45 Commits

Author SHA1 Message Date
Harald Csaszar
02f87a0f9f [unity] All lit shaders now provide an additional parameter Light Affects Additive which defaults to false. This re-introduces flexibility taken away in commit aa46f411. See #1301. 2021-04-07 19:54:08 +02:00
Harald Csaszar
aa46f411ab [unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301. 2021-03-31 20:44:45 +02:00
Harald Csaszar
20e6eedc16 [unity] Fixed Outline shaders 4 and 8 neighbourhood outline thickness consistency. There was an obvious bug in the shader, dividing through the wrong number of samples. Closes #1864. 2021-03-23 16:24:53 +01:00
Harald Csaszar
b6793b9a9d [unity] Fixed Sprite shaders incorrectly applying PMA vertex colors again in Premultiply Alpha blend mode. Closes #1854. 2021-03-04 18:55:57 +01:00
Harald Csaszar
4a43174bce Merge branch '3.8' into 4.0-beta 2021-03-04 18:36:22 +01:00
Harald Csaszar
47e357aa88 [unity] Fixed Spine/Sprite core shaders now correctly drawing Additive Slots. Closes #1853. 2021-03-04 17:25:19 +01:00
badlogic
19bc4d4413 Merge branch '3.8' into 4.0-beta 2020-12-10 16:09:26 +01:00
Harald Csaszar
2fde05e899 [unity] Fixed URP and LWRP Sprite shader ramp only respecting main directional light, see #1819. Addition: All Sprite shaders now provide four Diffuse Ramp modes as an Inspector Material parameter: Hard, Soft, Old Hard and Old Soft. 2020-12-09 19:01:03 +01:00
Harald Csaszar
473caafd00 [unity] Fixed SRP batching support at Sprite shader of URP and LWRP shaders, with enabled rim light they were not compatible. See #1813. 2020-12-09 13:39:24 +01:00
badlogic
279fb3fca9 Merge branch '3.8' into 4.0-beta 2020-12-05 10:06:38 +01:00
Harald Csaszar
16b95b971b [unity] Now all URP and LWRP shaders support SRP batching. Closes #1813. 2020-12-02 20:23:31 +01:00
badlogic
ee3f088e6c Merge branch '3.8' into 4.0-beta 2020-10-23 11:26:34 +02:00
Harald Csaszar
239de24002 [unity] Fixed compile error in LWRP shaders due to incorrect include path. Closes #1793. 2020-10-21 14:48:43 +02:00
Harald Csaszar
5c1faa85af [unity] Fixed all Tint and TintBlack shader blend behaviour, previous changes by commit d43b7b0 were incorrect in some cases. Closes #1756. 2020-09-29 16:38:37 +02:00
Harald Csaszar
d43b7b0a9f [unity] Fixed enabling CanvasGroup Compatible at Spine-SkeletonGraphic-TintBlack shader causing Additive blend mode not to work but instead hide the attachment completely. Now providing a Canvas Group Tint Black parameter a SkeletonGraphic Inspector in the Advanced section. Closes #1756. 2020-09-11 20:38:14 +02:00
Harald Csaszar
4cf792f51d [Unity] Fixed incorrect color calculations at TintBlack shaders, TintBlack color was applied incorrectly leading to lighter borders at semitransparent borders. Fixed additive blend mode at SkeletonGraphic-TintBlack. Closes #1747. 2020-09-11 18:38:03 +02:00
Harald Csaszar
30ce32519f [unity] Added outline-only shader Spine/Outline/OutlineOnly-ZWrite respecting overlapping attachments. Renders in two passes. Closes #1751. 2020-08-31 19:34:40 +02:00
Harald Csaszar
8476b55fee [unity] Enabled CanvasGroup support by default for all SkeletonGraphic shaders on 4.0 branch. See commit 9d46a0c8bf. See #1576. 2020-08-14 17:47:15 +02:00
Harald Csaszar
3c94f52b52 [unity] Added support for double-sided lighting at SkeletonLit shaders (including URP and LWRP packages). Closes #1730. 2020-07-30 12:13:52 +02:00
Harald Csaszar
3a1dcd651a [unity] Fixed shader compile error with Unity 2019.4 and Urp 7.4.1. Closes #1700. Shader cleanup, removal of unused instancing vars and separate alpha texture variable. 2020-06-17 21:33:37 +02:00
Harald Csaszar
919b7badcb [unity] Added missing Fixed Normal Space option World-Space to all Sprite shaders (including URP and LWRP packages). Closes #1638. 2020-03-10 14:10:31 +01:00
Harald Csaszar
a4127df1a8 [unity] Fixed Tint black being ignored when used in combination with additive. Secondary dark color was not premultiplied with alpha before passed to the shader but multiplied in shader, which was wrong (as alpha was set to 0 for additive blending then). Closes #1634. 2020-03-06 14:53:56 +01:00
Harald Csaszar
9acf99e763 [unity] Fixed shader compilation error on PS4 platform related to static const in function. Closes #1600. 2020-01-14 19:26:45 +01:00
Harald Csaszar
d4b29c34c7 [unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413. 2019-12-20 10:07:20 +01:00
Harald Csaszar
ce0b4ff2b2 [unity] Now supporting correct CanvasGroup alpha blending at SkeletonGraphic shaders via an additional parameter CanvasGroup Compatible. Closes #1576. 2019-12-16 14:52:08 +01:00
Harald Csaszar
c59b2676bb [unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570. 2019-12-12 15:54:16 +01:00
Harald Csaszar
fa712fc325 [unity] Fixed Spine/Skeleton Lit shader not being affected by point lights. Closes #1550. Also fixed outline 4 vs 8 neighbourhood parameter being ignored (due to #pragma multi_compile / #pragma shader_feature not being evaluated in included cginc files, too late in preprocessor stage). 2019-11-19 17:10:35 +01:00
Harald Csaszar
83e03e9c49 [unity] Additional outline shader variant for all shaders. Added outline section to shader inspector GUIs. Closes #1531. 2019-11-18 19:14:22 +01:00
Harald Csaszar
6b84079a08 [unity] Fixed more fragment shader output declarations (from COLOR to SV_Target), fixes ps4 shader compile error. Related to commit e229dab. See #1374. 2019-09-03 20:03:26 +02:00
Harald Csaszar
9de0118f69 [unity] Renamed shader file Spine-SkeletonLit.shader to Spine-Skeleton-Lit.shader. Adapted changelog to last two commits. 2019-07-25 22:17:43 +02:00
Harald Csaszar
44f2fa9c69 [unity] Added shader variant Spine/Skeleton Lit ZWrite and moved common functionality to cginc files. Cleanup of Skeleton Lit shader. 2019-07-25 22:11:21 +02:00
Harald Csaszar
4741279d7d [unity] Spine/Sprite/Pixel Lit shader: Fixed bug where parts were shining through - changed ZWrite to always On, otherwise ForwardAdd pass will incorrectly show lit hidden parts. Added recommendation warning box in SkeletonRenderer inspector for Z Spacing on enabled ZWrite shaders. Closes #1335. 2019-07-24 15:12:25 +02:00
Harald Csaszar
d8808fb8ce [unity] Moved Timeline module to a separate Package com.esotericsoftware.spine.timeline. Activated asmdef files by default again in spine-unity, added asmdef files to timeline package. Fixed compile errors when asmdef files are active. Cleanup of no longer necessary asmdef file modifying code. 2019-07-18 14:38:04 +02:00
Harald Csaszar
59746ccbf6 [unity] Deprecated Modules/SlotBlendModes/SlotBlendModes component. Changed it's namespace from Spine.Unity.Modules to Spine.Unity.Deprecated. Lots of files and components moved to new directories for restructuring cleanup. 2019-07-16 20:01:47 +02:00
Harald Csaszar
c394057e34 [unity] Restructuring cleanup - moved shaders to unified location. Updated CHANGELOG LWRP section and added section about restructuring changes. 2019-07-16 16:17:01 +02:00
Harald Csaszar
195ae91db1 [unity] New separate LWRP shaders UPM package content added to repository. Cleanup and restructuring / adaptations of existing shaders. Added and improved warnings in case of problematic texture and material settings. See #1255. 2019-07-14 22:56:49 +02:00
Harald Csaszar
9e017d03eb [unity] Shader cleanup: moved shaders from second modules/shaders directory to main shaders directory. Preparation commit for LWRP shaders. See #1255. 2019-07-11 19:31:20 +02:00
Harald Csaszar
e229dab539 [unity] Fixed fragment shader output (from COLOR to SV_Target), fixes ps4 shader compile error. Closes #1374. 2019-07-10 12:43:08 +02:00
Harald Csaszar
5bf408f9bb [unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364. 2019-05-28 20:18:18 +02:00
Harald Csaszar
215c12cb22 [unity] Fixed Shadow alpha cutoff shader parameters ignoring SlotColor.alpha at all Spine shaders. Now the texture color is multiplied with slot color before the alpha test. Closes #1350. 2019-05-10 15:06:58 +02:00
Harald Csaszar
32ac918f80 [unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941. 2019-02-19 18:58:57 +01:00
pharan
594e287721 [unity] Minor formatting. 2018-12-13 05:30:39 +08:00
pharan
7b631b2961 [unity] BlendModeMaterials Asset. 2018-09-08 21:13:57 +08:00
pharan
9a832de821 [unity] Allow non-PMA textures for basic Spine-Unity shaders. 2018-06-12 21:23:40 +08:00
pharan
065a10f4b3 [unity] Reorganize folders for asmdef compatibility. Remove old files. 2018-05-29 12:58:49 +08:00