Starling MeshBatcher explodes. 2018-06-15 15:02:45 +02:00
badlogic
7a10d04e61 [starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care. 2018-02-08 14:39:51 +01:00
badlogic
d27a9a3d87 [starling] Remove allocations in TwoColorEffect. Closes #1078 2018-02-08 14:02:13 +01:00
badlogic
d0a79def31 [starling] Fixed assignment of MeshStyle and colorizing vertices. Closes #879 2017-04-21 10:24:18 +02:00
badlogic
74c47bb1ff [starling] Repro for two color tint issue 2017-04-14 16:54:14 +02:00
badlogic
8bd058f82e [starling] Updated to Starling 2.1. Added coin sample 2017-04-14 15:58:15 +02:00
badlogic
dc9845bdc4 [as3] Fixed dipping problem fix 2017-04-10 14:37:12 +02:00
badlogic
4935284449 [starling] Added two color tinting. Closes part of #843 2017-03-10 11:28:51 +01:00
badlogic
7637fdbefd [as3] Updated FDT projects to use player 23 2016-11-24 13:22:26 +01:00
Nathan Sweet
698c4a1661 [ts] Added spine-ts runtime for TypeScript and JavaScript 2016-08-12 09:28:50 +02:00
badlogic
efa2f89289 [as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample 2016-07-15 12:12:02 +02:00
badlogic
3de5fe4ea3 [as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing. 2016-07-12 14:18:29 +02:00
badlogic
413bda2de6 [as3][starling] Fixed up AS3 README.md, updated FDT projects to use latest AIR and Flash Player (22) class libraries. Needed for Starling 2.0 and mesh support in pure Flash API 2016-07-11 14:52:44 +02:00
NathanSweet
a7b08fe8c2 Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT. 2016-02-17 04:57:59 +01:00
NathanSweet
131cdbd576 AS3 and Starling runtimes. 2013-04-30 19:18:39 +02:00