NathanSweet
ae7ca98b8e
Allow attachment loader to return null.
2016-08-27 14:53:02 +02:00
pharan
3af5290e23
[unity] Fix SkeletonRendererInspector narrow labels. Added PMA Vertex Colors field.
2016-08-27 12:03:45 +08:00
pharan
c9ffdc7eae
[unity] Fix SkeletonGraphic not applying PMA to vertex colors.
2016-08-27 11:38:22 +08:00
badlogic
4340e58518
[ts] More demos
2016-08-26 16:19:31 +02:00
badlogic
830a2ad040
[ts] Added playback controls to demos
2016-08-26 11:29:02 +02:00
badlogic
93dd99a4a4
[cocos2dx] Closes #685 , used FLT_MIN incorrectly in bounds calculation
2016-08-26 10:34:14 +02:00
NathanSweet
bae19bdf32
Only compute timelinesLast for tracks that need it.
2016-08-25 16:03:07 +02:00
badlogic
fef15b2248
[ts] refactored demos location
2016-08-25 14:50:24 +02:00
badlogic
9a93faef49
[ts] Fixed up demo canvas sizing
2016-08-25 14:37:27 +02:00
badlogic
fc2e4b557d
[ts] added demos
2016-08-25 14:28:19 +02:00
mogemimi
84ab430dee
[c] Fix variable shadowing warning ( #684 )
2016-08-25 10:14:20 +02:00
NathanSweet
81d7c1daeb
Never prefer empty animation when interrupting a mix.
2016-08-24 22:27:02 +02:00
NathanSweet
a840f4f959
Added timelinesLast to determine when to fade out. Clean up, fixes.
2016-08-24 21:04:25 +02:00
NathanSweet
5edcd916cc
Changed skeleton x,y to be propagated using the root bone world x,y.
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Can't remember any good reason not to do this.
2016-08-24 21:02:55 +02:00
badlogic
1c7b131b47
[ts] Fixed up IK runtime demo
2016-08-24 16:16:45 +02:00
badlogic
a69aec8a76
[ts] Added various helper classes to make writing demos easier
2016-08-24 15:58:31 +02:00
badlogic
fe97a774ea
[c] Updated README.md to reflect that we now support binary loading. Thanks @Hinidu
2016-08-24 10:43:21 +02:00
Pavel Platto
278dfba922
[c] Implement binary skeleton loader. ( #680 )
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* [c] Implement binary skeleton loader.
* [sfml] Use skeleton binary loader in example.
* [c] Remove spAnimation_createWithTimelines.
2016-08-24 10:42:08 +02:00
NathanSweet
5c9b41a748
Clean up.
2016-08-23 22:36:32 +02:00
NathanSweet
d9a1d76471
Moved interrupt to before start.
2016-08-23 21:28:16 +02:00
NathanSweet
014f229af9
Clean up, javadoc.
2016-08-23 18:25:01 +02:00
NathanSweet
c9fdfdf501
Added mixDuration resetTrack, added set/addEmptyAnimation methods.
2016-08-23 18:08:49 +02:00
NathanSweet
fd81d31278
Fixed resetTrack when a default mix time is used.
2016-08-23 17:38:37 +02:00
NathanSweet
bc05861a0c
Added resetTrack.
2016-08-23 17:09:59 +02:00
NathanSweet
3c57c03952
Searching for sanity.
2016-08-23 16:39:16 +02:00
badlogic
59872a1cb9
[ts] Added debug rendering to widget, see README.md for details on how to enable and configure it
2016-08-23 14:25:44 +02:00
badlogic
ef4b04756c
[ts] Added ShapeRenderer and SkeletonDebugRenderer, added to WebGL test
2016-08-23 14:11:45 +02:00
NathanSweet
0a90565ba1
AnimationState#apply has no side effects.
2016-08-23 09:55:06 +02:00
NathanSweet
285aead074
Draw order timeline.
2016-08-22 22:54:58 +02:00
NathanSweet
4c2d2b0c0a
Moved track changes to update, so AnimationState can be applied to multiple skeletons without side effects.
...
Also:
- Moved queue drains outside of update loop.
- Better naming.
- Dirty flag after animations have been changed to avoid computing timelinesFirst more times than needed.
- Don't use timelinesFirst when mix == 1.
2016-08-22 21:39:42 +02:00
NathanSweet
ef2a440655
Always mix, even when mix duration is 0, to give the old animation a chance to reset its changes.
2016-08-22 19:39:48 +02:00
NathanSweet
42e3b95e33
Better timelines.
2016-08-22 16:51:45 +02:00
NathanSweet
280024a685
Added mixingOut parameter to Timeline#apply so timelines know which direction mixing is happening.
...
See ScaleTimeline which uses this to know which scale sign to use.
2016-08-22 14:43:33 +02:00
badlogic
8a1e1b5f50
[ts] Closes #681 , documentation for spine-ts Widget
2016-08-22 13:46:59 +02:00
badlogic
55795ac3e0
[ts] Closes #677 , closes #678 . IKConstraintData.mix wasn't parsed properly in SkeletonJson. Widget has to apply skin before calculating setup pose bounds
2016-08-22 13:14:58 +02:00
Carsten Moberg Hammer
0423af5d48
Added canvas dir to exclude ( #676 )
2016-08-22 10:19:12 +02:00
NathanSweet
b4924b0a49
Experimental WIP for mixing unkeyed bones to setup pose.
...
#621
2016-08-21 20:58:40 +02:00
NathanSweet
c59a58ae5b
Comment
2016-08-21 08:23:55 +02:00
NathanSweet
8f4ad90a17
AnimationState, allow delay to postpone the current track entry.
...
#621
2016-08-20 18:52:13 +02:00
NathanSweet
23f16c016c
AnimationState, don't mix from an animation that was never applied.
2016-08-20 17:59:55 +02:00
NathanSweet
a39c970a6a
AnimationState, javadoc, cleanup, tests.
...
#621
2016-08-20 15:47:13 +02:00
NathanSweet
0a8896a3e2
More AnimationState refactoring.
...
- Added `animationStart` so a portion of an animation can be looped.
- Changed timing fields to: trackTime, trackLast, trackEnd, animationStart, animationEnd, animationLast
- Removed default *Threshold fields. People can just set it on the track entry if they don't like the defaults.
- Removed `loopCount` from complete event. People can calculate it based on track time.
#621
closes #535
closes #593
2016-08-20 11:51:56 +02:00
NathanSweet
966c03e68f
AnimationState refactoring.
...
- Renamed `previous` to `mixingFrom` for clarity.
- Added `trackEntry` method to fully initialize TrackEntry.
- Moved `mixDuration` initialization to happen when TrackEntry is initialized. This allows mix times to be specified (or changed) through the TrackEntry, without using AnimationStateData.
- Made EventQueue static to ease porting.
- Javadocs.
#621
2016-08-19 19:14:17 +02:00
badlogic
28b97e4532
[ts] Final touches to samples, removed underscore from private fields
2016-08-19 14:10:30 +02:00
badlogic
baccb69e7d
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-08-19 12:18:32 +02:00
badlogic
1a24433403
[ts] Fixed examples to use full page size and scale animations automatically
2016-08-19 12:18:26 +02:00
NathanSweet
4912ea8975
Fixed start event not being triggered when addAnimation is used on an empty track.
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closes #634
2016-08-19 11:32:29 +02:00
NathanSweet
6aca4bd141
Updated AnimationState tests.
2016-08-19 11:21:56 +02:00
NathanSweet
b454d69b45
Fixed lastTime being > time for non-looping animations.
2016-08-19 11:21:44 +02:00
NathanSweet
5191cf4f5f
Wait until end of current loop when queuing an animation.
...
closes #626
2016-08-19 11:20:32 +02:00