badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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Harald Csaszar
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e88cfd4dac
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[unity] Fixed an exception at SkeletonGraphic when no active attachments are set. MeshGenerator.GenerateSingleSubmeshInstruction() didnt't handle the case of all-null attachments. Improved code to not generate an unnecessary empty instruction. Closes #1491.
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2019-09-23 13:12:16 +02:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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Harald Csaszar
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5c203ee2db
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[unity] Fixed SkeletonGraphic not updating the canvas renderer texture after skin changes (e.g. when calling GetRepackedSkin). Closes #1459.
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2019-08-20 15:23:18 +02:00 |
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Harald Csaszar
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e898ff829c
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[unity] Cleanup: Split the file Mesh Generation/SpineMesh into 4 separate files for each contained class. No API changes.
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2019-07-17 02:17:03 +02:00 |
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Harald Csaszar
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1d0cce3707
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[csharp] Port of more skin API changes, commits: 659c390, 7ee57dc, b3c2170, b71970a, 42c1c4a, 70cdf2d. See #841
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2019-06-04 18:24:40 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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Harald Csaszar
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7b690624f3
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[unity] Fixed SkeletonPartsRenderer mesh tangent error. Also fixed another potential size mismatch at mesh normals or tangents vs vertices. Closes #1265.
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2019-02-06 19:17:56 +01:00 |
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pharan
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65e8d12e63
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[unity] Fix tint black buffer mismatched sizes when vertex array is smaller.
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2018-12-18 14:02:38 +08:00 |
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pharan
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3a96c22c3a
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[unity] Fix mesh generator submesh buffer starting too large.
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2018-11-15 11:30:48 +08:00 |
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pharan
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ff31888adf
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[unity] Fix submesh count regression.
This also fixes tangents not being fully calculated when a skeleton uses no clipping and multiple submeshes.
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2018-11-15 10:49:19 +08:00 |
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pharan
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1b95de7ac4
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[unity] Formatting and docs.
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2018-11-13 05:45:47 +08:00 |
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pharan
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27828048fb
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[unity] Fix MeshGenerator unnecessarily disposing buffer objects.
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2018-10-18 21:37:24 +08:00 |
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pharan
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8d74ef06ac
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[unity] Prospective resizing for MeshGenerator AddSubmesh branch.
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2018-10-18 21:36:22 +08:00 |
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pharan
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d78b2fd024
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[unity] Use EnsureCapacity for predetermined list sizes.
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2018-10-18 21:35:33 +08:00 |
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pharan
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fac440c434
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[unity] Allow user to preallocate MeshGenerator buffer size.
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2018-10-17 22:18:53 +08:00 |
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pharan
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6dec3d37fa
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[unity] Fix MeshGenerator unnecessarily replacing buffer objects.
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2018-10-17 22:18:06 +08:00 |
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pharan
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d336712ccc
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[unity] Changed skeleton flipX/Y to scaleX/Y.
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2018-07-12 18:05:56 +08:00 |
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John
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40a3a39008
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[unity] Fix some type uses in SpineMesh code.
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2018-06-24 09:06:38 +08:00 |
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badlogic
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cd198815e5
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Merge branch '3.6' into 3.7-beta
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2018-06-07 16:47:50 +02:00 |
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pharan
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065a10f4b3
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[unity] Reorganize folders for asmdef compatibility. Remove old files.
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2018-05-29 12:58:49 +08:00 |
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