NathanSweet
b2f09b352b
Reanedm goblins-ffd example to goblins-mesh.
2014-10-05 18:53:47 +02:00
NathanSweet
f915a6c777
Fixed color blending.
2014-10-01 17:26:44 +02:00
NathanSweet
5ffee20f53
Added IK constraint files to iOS project.
2014-10-01 17:04:46 +02:00
NathanSweet
22007bd10f
Removed OSX project.
2014-10-01 17:03:58 +02:00
NathanSweet
5874b5d276
Formatting.
2014-10-01 17:03:26 +02:00
jpoag
059f1c57b7
* [spine-cocos2d-iphone] update SkeletonRenderer to latest refactor
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* [spine-cocos2dx/2] update SkeletonRenderer to latest refactor
2014-09-01 11:55:02 -04:00
jvasti
23af9ad659
Cocos2d-iphone v.3.1 support
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PolygonBatch has been removed since Cocos2d-iphone has automatic
batching. CCDrawingPrimitives calls have been changed to CCDrawNode
calls and the rendering of triangles have been ported to CCRenderer.
Xcode projects have been updated with the necessary GLKit dependancy
2014-07-28 17:49:26 +03:00
NathanSweet
e648aa66ae
Changed cocos2d-based runtimes to not apply contentScale.
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http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2771
2014-06-04 01:59:00 +02:00
NathanSweet
37c27ca3f9
Don't clear VAO on each PolygonBatch flush.
2014-05-29 19:34:09 +02:00
NathanSweet
99df3bf619
Updated boundingBox.
2014-05-22 11:37:21 +02:00
NathanSweet
7b1e4412b1
Removed WIP.
2014-05-19 21:36:21 +02:00
NathanSweet
df78473cf7
Fixed spine-cocos2d for v3.0. Removed short names.
2014-05-19 16:23:20 +02:00
JOHN VU
8a0d11b44f
bind VAO 0 to clear the current vao context
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reference to post on cocos2d forums: http://forum.cocos2d-iphone.org/t/spine-runtime-for-3-0-problems/13504
2014-05-18 20:24:40 -04:00
NathanSweet
790a46868b
Disable debug lines for now.
2014-05-18 21:58:23 +02:00
NathanSweet
01c684dfd6
Docs.
2014-05-18 21:56:19 +02:00
NathanSweet
46f24bbe6a
Spine runtime for cocos2d-iphone v3.0 >>BROKEN<< WIP, not ready for use.
2014-05-18 21:53:44 +02:00