badlogic
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dcce71416f
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[ue4] Fixed call order of SpineSkeletonImportFactory, asset file name must be set before setting raw data. Fixes issue with importing .json files. See #1291.
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2019-03-07 16:31:15 +01:00 |
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badlogic
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c255347fb1
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[ue4] Closes #1246. Rewrote the way asset re-imports work and are signaled to the Spine components.
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2019-01-22 16:00:43 +01:00 |
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badlogic
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3c06a0881f
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[ue4] Clean-up of assets and build scripts.
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2019-01-17 16:35:03 +01:00 |
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badlogic
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e7058b225c
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[ue4] Fixed include paths, closes #1189.
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2018-10-03 13:21:43 +02:00 |
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badlogic
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a653a0a412
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[ue4] Fixed up editor plugin build file.
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2018-09-25 15:47:42 +02:00 |
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badlogic
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b2479bf7bf
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[ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177.
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2018-09-25 15:46:09 +02:00 |
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badlogic
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1454f8a97a
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[ue4] Fixed up spine-cpp for use in UE4.
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2018-06-06 15:44:09 +02:00 |
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badlogic
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42344c90b3
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[ue4] Fixed up build system and README.
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2018-06-05 15:10:30 +02:00 |
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badlogic
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0c02bace47
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[c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088
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2018-03-20 15:04:19 +01:00 |
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Mohammad S. Babaei
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d4d2165b25
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[ue4] make the plugin build on UE 4.16.x (#922)
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2017-06-11 21:33:14 +02:00 |
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badlogic
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6ccde168c7
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[ue4] Fixed inheritance of include paths, looks like this changed in 4.15.2
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2017-05-24 11:18:52 +02:00 |
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badlogic
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cde9b3e89d
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[ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support
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2017-01-31 14:12:20 +01:00 |
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badlogic
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7b27ecda89
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[ue4] Fixed license headers
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2016-12-15 13:52:44 +01:00 |
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badlogic
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a46839336a
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[ue4] Fixed spaces -> tabs
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2016-12-01 14:10:27 +01:00 |
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badlogic
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dbc9c9fb5d
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[ue4] Clean up, tabs need fixing
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2016-12-01 13:52:03 +01:00 |
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badlogic
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315dfe37ee
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[ue4] Multi-page atlases and instanced materials working as intended! Only blend modes and functions for blueprints left!
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2016-11-30 18:29:25 +01:00 |
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badlogic
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27926682d6
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[ue4] Start anew
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2016-11-29 14:36:39 +01:00 |
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