322 Commits

Author SHA1 Message Date
badlogic
44552cd809 [ts] Rebuild artifacts. 2018-11-15 15:56:38 +01:00
badlogic
14a795e936 [ts][player] Made style sheet more robust against styles from embedding site. 2018-11-15 14:45:25 +01:00
badlogic
bd56277432 [ts][player] Fixed hover detection. 2018-11-15 14:39:28 +01:00
badlogic
939685f66c Added new PMA samples. 2018-11-15 10:59:50 +01:00
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00
badlogic
c5413d32d0 [ts] Updated build artifacts. 2018-11-14 14:33:44 +01:00
badlogic
94eec340c4 [ts][player] Fixed text selection on speed slider modification in FF, added snapping to speed slider, added hiding timeline if mouse doesn't move for 1 second except when popup is active or mouse is over controls, decided against popup centered over button, removed Show prefix from debug popup, added hiding buttons if there is only one skin/animation, fixed control bone not moving when paused. 2018-11-14 14:29:27 +01:00
badlogic
3c61589312 [ts][player] more clean-up. 2018-11-08 17:44:12 +01:00
badlogic
7d039344fe [ts][player] Renamed spine-player.css to spine-widget.css 2018-11-08 17:40:34 +01:00
badlogic
bf29fcee11 [ts][player] Cleaned up and documented config object. Added separate .css file for player styles. 2018-11-08 17:38:19 +01:00
badlogic
49ba1d2bd9 [ts][player] Added controllable bones to player. 2018-11-08 16:00:23 +01:00
badlogic
fe44bece46 Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-11-07 18:07:26 +01:00
badlogic
5bd37ca739 Added almost all player features for V1, missing mouse/touch zoom and pan and controllable bones. 2018-11-07 18:03:37 +01:00
badlogic
d937d432d8 Style changes for new player. 2018-11-06 18:40:38 +01:00
badlogic
2597e11ee0 [ts][widget] Added fullscreen capabilities. 2018-11-02 17:20:10 +01:00
badlogic
c0f1f24a34 [ts][widget] First iteration of new Spine Player complete. 2018-11-02 16:59:48 +01:00
badlogic
11f00040f5 Slider, loading done. 2018-11-02 10:14:15 +01:00
badlogic
2dd812cb5f Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-11-01 15:52:11 +01:00
badlogic
d1622c0dab Beginnings of a Spine player that's more advanced than the existing widget. 2018-11-01 15:51:03 +01:00
badlogic
e4ab2c63f3 [c][cpp][csharp][lua][ts][as3] worldToLocalRotation and localToWorldRotation take shear into account. Fixes #1199. 2018-10-30 17:11:23 +01:00
badlogic
32f6e449fc [ts] Ported new fix for 0 timeScale not returning to setup pose. See #1194. 2018-10-30 16:20:24 +01:00
badlogic
7e86c3ff36 [ts] Rebuilt all artifacts after fix in #1198. 2018-10-26 17:19:16 +02:00
badlogic
72d6be6a21 [ts] Port of fix for tangents at position 0 in PathConstraint. See #1198. 2018-10-26 17:18:05 +02:00
badlogic
0161fe59ca [ts] Ported 0 timeScale fix, see #1194. 2018-10-15 16:41:44 +02:00
badlogic
4202fd1363 [ts] Fixes reference cycle in animation state. See #1174. 2018-09-10 11:58:32 +02:00
badlogic
519d7a6278 [ts] Ported holdPrevious addition in AnimationState. See #1169." 2018-09-07 16:37:50 +02:00
badlogic
a4584a1a1c [ts] Added event volume and balance, see #1171. 2018-09-06 14:45:55 +02:00
badlogic
74734bc542 [runtimes] Re-exported samples with 3.7. 2018-09-03 15:16:20 +02:00
badlogic
d079555f84 [ts] Fix up for compression IK timeline keys. 2018-08-23 15:38:44 +02:00
badlogic
18f2ccf480 [ts] Ported addition of uniform/compressed IK and rotation fix. See #1163. 2018-08-23 15:23:18 +02:00
badlogic
4b66fffcd7 [cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++. 2018-08-14 14:30:11 +02:00
Mario Zechner
cdc2d5bc88 [ts] Ported stretchy IK. See #1142. 2018-08-06 15:09:08 +02:00
Mario Zechner
ac7fe7ca80 Updated examples to 3.7, including stretchy ik. 2018-08-03 14:57:10 +02:00
badlogic
172bf22d84 [ts] Ported flipX/flipY -> scaleX/scaleY change. See #1142. 2018-07-23 14:43:19 +02:00
badlogic
73fca0ba63 [ts] Ported fix for #1119 2018-06-07 16:52:55 +02:00
badlogic
cd198815e5 Merge branch '3.6' into 3.7-beta 2018-06-07 16:47:50 +02:00
KITAGAWA Yasutaka
35703dbce9 fix loading multi page atlas (#1124) 2018-06-07 16:42:33 +02:00
badlogic
b60f21e6d8 Merge branch '3.6' into 3.7-beta 2018-05-17 13:44:53 +02:00
badlogic
3598f51a65 [ts][canvas] Closes #1114, alpha tinting support for triangle rendering. 2018-05-17 13:43:09 +02:00
badlogic
eb69071a0a Merge branch '3.6' into 3.7-beta 2018-05-16 11:46:01 +02:00
badlogic
ca15f5e64f [ts] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:33:18 +02:00
badlogic
2e4d3a1808 [ts] port of PathConstraint changes, see #1109. 2018-05-04 14:07:13 +02:00
badlogic
a627b4372d Updated export script for spine-sfml-c/cpp 2018-04-12 10:23:41 +02:00
badlogic
98413c102e [ts] Merged WebKit bug fix. 2018-04-05 16:47:13 +02:00
badlogic
b06c91333d Merge branch '3.6' into 3.7-beta 2018-04-05 16:44:39 +02:00
smaren
c28bbebf80 [TS] WebKit 602 disappearing graphics bug (#1093)
* Added a fix for the iOS 10 issue described at http://esotericsoftware.com/forum/iOS-10-disappearing-graphics-10109

* Renamed uselessFunction and updated documentation
2018-04-04 11:39:31 +02:00
badlogic
7f481cd633 [ts] Port fix to AnimationState, see #1092 2018-03-28 14:00:17 +02:00
badlogic
ba90852ad6 Merge branch '3.6' into 3.7-beta 2018-02-16 13:48:10 +01:00
badlogic
4d5010680d [ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083 2018-02-16 13:47:03 +01:00
badlogic
54e99f1454 [lua] Ported additive blending, see #1060, see #1029 2018-01-29 15:37:13 +01:00