Mario Zechner
b48e2c33b8
[ts] More sequence fixes, see #1956
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Also fixed runtime exports script, must copy all dragon atlas pages.
2021-10-13 21:42:11 +02:00
badlogic
a0f1ed1b9b
[runtimes] Fixed and updated example exports with 4.1.04-beta
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- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Mario Zechner
81927051ff
[ts] Port of sequence attachments, see #1956
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SkeletonJson parsing of sequence timelines incomplete. Untested.
2021-10-13 01:14:58 +02:00
Mario Zechner
7876897c59
Merge branch '4.0' into 4.1-beta
2021-10-11 16:17:19 +02:00
Mario Zechner
d296fa3efa
[ts] Closes #1966 , PolygonBatcher does not flush if the blend mode has not changed.
2021-10-11 16:16:55 +02:00
Mario Zechner
c4627294ed
Merge branch '4.0' into 4.1-beta
2021-09-28 09:21:13 +02:00
jmlee2k
674f53cccc
[ts] Made AnimationStateListener functions optional ( #1955 )
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Co-authored-by: Jordan Lee <jordan.lee@aberrantsoftware.com>
2021-09-25 10:42:45 +02:00
Nathan Sweet
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
2021-09-24 18:18:19 -10:00
Mario Zechner
02e334942b
[ts] Formatting.
2021-09-18 23:14:07 +02:00
badlogic
cda5c0f052
[ts] Added CameraController, drag & drop example
2021-09-18 01:58:14 +02:00
badlogic
a884dd4c0d
[ts] Inline source maps, fix Downloader for raw data URIs.
2021-09-17 02:29:08 +02:00
Nathan Sweet
77774608bf
[as3][c][cpp][csharp][libgdx][lua][ts] Fixed updateAppliedTransform for the root bone.
2021-09-16 17:00:10 -06:00
Nathan Sweet
f4021177f9
[as3][c][cpp][csharp][libgdx][lua][ts] Don't treat scale sign as an instant transition when applying a timeline additively.
2021-09-15 00:28:43 -06:00
Mario Zechner
cd83e9ad35
[ts] Fix typo in SkeletonJson.ts.
2021-09-14 02:04:38 +02:00
Nathan Sweet
dc9a6ebe7f
[as3][c][cpp][csharp][libgdx][lua][ts] Fixed loading transform constraint timelines from JSON data.
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* Fixed SkeletonJson not allocating enough memory for curves (maximum of 6 curves/key, not 4). Fixes email: FMfcgzGkbDfvckWcFxWlsTWzFhMXsTDw
* Removed SkeletonData and Skeleton methods: findBoneIndex, findSlotIndex. Bones and slots have an index field that should be used instead.
* Removed SkeletonData and Skeleton methods: find*ConstraintIndex. Only SkeletonJson needed these, they don't need to be in the public API.
* Used a local for number of frames where it was used many times.
2021-09-12 18:15:19 -06:00
Mario Zechner
babe296157
[ts] Formatting
2021-09-07 15:49:37 +02:00
Nathan Sweet
2ae113d5a0
[ts] Fixed scale of constrained bones with transform constraint relative + local.
2021-09-06 23:32:26 -06:00
badlogic
91a8b6a100
[ts] Added SpineCanvas, a simpler way to render via spine-webgl
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Rewrote mix-and-match example as well as barebones example to illustrate usage.
2021-09-07 00:57:52 +02:00
Mario Zechner
39df4c7cbb
[ts] Formatter pass
2021-08-27 17:24:18 +02:00
Mario Zechner
ca6b3d0bac
[ts] Modularize spine-canvas, fixup rollup setup
2021-08-25 01:32:39 +02:00
Mario Zechner
3c2d39a936
Use rollup.js to generate a UMD bundle for spine-core.
2021-08-20 18:36:55 +02:00
Mario Zechner
8831c7d96e
Add index.ts for core, scripts for dev and build.
2021-08-20 16:59:48 +02:00
Mario Zechner
474dae82a0
ES2015 modulification of spine-ts core.
2021-08-20 16:24:10 +02:00