Davide Tantillo
a76e90fdf3
[ts] Fix PathAttachment missing this and SkeletonData default fps.
2025-10-30 09:49:05 +01:00
Davide Tantillo
1a9ea6edd0
[haxe] Fix missing BonePose shearX.
2025-10-29 17:41:49 +01:00
Davide Tantillo
236989ffec
[ts] Fix missing BonePose shearX
2025-10-29 17:38:31 +01:00
Mario Zechner
4200024fbb
Formatting
2025-10-29 14:59:01 +01:00
Mario Zechner
63e3e010fb
[flutter] Fix publish.sh to run dart pub publish without capture
2025-10-29 14:21:45 +01:00
Mario Zechner
58e30c494a
[flutter] Fix linter errors
2025-10-29 14:12:27 +01:00
Mario Zechner
bf5fed0ba9
[flutter] Fix version in CHANGELOG.md
2025-10-29 13:15:25 +01:00
Mario Zechner
679714d938
[flutter] 4.3.0
2025-10-29 13:11:42 +01:00
Mario Zechner
4cdff21b54
Remove Rust test
2025-10-29 12:27:02 +01:00
Harald Csaszar
9efea584a0
[unity] Minor: Updated English 4.3-split-component-upgrade-guide with preceding breaking change.
2025-10-28 20:25:53 +01:00
Harald Csaszar
4d076ba430
[unity][4.3-beta] Fixed mask interaction not being updated at runtime. Breaking change: maskInteraction -> MaskInteraction. Closes #2962 .
2025-10-28 17:25:49 +01:00
Musa Asukhanov
42da98a3dd
[ts] Replace Array constructors with dynamic initialization ( #2955 )
...
* [ts] Replace Array constructors with dynamic initialization
---------
Co-authored-by: Davide Tantillo <iamdjj@gmail.com>
2025-10-28 11:05:58 +01:00
Davide Tantillo
eb4fb09765
[ts][phaser-v3][phaser-v4] Fix atlas page url duplication when using file:// + baseURL ( #2961 )
2025-10-27 17:29:20 +01:00
Harald Csaszar
022a4bacbd
[unity] Fixed very long build times due to a regression in commit 32dfaf1 which removed some past improvements. See #2960
2025-10-27 16:22:28 +01:00
Davide Tantillo
c3ac62d1dd
[ts] Processed spine-ts (not player) with biome.
2025-10-27 15:54:58 +01:00
Davide Tantillo
9ea694b16f
[ts] Processed spine-core with biome.
2025-10-27 15:54:57 +01:00
Harald Csaszar
2dfcc8d045
[unity] Fixed UnloadUnusedAssetsImmediate causing very long build times by removing the statements. Closes #2960 .
2025-10-27 15:49:57 +01:00
Harald Csaszar
f6445e69dd
[unity] Fixed a bug with threaded updates handling null SkeletonDataAssets when updated on main thread.
2025-10-27 12:45:51 +01:00
Harald Csaszar
7fa846bb95
[unity] Threading: Added SkeletonUpdateSystem.Instance.GroupRenderersBySkeletonType and GroupAnimationBySkeletonType properties. Default to disabled. Fixed inconsistent threading skeleton sorting.
2025-10-24 18:34:43 +02:00
Harald Csaszar
46bf57b5ff
[unity] Added Fog material toggle to "Universal Render Pipeline/Spine/Skeleton Lit" shader defaulting to disabled. See #2959 .
2025-10-23 11:49:58 +02:00
Harald Csaszar
61c0a67893
[unity] Fixed "Universal Render Pipeline/Spine/Skeleton Lit" shader ignoring fog. Closes #2959 .
2025-10-23 11:19:30 +02:00
Harald Csaszar
aa9114d325
[unity] Fixed one more URP shader compile error related to depth normal pass on latest Unity 2022.3. See #2957 .
2025-10-22 21:05:26 +02:00
Harald Csaszar
d4f33e2c67
[unity] Fixed another URP shader compile error on latest Unity 2022.3. See #2957 .
2025-10-22 20:03:48 +02:00
Harald Csaszar
0bd2cf25e2
[unity] Minor: added TrackEntry event threading remarks to changelog.
2025-10-22 11:57:39 +02:00
Harald Csaszar
3b11b831f2
[unity] Fixed URP shader compile error in build on latest Unity 2022.3. Closes #2957 .
2025-10-21 21:07:44 +02:00
Eugene Avtuhov
5bfb51ed0b
[ts][pixi-v7][pixi-v8] Add static createOptions for Spine init config to simplify subclassing; deprecate from(). ( #2950 )
...
* [ts][pixi-v7] extract Spine initialization data into getSpineInitData method
* [ts][pixi-v8] extract Spine initialization data into getSpineInitData method
* [ts][pixi-v8] Renamed getSpineInitData to createOptions. Deprecated from in favor of constructor accepting both SpineOptions and SpineFromOptions.
* [ts][pixi-v7] Renamed getSpineInitData to createOptions. Deprecated from in favor of constructor accepting both SpineOptions and SpineFromOptions.
* [ts][pixi-v7][pixi-v8] Refactored constructor.
---------
Co-authored-by: Eugene Avtukhov <eugene.avtukhov@3oaks.com>
Co-authored-by: Davide Tantillo <iamdjj@gmail.com>
2025-10-21 10:40:24 +02:00
Harald Csaszar
4a5cf750f5
[unity] Moved SkeletonGraphic setting detection methods to public SkeletonGraphicUtility class.
2025-10-20 21:54:12 +02:00
Harald Csaszar
f731b431dd
[unity] Improved changelog to mention threading and AnimationState events and MainThreadEventname alternatives.
2025-10-20 18:35:43 +02:00
Davide Tantillo
7714942fe2
[ts][threejs] Format with biome.
2025-10-20 17:46:18 +02:00
Davide Tantillo
6e7727c836
[ts][threejs] Prefill normals at construction; they are always constant and perpendicular. See #2952 .
2025-10-20 17:46:18 +02:00
Harald Csaszar
2a73be09b7
[unity] Fixed threaded system not handling null skeleton. Closes #2954 .
2025-10-17 17:43:01 +02:00
Harald Csaszar
59c90592c3
[unity] Fixed unnecessary high number of prefab reverts. Closes #2953 . See #1273 .
2025-10-17 17:08:12 +02:00
Harald Csaszar
74c2e9cab4
[unity] Chinese documentation: Replaced machine translated 4.3-split-component-upgrade-guide with manual translation by wiige.
2025-10-17 12:23:12 +02:00
Harald Csaszar
2bbec26160
[unity] Fixed SkeletonGraphic detect settings button not working with multi-select. Closes #2951 .
2025-10-17 11:02:15 +02:00
Harald Csaszar
3ef84af5dd
[csharp] Minor: removed semicolon after switch causing formatter check issues.
2025-10-15 23:36:38 +02:00
Harald Csaszar
3ffa9f1d31
[formatters][csharp] Reverted changes of da2185f (linefeed leftover state when switching branches) as this was not the issue.
2025-10-15 23:28:39 +02:00
Harald Csaszar
bb7965bb1a
[workflows][csharp] Adding diff output to formatting check.
2025-10-15 22:35:28 +02:00
Harald Csaszar
da2185f420
[formatters][csharp] Fixed leftover linefeed state when switching from default 4.2 to 4.3-beta branch.
2025-10-15 22:19:00 +02:00
Harald Csaszar
3dffd72985
[csharp] Minor formatting.
2025-10-15 18:36:12 +02:00
Davide Tantillo
f53a514bf8
[ts][pixi-v8] Restored control bones example.
2025-10-15 15:50:43 +02:00
Davide Tantillo
bd3c2cbf4b
[ts][pixi-v7] Add allowMissingRegions param to game object factory.
2025-10-15 15:50:43 +02:00
Davide Tantillo
807706fd03
[ts][pixi-v7] Removed deprecated methods.
2025-10-15 15:50:43 +02:00
Davide Tantillo
d7540f626b
[ts][pixi-v8] Add allowMissingRegions param to game object factory.
2025-10-15 15:50:43 +02:00
Harald Csaszar
d443ba4f53
[csharp] Port of commits 139fd84 and 20d5ee6. Added allowMissingRegions to AtlasAttachmentLoader. See #2948 .
2025-10-15 15:24:29 +02:00
Davide Tantillo
54068d9d12
[haxe] Port of 139fd84 and 20d5ee6: Add support to skeletons exported with per-skin atlases.
2025-10-15 09:21:11 +02:00
Davide Tantillo
9ae1af6622
[ts] Port of 139fd84 and 20d5ee6: Add support to skeletons exported with per-skin atlases.
2025-10-15 09:15:11 +02:00
Misaki Eymard
d6ff1bddd2
Update 4.3-split-component-upgrade-guide-ja.md
...
Improved the translation for better readability.
2025-10-15 16:02:23 +09:00
Davide Tantillo
20d5ee63ad
[libgdx] Additional changes for per-skin atlases feature.
2025-10-15 09:01:24 +02:00
Davide Tantillo
139fd84d07
[libgdx] Added allowMissingRegions to AtlasAttachmentLoader to support skeletons exported with per-skin atlases.
2025-10-14 12:03:07 +02:00
Harald Csaszar
10a54da6b4
[unity] Improved Spine Preferences documentation text.
2025-10-13 18:06:21 +02:00