35 Commits

Author SHA1 Message Date
NathanSweet
2bff08de4b Prefixed all spine-c structs and functions with "sp".
Holy refuctoring! Sorry for the change, but some libraries were having naming conflicts. You can define SPINE_SHORT_NAMES before including spine-c headers if you want to use structs and functions without the "sp" prefix, as it was before.
2013-10-09 03:43:16 +02:00
NathanSweet
9a347d5eb8 Updated license.
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1 Minor update to the license to include education. 2013-10-01 14:55:15 +02:00
NathanSweet
e4358cf904 Fixed ("fixed") Android rendering, #33. 2013-09-30 00:54:09 +02:00
NathanSweet
957f5a539e Renamed setListener to setAnimationListener. 2013-09-26 22:55:17 +02:00
NathanSweet
0cc7258580 spine-cocos2dx now compiles with latest spine-c. 2013-09-24 16:12:51 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
e6d7cf8b26 Add x and y to skeleton for positioning instead of using root bone. 2013-05-28 18:17:55 +02:00
NathanSweet
a4bd912dc1 Fixed premultiplied images (the default). 2013-05-12 14:22:12 +02:00
NathanSweet
cdadffc156 Removed spine namespace from spine-c.
Didn't make any sense for a C API and complicated integration with ObjC.
2013-05-08 20:09:10 +02:00
NathanSweet
80fdba02a1 Refactoring: RegionAttachment vertices, texture->rendererObject...
- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
90180dafbb CCSkeletonAnimation separated from CCSkeleton.
Has convenience methods to apply multiple AnimationStates and queue animations.
2013-04-27 16:58:22 +02:00
NathanSweet
64a0a07373 Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions. 2013-04-24 16:54:13 +02:00
NathanSweet
f055dc8fd7 Removed convenience methods to make it clear that the spine-c API should be used.
Discussion here:
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=536
2013-04-19 17:47:43 +02:00
NathanSweet
5a46f8c6b4 isComplete for AnimationState. 2013-04-19 09:14:29 +02:00
NathanSweet
7bd6f62a2b Added AnimationState clear.
id return value for factory methods.
2013-04-18 23:31:29 +02:00
NathanSweet
7193122908 Fixed cocos2d texture atlas usage.
Super cool API you got going there, cocos2d... :|
2013-04-18 19:08:34 +02:00
NathanSweet
2bc3f511a1 Refactoring to make extension easier.
Much less weird OOP needed. Rendering is separate from data objects. cocos2d-iphone and cocos2d-x support for multi page atlases.
2013-04-17 22:08:53 +02:00
NathanSweet
3defbc4132 boundingBox takes into account scale and position. #32 2013-04-17 10:03:58 +02:00
flamingo
817304cecc Update spine-cocos2dx.cpp
Fixed crash at bounding box function.
2013-04-14 14:25:08 +04:00
NathanSweet
e56050e3a7 Better class extension. 2013-04-11 06:06:23 +02:00
NathanSweet
4f971f30fb Initialize fields, issue #28. 2013-04-11 00:13:53 +02:00
NathanSweet
a624c637c7 Added updateQuad and boundingBox. 2013-04-08 19:02:58 +02:00
NathanSweet
5bab2830a9 Fixed texture atlas capacity expansion. 2013-04-08 04:26:15 +02:00
NathanSweet
a165849d6e Clean up. 2013-04-06 18:27:51 +02:00
NathanSweet
6780447b83 Fancier C++/ObjC APIs to avoid C API with simple usage.
NSString instead of cstr for ObjC.
2013-04-04 17:12:21 +02:00
NathanSweet
dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
a398fe6201 Atlas now prefixes images referenced in the atlas file with the directory containing the atlas file. 2013-04-03 03:37:52 +02:00
NathanSweet
0b75fc58d4 Fixed timeScale initial value. 2013-04-03 02:02:59 +02:00
NathanSweet
3c6954872a Adde animation state to example. 2013-04-02 19:10:48 +02:00
NathanSweet
701f16dc71 Removed unnecessary forward declaration. 2013-04-02 04:37:10 +02:00
NathanSweet
1ab0a4e3e3 Removed extra includes. 2013-04-02 04:12:04 +02:00
NathanSweet
443bda13e9 Removed stray include. 2013-04-02 04:06:22 +02:00
NathanSweet
9e3c974882 Fixed iOS example project with latest spine-c changes. 2013-04-02 04:00:06 +02:00
NathanSweet
e454021503 Converted spine-cocos2dx from spine-cpp to spine-c. 2013-04-02 02:47:36 +02:00