14 Commits

Author SHA1 Message Date
Harald Csaszar
dcf19f7021 [monogame] Fixed skin bones of other skins not being excluded in renderer. See #841. 2025-02-05 19:19:22 +01:00
Harald Csaszar
3cd1557793 [monogame] Fixed clipping for vertex-less attachments. Closes #2737. 2025-02-05 19:02:59 +01:00
Harald Csaszar
6553038eb4 [monogame] Port of earlier clipping cleanup commit 485de74: SkeletonClipping.ClipTriangles clean up. 2024-06-10 18:53:09 +02:00
Harald Csaszar
ad82b56425 [monogame] Expose clipper used by SkeletonRenderer for use with Skeleton.GetBounds(), see #2515. Port of commit 2049bed. 2024-05-03 15:55:22 +02:00
Harald Csaszar
37014e958c [monogame] Adjusted existing monogame code and examples to 4.2 physics. 2024-03-28 12:56:19 +01:00
Mario Zechner
74b7882efa Merge branch '4.1' into 4.2-beta 2023-07-31 13:29:29 +02:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Mario Zechner
cbefff1325 Merge branch '4.1' into 4.2-beta 2023-03-22 15:44:52 +01:00
Mario Zechner
2179cd7c86 [monogame] Fix references to missing .cs files. Closes #2269 2023-03-22 15:44:36 +01:00
Harald Csaszar
66392e8cba [monogame] Added BlendState support for BlendMode.Multiply. 2023-01-26 19:24:07 +01:00
Harald Csaszar
2b8d70afaa [monogame] Added Z attribute at SkeletonDebugRenderer, added optional z parameters at ShapeRenderer methods. 2023-01-09 15:56:01 +01:00
Harald Csaszar
9c411cd776 [xna][monogame] Fixed slot BlendMode.Additive having no effect. Closing #2215. 2022-12-16 12:58:14 +01:00
Nathan Sweet
899f7d77ef [monogame] Fixed rendering for sequence attachments.
A region attachment with a sequence has its texture region set by `computeWorldVertices`. That must be called before the texture region is assigned to a local.
2022-09-14 10:21:00 -04:00
Mario Zechner
5e57b86ce3 [monogame] Created new MonoGame solution and projects as replacement for spine-xna. See #1949. 2022-01-20 12:27:28 +01:00