badlogic
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f6f3ed9542
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[ue4] SpineSkeletonRendererComponent explicitely generates normals now. Added SpineLitNormalMaterial, a masked material for use with UE4s lighting.
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2019-06-26 16:19:58 +02:00 |
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badlogic
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df310af0bc
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[ue4] Added warning if data version can't be loaded by runtime version. Fixed up skin bone requirements in renderer. Cleaned up examples.
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2019-06-06 17:55:15 +02:00 |
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badlogic
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4812fe6d73
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[ue4] Updated test scene.
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2019-04-26 14:46:57 +02:00 |
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badlogic
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64542d92cc
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[ue4] Fixed scaling and rendering of widget. SpineWidget has an additional field Scale that can be used to size a skeleton in a widget in a addition to the default sizing based on the setup pose bounds.
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2019-04-12 17:11:46 +02:00 |
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badlogic
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bf0999e202
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[ue4] Fix crash related to multi-cast delegates. Re-used the event callback for SkeletonAnimationComponent. That cast the rendering object to that class, when the class is really SpineWidget. Lead to various mystery crashes.
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2019-04-12 16:17:11 +02:00 |
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badlogic
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8ca8012804
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[ue4] Fixed widget test. Needs to be added to viewport. Designer view does NOT preview blueprint actions...
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2019-04-11 16:31:44 +02:00 |
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badlogic
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0ab491491b
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[ue4] Added test scenes and blueprints.
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2019-03-29 16:57:05 +01:00 |
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badlogic
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cc8bc6f93f
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[ue4] Removed test maps and blueprints.
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2019-01-22 16:04:53 +01:00 |
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badlogic
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b0c88b2322
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Fixed up build for UE 4.20 preview 5. Packaging compiler flags are more strict than editor compiler flags...
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2018-07-13 14:27:34 +02:00 |
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badlogic
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781057ddb1
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[ue4] First steps towards UMG widgets.
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2018-03-28 17:03:11 +02:00 |
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badlogic
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ce3c04da6d
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[ue4] Added missing assets.
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2018-03-20 16:43:54 +01:00 |
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badlogic
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67b8aed689
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[ue4] Fixed collision mesh cooking. See #1085
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2018-03-20 16:40:57 +01:00 |
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badlogic
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0c02bace47
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[c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088
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2018-03-20 15:04:19 +01:00 |
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badlogic
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77221b4cee
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[ue4] SkeletonRendererComponent now generates collision meshes by default.
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2017-10-12 15:39:58 +02:00 |
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badlogic
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91d44b29fd
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[c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements.
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2017-08-29 15:19:33 +02:00 |
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badlogic
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ffddfe51b4
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[ue4] Implemented two color tinting.
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2017-05-24 10:55:32 +02:00 |
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badlogic
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8ae6f56294
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[ue4] Using packed vertex format, implemented two color tint in test material.
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2017-05-23 14:26:34 +02:00 |
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badlogic
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e56f4f9fcb
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[ue4] Updated test assets
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2017-05-22 19:37:05 +02:00 |
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badlogic
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0dc67709d2
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[ue4] First steps toward two color tint
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2017-05-22 19:34:58 +02:00 |
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badlogic
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7c852570a5
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[ue4] Added clipping.
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2017-04-29 14:00:28 +02:00 |
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