NathanSweet
b32957bfe0
[libgdx] Default trackEnd to max value, even for non-looping animations.
...
There will always be a use case where you need to change `trackEnd` from the default value, but it's simpler if the default value is the same for both looping and non-looping animations.
2016-12-01 20:19:57 +01:00
NathanSweet
024b695393
Merge remote-tracking branch 'origin/master'
2016-12-01 17:29:13 +01:00
NathanSweet
a6ac746b4f
[libgdx] Avoid setting a NaN mixAlpha.
...
http://esotericsoftware.com/forum/UNITY-5-4-1f1-BUG-ArithmeticException-NAN-7135?p=34824#p34824
2016-12-01 17:29:04 +01:00
badlogic
52d60bae82
[ts] Added ability to specify multi-page atlas images in widget. See README for details. Closes #786 .
2016-12-01 11:47:55 +01:00
badlogic
f4a65fdcd4
[as3] Missing new in Atlas.as. Closes #787
2016-12-01 11:18:23 +01:00
pharan
fc33bf9e98
[unity] Updated examples to match recent fixes.
2016-11-30 18:51:37 +08:00
pharan
612ed2e3ae
[unity] Fix ignored slot separators. Some optimizations.
2016-11-30 14:07:28 +08:00
NathanSweet
acb84e44d7
Merge remote-tracking branch 'origin/master'
2016-11-30 01:14:05 +01:00
NathanSweet
25eae31ae8
[libgdx] Less ugly test code.
2016-11-29 19:07:28 +01:00
badlogic
c43c71f067
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-11-29 18:45:45 +01:00
badlogic
873ed16a53
[c] Added callback recursion issue to test suite
2016-11-29 18:45:36 +01:00
NathanSweet
b75a3ddecb
Left some code commented out for easier AnimationState testing.
2016-11-29 18:15:42 +01:00
badlogic
6fe1e8fa68
[c] Fixed rotation timeline handling in AnimationState. Fixed main.cpp missing a break
3.5.35
2016-11-29 13:27:15 +01:00
badlogic
1e7a31747d
[as3] Updated README.md to mention latest Flash runtime
2016-11-29 13:21:14 +01:00
badlogic
7c59ef2f09
[lua] Fix for rotation timelines in AnimationState
2016-11-29 13:18:55 +01:00
badlogic
6377618e3f
[as3] Fix for rotation timelines in AnimationState
2016-11-29 13:16:11 +01:00
badlogic
3c254deb31
[ts] Fix for rotation timelines in AnimationState
2016-11-29 13:06:08 +01:00
NathanSweet
abc75a50e8
Merge remote-tracking branch 'origin/master'
2016-11-28 19:25:17 +01:00
NathanSweet
15145fe709
[libgdx] Fixed Skeleton Viewer NPE when project fails to open.
2016-11-28 19:25:10 +01:00
John
c1353efdd3
[csharp] Better rotation direction reset.
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Based on 6af978871b
2016-11-29 01:42:02 +08:00
NathanSweet
d19a4b22db
Merge remote-tracking branch 'origin/master'
2016-11-28 18:10:51 +01:00
NathanSweet
6af978871b
[libgdx] Better way to reset rotation direction on first frame.
2016-11-28 18:10:44 +01:00
NathanSweet
fdd66af5e0
[libgdx] Reset rotation direction for mixing out.
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closes #779
2016-11-28 17:50:01 +01:00
badlogic
9c1b5b209a
[csharp] Ported latest AnimationState changes
2016-11-28 16:46:14 +01:00
badlogic
54d7a79e23
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-11-28 16:44:23 +01:00
badlogic
0d444eb5de
[c] Ported latest AnimationState changes
2016-11-28 16:44:16 +01:00
badlogic
61c5c8f7a1
[lua] Ported latest AnimationState changes
2016-11-28 16:40:38 +01:00
NathanSweet
0d284dfc1a
Merge remote-tracking branch 'origin/master'
2016-11-28 16:39:46 +01:00
NathanSweet
75b44deda0
[libgdx] Added test for two setAnimation calls with mixing.
2016-11-28 16:39:38 +01:00
badlogic
e2e6126592
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-11-28 16:37:12 +01:00
badlogic
14d872b092
[as3] Ported latest AnimationState changes
2016-11-28 16:37:06 +01:00
badlogic
c604d93a5c
[ts] Ported latest AnimationState changes
2016-11-28 16:32:02 +01:00
NathanSweet
143069bace
Merge remote-tracking branch 'origin/master'
2016-11-28 16:28:49 +01:00
NathanSweet
7e4ce21951
[libgdx] Added tracking to AnimationState pool.
2016-11-28 16:28:16 +01:00
badlogic
4e0fdc022b
[c] Another sigseg fix in AnimationState
2016-11-28 16:27:48 +01:00
badlogic
2e6d84aa25
Merge branch 'spine-c-unit-tests'
2016-11-28 16:20:58 +01:00
badlogic
e37416d935
[cocos2dx] Fixed up Visual Studio project for new spine-c location
2016-11-28 16:19:20 +01:00
badlogic
9960402e39
[cocos2dx][cocos2dobj] Fixed up cocos2d-x and cocos2d-objc xcode projects for new spine-c directory
2016-11-28 16:15:35 +01:00
badlogic
387b0afb80
[c] Added spine-c-tests (thanks @jpoag), fixed up CMake build
2016-11-28 16:00:46 +01:00
NathanSweet
9012326945
Merge remote-tracking branch 'origin/master'
2016-11-28 15:52:16 +01:00
NathanSweet
9eb18fa2eb
Fixed keeping mixingFrom when calling setAnimation twice.
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#761
2016-11-28 15:52:10 +01:00
NathanSweet
6a2b0f50de
Renamed test events to 0 and 1, matching their indices, added a third test event.
2016-11-28 15:52:03 +01:00
badlogic
c7c6e28837
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-11-28 15:08:26 +01:00
badlogic
f63e1625ab
[c] Need to dispose mixingFrom explicitely in spAnimationState_disposeTracks, instead of disposeTrack. A mixingFrom entry may be smoked as part of disposing its parent before an event for the mixing from entry is processed in the event queue.
2016-11-28 15:08:17 +01:00
pharan
1aa8f56f9b
[csharp] Fix SkeletonBinary/SkeletonJson for Unity-WSA.
2016-11-28 19:04:08 +08:00
pharan
da0578ae64
[unity] Cleanup disabled code.
2016-11-28 17:53:52 +08:00
pharan
ec36a1d6ec
[unity] SkeletonTint does black point tinting through a material property.
2016-11-28 17:53:19 +08:00
pharan
ee1028bb13
[unity] Sprite Shaders updated.
2016-11-28 17:52:07 +08:00
pharan
9c21942482
[unity] Updated examples, modules and editors.
2016-11-26 03:05:23 +08:00
badlogic
900001098b
[c] Fixed leak in AnimationState, wasn't disposing mixing from entries when entire state is disposed. Confirmed that disposing of mixing froms is done properly if anim state is allowed to update until the mixing from is done.
2016-11-25 16:02:49 +01:00