pharan
|
cc95db8e6c
|
All scripts now in Spine.Unity and Spine.Unity.Modules namespace
|
2016-03-24 01:53:22 +08:00 |
|
pharan
|
f4d9a66d56
|
Cleaned up BoneFollower
|
2016-03-07 10:12:12 +08:00 |
|
pharan
|
be38f3e1d3
|
SkeletonRenderer.Reset is now Initialize(bool overwrite). SkeletonGraphic. New sample scenes updated for Spine v3. Mesh Generation. Rearranged folders. Many small fixes.
|
2016-02-15 11:05:09 +08:00 |
|
NathanSweet
|
4283d6fce3
|
Updated spine-unity for Spine v3.
@Fenrisul she's ready for your magic! :D See diff and/or `// MITCH` comments.
@pharan
|
2016-02-14 23:20:36 +01:00 |
|
NathanSweet
|
91340709d4
|
Source formatting.
So fresh and so clean!
|
2015-08-03 15:06:20 +02:00 |
|
NathanSweet
|
27270a5781
|
Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
|
2015-04-24 21:33:24 +02:00 |
|
Fenrisul
|
a4361c6f0c
|
[Unity] Added BoundingBoxFollower
|
2015-04-10 01:32:36 -07:00 |
|
NathanSweet
|
2902fb2ec9
|
Formatted source, committed formatter policy.
|
2014-10-05 20:29:11 +02:00 |
|
Fenrisul
|
bd40a5fa33
|
SkeletonUtility initial commit
|
2014-09-11 20:10:33 -07:00 |
|