Mario Zechner
887d77ef63
[flutter] skeleton drawable, vertices creation
2022-08-19 17:38:46 +02:00
badlogic
5c9c204fe5
[flutter] Fix Windows/Linux build
2022-08-15 10:14:50 +02:00
Pol
b0a609f027
Corrected Tint black ( #2122 )
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Tint black wasn't working correctly because the red channelwas discarded by error, replacing it by the green channel.
2022-08-03 18:31:40 +02:00
Mario Zechner
0860331e99
[cpp] Format fixes.
2022-07-25 15:21:38 +02:00
Mario Zechner
4bba3f1822
Merge branch '4.0' into 4.1
2022-07-18 14:10:10 +02:00
Toru Hisai
85af0f6580
prevent a crash when a skin has no attachments. ( #2114 )
2022-07-18 14:09:12 +02:00
Mario Zechner
68b59271bb
[godot] Backport to 4.1
2022-07-18 10:27:42 +02:00
Mario Zechner
ca75d3605e
[c][cpp] Port of 4efd63f89cb995cbe4f30358d268a9d0eaf0c9be and 81baef0b5bb181376d15b0208697db8dabce095e
2022-06-20 15:39:33 +02:00
Mario Zechner
53f69d0f48
[cpp] Removed VertexEffect, see #2076
2022-05-30 14:02:09 +02:00
Mario Zechner
3b57b39c47
Merge branch '4.0' into 4.1-beta
2022-04-07 08:30:38 +02:00
Mario Zechner
4ec3290b98
[cpp] Fixed JSON parsing of PathConstraint spacing mode, closes #2065 .
2022-04-07 08:30:23 +02:00
Mario Zechner
2022713bd2
[c][cpp] Formatter pass.
2022-03-25 13:31:58 +01:00
Mario Zechner
7cf42c814b
[cpp] Fix compiler warnings on Clang.
2022-03-25 13:22:45 +01:00
badlogic
1480250bd3
Merge branch '4.1-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.1-beta
2022-03-25 12:33:01 +01:00
badlogic
6ff8b8d415
[ue4][cpp] Fix TextureFilter name conflict in UE4 unity builds
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We renamed TextureFilter to SpineTextureFilter in UE4 builds to resolve the name collision with UE4's TextureFilter.
2022-03-25 12:32:44 +01:00
badlogic
8910c458e8
[ue4][cpp] Switched to IWYU build for much improved rebuild times.
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Cleaned up spine-cpp and removed UE4 specific code.
2022-03-25 12:20:57 +01:00
Harald Csaszar
e52d4977df
Merge branch '4.0' into 4.1-beta
2022-03-24 17:53:41 +01:00
Yinqiang Zhu
763204a2b6
Fix compiler warning ( #2038 )
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Fix compiler warning: 'inconsistent-missing-override'
2022-03-24 14:38:54 +01:00
Mario Zechner
0e122e1877
[cpp] Return error if skeleton version doesn't match runtime version. See #1998
2022-03-22 13:46:08 +01:00
Mario Zechner
17ad70740e
[cpp] Fix parsing of SequenceTimeline from JSON
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lastDelay was never set.
2022-03-11 18:30:05 +01:00
Mario Zechner
b33e66e1d2
Merge branch '4.0' into 4.1-beta
2022-03-11 18:07:46 +01:00
Mario Zechner
f4a92fbfae
[c] Fixes #2041 , adds sanitizer support via Cmake flag SPINE_SANITIZER=TRUE
2022-03-11 18:07:30 +01:00
Mario Zechner
0d237b1529
[c] Port sequence timeline loading to SkeletonBinary
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Deform timeline parsing not working.
2022-02-04 13:21:44 +01:00
Mario Zechner
ec93dbac89
[cpp] Fix formatting.
2022-02-02 12:40:00 +01:00
Mario Zechner
ffb9e75b09
[c][cpp] Port of shortestRotation, see #2027
2022-02-02 12:02:43 +01:00
Mario Zechner
504f52a5a7
Merge branch '4.0' into 4.1-beta
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# Conflicts:
# spine-as3/spine-as3/src/spine/animation/ScaleTimeline.as
# spine-as3/spine-as3/src/spine/animation/ScaleXTimeline.as
# spine-as3/spine-as3/src/spine/animation/ScaleYTimeline.as
# spine-lua/spine-lua/Animation.lua
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
2022-01-27 18:42:14 +01:00
Mario Zechner
65c62bff06
[cpp] Ported scale mixing fix, see #2028 .
2022-01-26 20:37:29 +01:00
Mario Zechner
65a12c6f8e
[c] More porting of sequences.
2021-12-29 22:26:34 +01:00
Mario Zechner
1976a3e6ca
[cpp] Fix sequence timeline not setting renderer object correctly., formatting
2021-12-22 15:30:21 +01:00
Mario Zechner
1cba329685
[cpp] Fix loading of mesh attachments
2021-12-22 15:17:12 +01:00
Mario Zechner
9ac6f3dcc7
[cpp] Support sequence (timelines) in SkeletonJson
2021-12-17 16:41:40 +01:00
Mario Zechner
9fda6dcd3b
[cpp] Sequence and SequenceTimeline support in SkeletonBinary.
2021-12-16 17:14:52 +01:00
Mario Zechner
94d218d0c7
[cpp] Sequence timeline.
2021-12-15 16:34:31 +01:00
Mario Zechner
bb81f31171
[cpp] Fix formatting.
2021-12-15 16:30:29 +01:00
Mario Zechner
1ac6c6bd35
[cpp] Initial port of sequences
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Loaders require modifications, timeline needs to be added.
2021-11-17 15:32:35 +01:00
Harald Csaszar
f2cf39cfb6
Merge branch '4.0' into 4.1-beta
2021-11-03 19:52:46 +01:00
Cesar Guirao
c92bca135f
Fix AABB calculation ( #1971 )
2021-11-02 22:23:11 +01:00
Mario Zechner
e87757ef57
Update version strings to 4.1(.xx)
2021-10-14 00:47:13 +02:00
Nathan Sweet
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
2021-09-24 18:18:19 -10:00
Nathan Sweet
77774608bf
[as3][c][cpp][csharp][libgdx][lua][ts] Fixed updateAppliedTransform for the root bone.
2021-09-16 17:00:10 -06:00
Nathan Sweet
f4021177f9
[as3][c][cpp][csharp][libgdx][lua][ts] Don't treat scale sign as an instant transition when applying a timeline additively.
2021-09-15 00:28:43 -06:00
Nathan Sweet
2d34b84f46
[cpp] Simplified setAttachment deform clear logic, fewer parens.
2021-09-13 18:28:11 -06:00
Mario Zechner
cd5f561739
[runtimes] Fix formatting.
2021-09-14 01:58:39 +02:00
Mario Zechner
eedaccc418
[cpp] Fix DeformTimeline, Slot::setAttachment
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DeformTimeline had a misplaced return, Slot::setAttachment was not exactly matching the reference implementation if _attachment or inValue where NULL.
2021-09-14 01:57:24 +02:00
Mario Zechner
c41cc94008
[runtime] Revert changes to owl-pro.spine
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Conversion to 4.0.31 and export breaks additive blending even more.
2021-09-14 00:44:00 +02:00
Mario Zechner
31c2f4aedd
[c][cpp] Fix compilation errors. See commit dc9a6eb, see #1951
2021-09-13 23:36:48 +02:00
Nathan Sweet
dc9a6ebe7f
[as3][c][cpp][csharp][libgdx][lua][ts] Fixed loading transform constraint timelines from JSON data.
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* Fixed SkeletonJson not allocating enough memory for curves (maximum of 6 curves/key, not 4). Fixes email: FMfcgzGkbDfvckWcFxWlsTWzFhMXsTDw
* Removed SkeletonData and Skeleton methods: findBoneIndex, findSlotIndex. Bones and slots have an index field that should be used instead.
* Removed SkeletonData and Skeleton methods: find*ConstraintIndex. Only SkeletonJson needed these, they don't need to be in the public API.
* Used a local for number of frames where it was used many times.
2021-09-12 18:15:19 -06:00
Nathan Sweet
efac69ee7a
Fixed scale of constrained bones with transform constraint relative + local.
2021-09-06 19:54:17 -06:00
Mario Zechner
0bf2fb6059
Revert "Formatting errors to test GH Action."
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This reverts commit 1800b235458b331b87bed27ce5aee55575163fc7.
2021-08-18 21:21:09 +02:00
Mario Zechner
1800b23545
Formatting errors to test GH Action.
2021-08-18 21:15:37 +02:00