20 Commits

Author SHA1 Message Date
badlogic
f6f3ed9542 [ue4] SpineSkeletonRendererComponent explicitely generates normals now. Added SpineLitNormalMaterial, a masked material for use with UE4s lighting. 2019-06-26 16:19:58 +02:00
badlogic
df310af0bc [ue4] Added warning if data version can't be loaded by runtime version. Fixed up skin bone requirements in renderer. Cleaned up examples. 2019-06-06 17:55:15 +02:00
badlogic
4812fe6d73 [ue4] Updated test scene. 2019-04-26 14:46:57 +02:00
badlogic
64542d92cc [ue4] Fixed scaling and rendering of widget. SpineWidget has an additional field Scale that can be used to size a skeleton in a widget in a addition to the default sizing based on the setup pose bounds. 2019-04-12 17:11:46 +02:00
badlogic
bf0999e202 [ue4] Fix crash related to multi-cast delegates. Re-used the event callback for SkeletonAnimationComponent. That cast the rendering object to that class, when the class is really SpineWidget. Lead to various mystery crashes. 2019-04-12 16:17:11 +02:00
badlogic
8ca8012804 [ue4] Fixed widget test. Needs to be added to viewport. Designer view does NOT preview blueprint actions... 2019-04-11 16:31:44 +02:00
badlogic
0ab491491b [ue4] Added test scenes and blueprints. 2019-03-29 16:57:05 +01:00
badlogic
cc8bc6f93f [ue4] Removed test maps and blueprints. 2019-01-22 16:04:53 +01:00
badlogic
b0c88b2322 Fixed up build for UE 4.20 preview 5. Packaging compiler flags are more strict than editor compiler flags... 2018-07-13 14:27:34 +02:00
badlogic
781057ddb1 [ue4] First steps towards UMG widgets. 2018-03-28 17:03:11 +02:00
badlogic
ce3c04da6d [ue4] Added missing assets. 2018-03-20 16:43:54 +01:00
badlogic
67b8aed689 [ue4] Fixed collision mesh cooking. See #1085 2018-03-20 16:40:57 +01:00
badlogic
0c02bace47 [c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088 2018-03-20 15:04:19 +01:00
badlogic
77221b4cee [ue4] SkeletonRendererComponent now generates collision meshes by default. 2017-10-12 15:39:58 +02:00
badlogic
91d44b29fd [c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements. 2017-08-29 15:19:33 +02:00
badlogic
ffddfe51b4 [ue4] Implemented two color tinting. 2017-05-24 10:55:32 +02:00
badlogic
8ae6f56294 [ue4] Using packed vertex format, implemented two color tint in test material. 2017-05-23 14:26:34 +02:00
badlogic
e56f4f9fcb [ue4] Updated test assets 2017-05-22 19:37:05 +02:00
badlogic
0dc67709d2 [ue4] First steps toward two color tint 2017-05-22 19:34:58 +02:00
badlogic
7c852570a5 [ue4] Added clipping. 2017-04-29 14:00:28 +02:00