Mario Zechner
|
ab92e26ca8
|
[ts] Release 4.1.47
|
2023-11-28 12:18:37 +01:00 |
|
Mario Zechner
|
eae8468dc2
|
[phaser] Use GLTexture.DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL
|
2023-11-28 12:13:13 +01:00 |
|
Mario Zechner
|
14089dba6a
|
[ts] Release 4.2.26
|
2023-11-26 13:23:12 +01:00 |
|
Mario Zechner
|
b09e189c64
|
[ts] Add missing .js extensions.
|
2023-11-06 13:32:35 +01:00 |
|
Mario Zechner
|
5c2afe7bd5
|
[ts] Release 4.1.45
|
2023-11-06 12:45:28 +01:00 |
|
Mario Zechner
|
9d4d86ced3
|
[ts] Attempt to fix incompatibility with Node's ESM implementation. See #2407
|
2023-11-06 12:42:00 +01:00 |
|
Mario Zechner
|
c00ffb2e2d
|
[ts] Release 4.1.44
|
2023-11-06 11:45:40 +01:00 |
|
Vadim Goncharov
|
09bb49b5db
|
[pixi][phaser][threejs] Fixed "ReferenceError: window is not defined" in Node.js environment. See #2409 (#2410)
|
2023-11-06 11:41:47 +01:00 |
|
Mario Zechner
|
8d3af4d6e3
|
[ts] Release 4.1.43
|
2023-10-24 19:42:34 +02:00 |
|
Mario Zechner
|
8d4ed3056a
|
[phaser] Closes #2390, reset static gameWebGLRenderer to remounts in React/Vue work.
|
2023-10-24 19:13:43 +02:00 |
|
Mario Zechner
|
24a2ae07e6
|
[ts] 4.1.42 release
|
2023-09-22 16:06:20 +02:00 |
|
Mario Zechner
|
ed326999af
|
[ts] Release 4.1.41
|
2023-09-13 22:28:17 +02:00 |
|
Mario Zechner
|
4f33a2aae6
|
[phaser] Closes #2348, fix visibility test
|
2023-09-07 13:37:40 +02:00 |
|
Mario Zechner
|
6b8170bc2a
|
[ts] Release 4.1.40
|
2023-09-05 22:44:56 +02:00 |
|
Mario Zechner
|
3acbc2ab7a
|
Formatting
|
2023-09-05 22:36:04 +02:00 |
|
Mario Zechner
|
7b98021228
|
[phaser] Update examples to Phaser 3.60.0
|
2023-09-05 22:35:30 +02:00 |
|
spayton
|
f80bc5e110
|
The new SpineGameObject should use the gameObject's scene ref, not the system scene (#2357)
|
2023-09-05 22:30:54 +02:00 |
|
Mario Zechner
|
31e346e84a
|
[ts] Release 4.1.39
|
2023-09-05 15:24:11 +02:00 |
|
Mario Zechner
|
2f33d326a8
|
[phaser] Closes #2356, only instantiate a single SceneRenderer for the whole game.
|
2023-09-05 15:22:33 +02:00 |
|
Mario Zechner
|
600e43de24
|
Formatting
|
2023-09-04 10:56:28 +02:00 |
|
Mario Zechner
|
603ef985da
|
[ts] Release 4.1.38
|
2023-09-04 10:51:12 +02:00 |
|
Mario Zechner
|
4af059f326
|
[phaser] Minor clean-up.
|
2023-09-04 10:49:38 +02:00 |
|
Mario Zechner
|
99f6aa5ced
|
[phaser] Backport of #2337
|
2023-09-04 10:47:27 +02:00 |
|
Mario Zechner
|
6ec9637ed6
|
[phaser] Closes #2333, users can set the name of the game object factory function via window.SPINE_GAME_OBJECT_TYPE, see custom-spine-object-type.html.
|
2023-09-04 10:35:24 +02:00 |
|
Mario Zechner
|
e404d0bede
|
[phaser] Closes #2348, SpineGameObject.willRender() didn't reset state correctly in case an object is inside a container.
|
2023-09-04 10:23:38 +02:00 |
|
Mario Zechner
|
2c79b368fb
|
[ts] Release 4.1.37
|
2023-08-06 03:09:27 +02:00 |
|
Mario Zechner
|
4c3e3178bc
|
[phaser] Fix PMA parsing.
|
2023-08-06 03:00:37 +02:00 |
|
Mario Zechner
|
4047f1ba07
|
Updated license headers.
|
2023-07-31 13:29:16 +02:00 |
|
Mario Zechner
|
6fafd96eca
|
[pixi] License headers, see #2305
|
2023-07-12 15:15:56 +02:00 |
|
Mario Zechner
|
045e1551ed
|
[ts] Release 4.1.36
|
2023-07-12 15:00:38 +02:00 |
|
Mario Zechner
|
cb0f78bed2
|
[phaser] Add Origin mixin, don't call updateSize() on changes to scale.
|
2023-07-12 14:41:48 +02:00 |
|
Mario Zechner
|
f759199223
|
[ts] Release 4.1.35
|
2023-07-11 13:47:20 +02:00 |
|
Mario Zechner
|
90b6b6f730
|
[ts] 4.1.34 release, broken.
|
2023-07-11 13:46:03 +02:00 |
|
Mario Zechner
|
0672c6c862
|
[phaser] Bounds providers return zero bounds in case there are no attachments to calculate the bounds with.
|
2023-07-11 09:10:28 +02:00 |
|
Mario Zechner
|
b210ff5b9e
|
[ts] Release 4.1.33
|
2023-06-30 15:27:40 +02:00 |
|
Mario Zechner
|
8a8e64b3b5
|
[ts] Release 4.1.32
|
2023-06-20 11:54:37 +02:00 |
|
Mario Zechner
|
42626d7ff7
|
[phaser] Clean-up and inline documentation.
|
2023-04-28 13:32:17 +02:00 |
|
Mario Zechner
|
b4969465a0
|
[phaser] Fix extracting atlas page file names.
|
2023-04-28 09:06:28 +02:00 |
|
Mario Zechner
|
9dbada6541
|
[phaser] Fix control bones example.
|
2023-04-27 17:32:36 +02:00 |
|
Mario Zechner
|
de894957da
|
[phaser] Update assets.
|
2023-04-27 17:27:53 +02:00 |
|
Mario Zechner
|
90e369fcfe
|
[phaser] More example work, Stretchyman idle animation.
|
2023-04-27 17:25:23 +02:00 |
|
Mario Zechner
|
bf3f70379f
|
[phaser] Improve TypeScript example.
|
2023-04-26 11:16:13 +02:00 |
|
Mario Zechner
|
a996baa2b0
|
[phaser] Add before and after update world transforms callbacks.
|
2023-04-26 10:53:01 +02:00 |
|
Mario Zechner
|
5662c75db9
|
[phaser] Expose getters for preloaded skeleton data and atlases.
|
2023-04-25 15:13:12 +02:00 |
|
Mario Zechner
|
f8837604f5
|
[phaser] Rework skeleton data loading. Cache based on data + atlas key.
|
2023-04-25 14:33:22 +02:00 |
|
Mario Zechner
|
125d7c9903
|
[phaser] Example clean-up
|
2023-04-24 10:33:40 +02:00 |
|
Mario Zechner
|
cf68a9fd07
|
Formatting.
|
2023-04-24 10:11:14 +02:00 |
|
Mario Zechner
|
0aca55b453
|
[phaser] Fix TypeScript example version.
|
2023-04-21 14:08:32 +02:00 |
|
Mario Zechner
|
d15e51340b
|
[ts] 4.1.31 release.
|
2023-04-21 14:08:20 +02:00 |
|
Mario Zechner
|
ba2eb2cf9c
|
[phaser] Fix GameObjectCreator.spine parameter types.
|
2023-04-21 14:05:32 +02:00 |
|