Harald Csaszar
|
aade5d6030
|
[unity] Increased version compatibility to Unity 6000.0 (Unity 6).
|
2024-12-18 16:30:08 +01:00 |
|
Harald Csaszar
|
906793db81
|
[unity] Exposed public SkeletonGraphic.SetScaledPivotOffset method outside of the editor.
|
2024-12-02 19:44:31 +01:00 |
|
Harald Csaszar
|
5bd3f3aeb9
|
[unity] Added zwrite variant of URP Skeleton-OutlineOnly shader. Closes #2676.
|
2024-11-11 18:46:28 +01:00 |
|
Mario Zechner
|
7461b08f36
|
[cocos2dx] Fix name clash with SkeletonRenderer, closes #2643
|
2024-10-01 14:09:16 +02:00 |
|
Harald Csaszar
|
bf8f1f69bf
|
[unity] Skeleton Mecanim: Added new Mix Mode Match. Calculates Spine animation weights to best match provided Mecanim clip weights.
|
2024-09-23 20:17:21 +02:00 |
|
Mario Zechner
|
c85000b5f8
|
[ue] Add ResetPhysicsConstraints() to SpineSkeletonComponent and SpineWidget, closes #2615
|
2024-08-31 09:19:27 +02:00 |
|
Harald Csaszar
|
43e1d624dd
|
[unity] Fixed wrong SkeletonUtilityBone position when used with RootMotion. Closes #2582.
|
2024-07-19 12:37:44 +02:00 |
|
Harald Csaszar
|
3e8c9dfa66
|
[unity] Fixed SkeletonRootMotion ignoring parent bone scale set via transform constraints. Closes #2580.
|
2024-07-16 18:14:17 +02:00 |
|
Harald Csaszar
|
d2953d6053
|
[unity] Automatically updating SkeletonRootMotion references after SkeletonDataAsset change. Exposed rootMotionBoneName. Closes #2575.
|
2024-07-10 17:36:04 +02:00 |
|
Harald Csaszar
|
80a0bbed5d
|
[unity] URP/Spine/Skeleton shader now performs proper alpha-testing when Depth Write is enabled.
|
2024-07-09 17:20:55 +02:00 |
|
Harald Csaszar
|
cdc1a3a539
|
[unity] Fixed quotes in Skeleton Prefab Mesh causing Unity Search Indexing issues, using brackets now. Closes #2572.
|
2024-07-08 18:23:55 +02:00 |
|
Mario Zechner
|
4f1cdb3c88
|
[ts] Release 4.2.50
|
2024-07-05 17:24:40 +02:00 |
|
Harald Csaszar
|
962cdf844e
|
[unity] Fixed incorrect too dark (transparent) display of additive slots when in Linear color space. Closes #2552.
|
2024-06-17 20:50:24 +02:00 |
|
Harald Csaszar
|
ff07a01aef
|
[unity] SkeletonGraphic allows custom mesh offset relative to the pivot to keep e.g. the face centered when layout scale downscales the mesh towards the pivot. Closes #2482.
|
2024-06-12 17:53:05 +02:00 |
|
Harald Csaszar
|
1237174712
|
[unity] Added support for BlendModeMaterials to runtime instantiation from files. Closes #2542.
|
2024-06-05 21:41:57 +02:00 |
|
Mario Zechner
|
a74a5754b4
|
[ts][player] Closes #2536, deprecate jsonURL, skelURL, and atlasURL in favor of skeleton and atlas fields.
|
2024-06-04 10:57:33 +02:00 |
|
Harald Csaszar
|
68688a7c94
|
[unity] All Outline shaders provide Width in Screen Space parameter for constant screen-space outline width at differently scaled attachments. Closes #1615.
|
2024-05-23 15:36:53 +02:00 |
|
Harald Csaszar
|
773d27c398
|
[unity] Fixed SkeletonGraphicRenderTexture incorrect alpha blending. Closes #2520.
|
2024-05-07 16:28:15 +02:00 |
|
Harald Csaszar
|
bab69e243a
|
[unity] Fixed SkeletonGraphicRenderTexture RenderTexture being distorted. Closes #2513. Minor breaking: Changed type and name of protected member RawImage quadRawImage to SkeletonSubmeshGraphic quadMaskableGraphic.
|
2024-04-30 18:12:22 +02:00 |
|
Harald Csaszar
|
98706929d0
|
[unity] SkeletonRenderTexture example components now provide a shaderPasses parameter.
|
2024-04-29 16:48:33 +02:00 |
|
Harald Csaszar
|
fb4f5b070d
|
[monogame] Added Changelog entry for external physics movement and skeleton.PhysicsTranslate().
|
2024-04-16 17:29:06 +02:00 |
|
Mario Zechner
|
0211519a66
|
Updated CHANGELOG.md for 4.2
|
2024-04-16 17:20:50 +02:00 |
|
Harald Csaszar
|
8630ccfe42
|
[csharp] Added Changelog entry for breaking change of Skeleton.UpdateWorldTransform.
|
2024-04-16 16:08:21 +02:00 |
|
Harald Csaszar
|
a62ce5dc0e
|
[unity] Fixed SpineSkin Attribute ignoring includeNone=true. Changes existing Inspector GUI behaviour. Closes #2494.
|
2024-04-02 19:00:04 +02:00 |
|
Harald Csaszar
|
6376daf61d
|
[unity] SkeletonGraphic: Added auto-detect functionality for settings and materials. Renamed CanvasGroupTintBlack param to CanvasGroup Compatible (breaking change).
|
2024-03-15 11:02:06 +01:00 |
|
Harald Csaszar
|
f4c0f64f0d
|
[unity] Fixed Tint Black for transparent vertex alpha, see #2457 (previous fix was incorrect). Added SkeletonGraphic TintBlack blend mode shaders and separate material sets.
|
2024-03-05 18:31:20 +01:00 |
|
Harald Csaszar
|
54735c789b
|
[unity] PhysicsConstraints: Added Spine Preferences settings Physics Inheritance - Default Position and Default Rotation. See related commit 506c2dd.
|
2024-02-15 13:49:01 +01:00 |
|
Harald Csaszar
|
506c2dd33a
|
[unity] PhysicsConstraints: Changed boolean ApplyTranslation/RotationToPhysics properties to float and Vector2 scale properties for more flexibility. See commit 9602a71.
|
2024-02-14 17:27:35 +01:00 |
|
Harald Csaszar
|
4266c727cb
|
[unity] PhysicsConstraints: Added Movement relative to Transform property for relative instead of world-space movement.
|
2024-02-05 17:00:07 +01:00 |
|
Harald Csaszar
|
06a15e865a
|
[unity] Added Physics Constraints example scene.
|
2024-01-26 19:40:57 +01:00 |
|
Harald Csaszar
|
e65f3f61a5
|
[unity] PhysicsConstraints: Added Inspector properties to enable or disable applying Transform translation or rotation.
|
2024-01-24 17:52:16 +01:00 |
|
Harald Csaszar
|
ae67ba9b8d
|
[unity] Simplified UpdateWorldTransform at all ISkeletonAnimation components, removed options added in commit 2a31b4d. Added missing old changelog entry.
|
2023-12-01 19:44:06 +01:00 |
|
Harald Csaszar
|
83796890a2
|
[csharp] Added changelog entry for breaking changes related to MixAttachmentThreshold. See commit 5d9b361.
|
2023-11-22 17:40:45 +01:00 |
|
Harald Csaszar
|
fe53638f69
|
[csharp] Ported 4.2-beta physics.
|
2023-11-17 17:18:18 +01:00 |
|
Harald Csaszar
|
8dcdb4af45
|
Merge branch '4.1' into 4.2-beta
|
2023-10-18 18:22:09 +02:00 |
|
Harald Csaszar
|
3c1492ac32
|
[unity] URP Shaders: Added Tint Black functionality at "Blend Modes" URP 2D and 3D shaders.
|
2023-10-18 18:20:54 +02:00 |
|
Harald Csaszar
|
6a6ac5bda9
|
Merge branch '4.1' into 4.2-beta
|
2023-10-16 22:12:16 +02:00 |
|
Harald Csaszar
|
408c0bcc3d
|
[unity] URP Shaders: Added URP "Blend Mode" shader variants for URP 3D and 2D renderers.
|
2023-10-16 22:10:51 +02:00 |
|
Harald Csaszar
|
f56086826b
|
Merge branch '4.1' into 4.2-beta
|
2023-10-03 17:20:19 +02:00 |
|
Harald Csaszar
|
209acdc892
|
[unity] Added UpdateTiming mode In Late Update for all animated skeleton components.
|
2023-10-03 17:17:37 +02:00 |
|
Mario Zechner
|
1e657e8cac
|
Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-phaser/package.json
# spine-ts/spine-pixi/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
|
2023-09-22 16:06:38 +02:00 |
|
Mario Zechner
|
c198203695
|
[ts] Closes #2370, added SpineCanvas.dispose and callback.
|
2023-09-22 15:55:59 +02:00 |
|
Harald Csaszar
|
4749175aeb
|
Merge branch '4.1' into 4.2-beta
|
2023-09-21 21:37:11 +02:00 |
|
Harald Csaszar
|
432cb9d8e7
|
[unity] Minor, added changelog entry for commit e384bb3. See #2366.
|
2023-09-21 21:35:27 +02:00 |
|
Harald Csaszar
|
f221cf2085
|
Merge branch '4.1' into 4.2-beta
|
2023-09-14 18:13:13 +02:00 |
|
Harald Csaszar
|
b83ee23be8
|
[unity] URP Shaders: Added Depth Write property to URP 3D shaders URP/Spine/Skeleton and -/Skeleton Lit.
|
2023-09-14 18:10:16 +02:00 |
|
Harald Csaszar
|
0d1948a821
|
Merge branch '4.1' into 4.2-beta
|
2023-09-13 17:47:06 +02:00 |
|
Harald Csaszar
|
74615a5177
|
[unity] Timeline extension package: Added static EditorEvent callback for editor scripts to react to animation events outside play-mode.
|
2023-09-13 16:25:42 +02:00 |
|
Harald Csaszar
|
1dad0098d5
|
Merge branch '4.1' into 4.2-beta
|
2023-09-11 21:52:34 +02:00 |
|
Harald Csaszar
|
ed75bffc6f
|
[unity] Added RenderCombinedMesh sample component for combined outlines with SkeletonRenderSeparator or multiple atlas pages.
|
2023-09-11 20:31:21 +02:00 |
|