badlogic
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fe8eae4b8e
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[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
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2017-01-30 16:31:16 +01:00 |
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badlogic
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ab226ab681
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[runtimes] re-exported examples with Spine 3.5.03-beta
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2016-10-17 14:08:00 +02:00 |
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badlogic
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02130d242e
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[runtimes] Updated examples to beta exports
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2016-10-17 12:48:15 +02:00 |
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badlogic
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eb3cb8a700
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Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
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2016-09-05 15:05:23 +02:00 |
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Mario Zechner
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eb540387e6
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[c][sfml][cocos2d-x][cocos2d-objc] Updated to 3.3.07 (#629)
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2016-07-05 19:53:24 +02:00 |
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NathanSweet
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9749db7a0a
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Added IK keys to raptor example.
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2014-09-01 18:41:43 +02:00 |
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NathanSweet
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593956b51d
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Added IK, refactoring.
Skeleton moved from Slot to Bone.
Attachments no longer take x,y to compute vertices.
Bezier curves are calculated up front.
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2014-08-31 15:24:36 +02:00 |
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