23 Commits

Author SHA1 Message Date
Mario Zechner
b48e2c33b8 [ts] More sequence fixes, see #1956
Also fixed runtime exports script, must copy all dragon atlas pages.
2021-10-13 21:42:11 +02:00
badlogic
a0f1ed1b9b [runtimes] Fixed and updated example exports with 4.1.04-beta
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Mario Zechner
81927051ff [ts] Port of sequence attachments, see #1956
SkeletonJson parsing of sequence timelines incomplete. Untested.
2021-10-13 01:14:58 +02:00
Mario Zechner
7876897c59 Merge branch '4.0' into 4.1-beta 2021-10-11 16:17:19 +02:00
Mario Zechner
d296fa3efa [ts] Closes #1966, PolygonBatcher does not flush if the blend mode has not changed. 2021-10-11 16:16:55 +02:00
Mario Zechner
c4627294ed Merge branch '4.0' into 4.1-beta 2021-09-28 09:21:13 +02:00
jmlee2k
674f53cccc
[ts] Made AnimationStateListener functions optional (#1955)
Co-authored-by: Jordan Lee <jordan.lee@aberrantsoftware.com>
2021-09-25 10:42:45 +02:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Mario Zechner
02e334942b [ts] Formatting. 2021-09-18 23:14:07 +02:00
badlogic
cda5c0f052 [ts] Added CameraController, drag & drop example 2021-09-18 01:58:14 +02:00
badlogic
a884dd4c0d [ts] Inline source maps, fix Downloader for raw data URIs. 2021-09-17 02:29:08 +02:00
Nathan Sweet
77774608bf [as3][c][cpp][csharp][libgdx][lua][ts] Fixed updateAppliedTransform for the root bone. 2021-09-16 17:00:10 -06:00
Nathan Sweet
f4021177f9 [as3][c][cpp][csharp][libgdx][lua][ts] Don't treat scale sign as an instant transition when applying a timeline additively. 2021-09-15 00:28:43 -06:00
Mario Zechner
cd83e9ad35 [ts] Fix typo in SkeletonJson.ts. 2021-09-14 02:04:38 +02:00
Nathan Sweet
dc9a6ebe7f [as3][c][cpp][csharp][libgdx][lua][ts] Fixed loading transform constraint timelines from JSON data.
* Fixed SkeletonJson not allocating enough memory for curves (maximum of 6 curves/key, not 4). Fixes email: FMfcgzGkbDfvckWcFxWlsTWzFhMXsTDw
* Removed SkeletonData and Skeleton methods: findBoneIndex, findSlotIndex. Bones and slots have an index field that should be used instead.
* Removed SkeletonData and Skeleton methods: find*ConstraintIndex. Only SkeletonJson needed these, they don't need to be in the public API.
* Used a local for number of frames where it was used many times.
2021-09-12 18:15:19 -06:00
Mario Zechner
babe296157 [ts] Formatting 2021-09-07 15:49:37 +02:00
Nathan Sweet
2ae113d5a0 [ts] Fixed scale of constrained bones with transform constraint relative + local. 2021-09-06 23:32:26 -06:00
badlogic
91a8b6a100 [ts] Added SpineCanvas, a simpler way to render via spine-webgl
Rewrote mix-and-match example as well as barebones example to illustrate usage.
2021-09-07 00:57:52 +02:00
Mario Zechner
39df4c7cbb [ts] Formatter pass 2021-08-27 17:24:18 +02:00
Mario Zechner
ca6b3d0bac [ts] Modularize spine-canvas, fixup rollup setup 2021-08-25 01:32:39 +02:00
Mario Zechner
3c2d39a936 Use rollup.js to generate a UMD bundle for spine-core. 2021-08-20 18:36:55 +02:00
Mario Zechner
8831c7d96e Add index.ts for core, scripts for dev and build. 2021-08-20 16:59:48 +02:00
Mario Zechner
474dae82a0 ES2015 modulification of spine-ts core. 2021-08-20 16:24:10 +02:00