Harald Csaszar
dcf19f7021
[monogame] Fixed skin bones of other skins not being excluded in renderer. See #841 .
2025-02-05 19:19:22 +01:00
Harald Csaszar
3cd1557793
[monogame] Fixed clipping for vertex-less attachments. Closes #2737 .
2025-02-05 19:02:59 +01:00
Harald Csaszar
6553038eb4
[monogame] Port of earlier clipping cleanup commit 485de74: SkeletonClipping.ClipTriangles clean up.
2024-06-10 18:53:09 +02:00
Harald Csaszar
ad82b56425
[monogame] Expose clipper used by SkeletonRenderer for use with Skeleton.GetBounds(), see #2515 . Port of commit 2049bed.
2024-05-03 15:55:22 +02:00
Harald Csaszar
37014e958c
[monogame] Adjusted existing monogame code and examples to 4.2 physics.
2024-03-28 12:56:19 +01:00
Mario Zechner
74b7882efa
Merge branch '4.1' into 4.2-beta
2023-07-31 13:29:29 +02:00
Mario Zechner
4047f1ba07
Updated license headers.
2023-07-31 13:29:16 +02:00
Mario Zechner
cbefff1325
Merge branch '4.1' into 4.2-beta
2023-03-22 15:44:52 +01:00
Mario Zechner
2179cd7c86
[monogame] Fix references to missing .cs files. Closes #2269
2023-03-22 15:44:36 +01:00
Harald Csaszar
66392e8cba
[monogame] Added BlendState support for BlendMode.Multiply.
2023-01-26 19:24:07 +01:00
Harald Csaszar
2b8d70afaa
[monogame] Added Z attribute at SkeletonDebugRenderer, added optional z parameters at ShapeRenderer methods.
2023-01-09 15:56:01 +01:00
Harald Csaszar
9c411cd776
[xna][monogame] Fixed slot BlendMode.Additive having no effect. Closing #2215 .
2022-12-16 12:58:14 +01:00
Nathan Sweet
899f7d77ef
[monogame] Fixed rendering for sequence attachments.
...
A region attachment with a sequence has its texture region set by `computeWorldVertices`. That must be called before the texture region is assigned to a local.
2022-09-14 10:21:00 -04:00
Mario Zechner
5e57b86ce3
[monogame] Created new MonoGame solution and projects as replacement for spine-xna. See #1949 .
2022-01-20 12:27:28 +01:00