11 Commits

Author SHA1 Message Date
NathanSweet
9a347d5eb8 Updated license.
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1 Minor update to the license to include education. 2013-10-01 14:55:15 +02:00
NathanSweet
916b7d01de cocos2d ObjC style AnimationState event callback for CCSkeletonAnimation. 2013-09-27 11:40:54 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
a4bd912dc1 Fixed premultiplied images (the default). 2013-05-12 14:22:12 +02:00
NathanSweet
cdadffc156 Removed spine namespace from spine-c.
Didn't make any sense for a C API and complicated integration with ObjC.
2013-05-08 20:09:10 +02:00
NathanSweet
3f3449ca99 Added getTextureAtlas method when not using AtlasAttachmentLoader. 2013-05-06 17:59:06 +02:00
NathanSweet
7f69300bcc Refactoring: changed references to "bind pose" to "setup pose".
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
9cadc92b97 Brought back some convenience methods.
Anything more than this and you have to use the C API!
2013-05-01 17:58:08 +02:00
NathanSweet
0d488eafe6 Refactoring to make it easier to load a SkeletonData in a subclass constructor. 2013-04-29 14:45:26 +02:00
NathanSweet
90180dafbb CCSkeletonAnimation separated from CCSkeleton.
Has convenience methods to apply multiple AnimationStates and queue animations.
2013-04-27 16:58:22 +02:00