Davide Tantillo
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a4b93c6d68
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Remove SetIgnoreGlobalTimeScale action and respective expression added in 61b2b029.
The same result can be achieved with "Set ignore global time scale" system action.
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2026-03-23 15:45:26 +01:00 |
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Davide Tantillo
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0f671e1cca
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Set sizenow affects also followers. Followers are scaled on their local axis because C3 lacks of a transformation matrix and does not allow to control shear, that would be necessary to scale wrt parent axis.
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2026-03-23 15:41:16 +01:00 |
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Davide Tantillo
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05344e805c
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Fix follower offsetY with flip/mirror.
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2026-03-18 18:08:00 +01:00 |
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Davide Tantillo
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61b2b0291d
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Add SetIgnoreGlobalTimeScale action and respective expression.
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2026-03-18 14:43:00 +01:00 |
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Davide Tantillo
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5f3c7c0a4d
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Followers takes gameobject rotation into account.
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2026-03-17 17:28:40 +01:00 |
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Davide Tantillo
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a20d61ff50
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Fix follower flip/mirror not reflecting on skeleton axis.
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2026-03-17 17:03:32 +01:00 |
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Davide Tantillo
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f6c3d70153
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Updates after 4.3 merge.
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2026-03-17 11:14:58 +01:00 |
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Davide Tantillo
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a3cda6ea79
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Add is-inside-bone-radius action.
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2026-03-05 16:07:16 +01:00 |
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Davide Tantillo
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52bd849fdc
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Add setDefaultMix action.
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2026-03-05 12:11:44 +01:00 |
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Davide Tantillo
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921fc1dad9
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Fix empty prop animation.
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2026-03-05 10:57:50 +01:00 |
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Davide Tantillo
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3f099d6b87
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Add setBoundsForSkinAnimation and setBoundsForSetupPose actions.
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2026-03-04 16:39:25 +01:00 |
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Davide Tantillo
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2d3e56c735
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Add setBounds action and related bounds expressions to modify skeleton bounds at runtime.
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2026-03-04 12:35:54 +01:00 |
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Davide Tantillo
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f825f3755b
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Fix Set Animation Time with ratio.
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2026-02-26 12:16:45 +01:00 |
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Davide Tantillo
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a94b17292d
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Removed animation speed in favor or AnimationState.timeScale. Add expression to get its value.
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2026-02-26 11:55:17 +01:00 |
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Davide Tantillo
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0347e5f6ab
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Fix setAnimationTime action parameter order.
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2026-02-26 11:37:39 +01:00 |
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Davide Tantillo
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d5b04ea1bd
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Replaced flipx with mirror, and add flip, adapting to c3 names. Fix follower flip/mirror.
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2026-02-25 15:26:51 +01:00 |
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Davide Tantillo
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758058ec39
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Bone follower: add with pick, allows multiple followers, remove with pick, remove all.
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2026-02-20 16:35:34 +01:00 |
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Davide Tantillo
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ea4d15519d
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Use totalZ rather than the deprecated totalZElevation.
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2026-02-10 16:54:46 +01:00 |
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Davide Tantillo
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bc6f750a39
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Add support for z elevation.
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2026-02-10 12:48:17 +01:00 |
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Davide Tantillo
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731aa2bdf1
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Fix on drag handle action.
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2026-02-04 16:41:11 +01:00 |
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Davide Tantillo
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a4b7081ba3
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Add Setup Pose and Setup Bone Slot Pose actions.
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2026-02-04 15:33:25 +01:00 |
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Davide Tantillo
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3e15e3f688
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Changed Updated Bone Pose to Set Bone Pose with the ability of holding a pose, and modif rotation and scale too. Add Release Bone Hold.
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2026-02-04 15:01:22 +01:00 |
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Davide Tantillo
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18ce3ae156
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Add license header where missing.
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2026-01-30 15:13:21 +01:00 |
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Davide Tantillo
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3ff5a9e943
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Code review.
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2026-01-30 15:10:12 +01:00 |
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Davide Tantillo
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7dd315e2dd
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Add enable collision property and logic. Add AddEmptyAnimation and ClearTrack actions.
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2026-01-23 17:19:12 +01:00 |
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Davide Tantillo
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6aedab232e
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Add listener to animation state rather than on each track.
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2026-01-12 16:33:37 +01:00 |
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Davide Tantillo
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329ff5b073
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Changed scaleX and scaleY props meaning, they are now offset ratio with the bounds. Removed usage of skeleton scale, in favor of C3Matrix scale.
Add getter/setter to editor instance for numeric properties.
Width and height changes scale the skeleton, not only bbox.
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2026-01-09 16:29:13 +01:00 |
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Davide Tantillo
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f5f1f1d297
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Spine events data stores track and animation when triggered.
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2025-12-15 16:12:26 +01:00 |
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Davide Tantillo
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57363110c3
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Add is animation playing condition.
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2025-12-15 12:17:18 +01:00 |
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Davide Tantillo
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e06739647e
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set/add animation enables skeleton playing state.
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2025-12-11 11:29:02 +01:00 |
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Davide Tantillo
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829c3c3e6a
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Do not reuse the same command if position or color change.
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2025-12-10 17:10:45 +01:00 |
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Davide Tantillo
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4e2d01d67a
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Reuse previous render command, if game object not updated.
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2025-12-09 17:09:16 +01:00 |
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Davide Tantillo
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7c053efdc5
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Add basic ACE to plugin. C3 Color is used for rendering.
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2025-12-01 12:54:08 +01:00 |
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Davide Tantillo
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51ad987724
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Dispose drag handles listener on dispose.
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2025-11-26 16:25:50 +01:00 |
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Davide Tantillo
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e98c376963
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Improved drag handles code and remove dependency from mouse object.
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2025-11-26 16:23:49 +01:00 |
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Davide Tantillo
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a641916750
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Removed skeleton from C3Renderer because it prevents GameObject to change skeleton.
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2025-11-26 12:38:18 +01:00 |
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Davide Tantillo
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af27cfaddf
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Add bounds reminder.
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2025-11-25 10:33:12 +01:00 |
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Davide Tantillo
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683574fb41
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Refactored rendering and matrix into specific class defined in c3 lib.
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2025-11-24 17:20:49 +01:00 |
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Davide Tantillo
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86a0950a5f
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Fixed colors non premultiplied also in the editor.
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2025-11-23 15:07:56 +01:00 |
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Davide Tantillo
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c43d5154da
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Fixed colors non premultiplied.
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2025-11-23 12:14:27 +01:00 |
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Davide Tantillo
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6a819315e0
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First skeleton update only after scaleX/Y is set.
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2025-11-21 15:49:13 +01:00 |
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Davide Tantillo
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649209459f
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Cache system to reuse same SkeletonData, TextureAtlas, and C3Texture.
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2025-11-21 15:29:07 +01:00 |
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Davide Tantillo
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5773af096d
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Show bounds in runtime when skeleton is in debug mode.
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2025-11-20 12:49:03 +01:00 |
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Davide Tantillo
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4225edeede
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Ensure array size passed to draw mesh.
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2025-11-19 17:57:35 +01:00 |
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Davide Tantillo
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a6519f3017
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Fix updateHandles getting mouse unsafely.
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2025-11-17 15:30:07 +01:00 |
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Davide Tantillo
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9d7172602f
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Code restructure. Add many actions and conditions.
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2025-11-14 12:34:37 +01:00 |
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Davide Tantillo
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ff2ee5397b
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Add expression current-animation.
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2025-11-07 10:57:14 +01:00 |
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Davide Tantillo
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6af077c0a6
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Add expression current-skin.
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2025-11-07 10:50:16 +01:00 |
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Davide Tantillo
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0c189465c7
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Add expressions to get bone-x, bone-y- bone-rotation.
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2025-11-06 12:39:31 +01:00 |
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Davide Tantillo
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c626d59b0e
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Fix MathUtils import.
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2025-11-06 12:10:05 +01:00 |
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