NathanSweet
296d019bac
Formatting.
2016-08-19 08:47:43 +02:00
John
6616ec1808
[csharp] Fixed world scale.
...
6cc91d579c
2016-08-19 11:13:23 +08:00
NathanSweet
e4e312626b
Better scale sign computation.
2016-08-18 21:59:30 +02:00
NathanSweet
5edeeb6035
When mixing scale, the sign of the last applied scale is used to avoid mixing across zero.
...
#621
2016-08-18 16:51:50 +02:00
NathanSweet
127c0fbbf5
AnimationState, added draw order threshold.
2016-08-18 15:17:13 +02:00
NathanSweet
c278cf77fb
Added event toasts to Skeleton Viewer.
2016-08-18 15:16:59 +02:00
NathanSweet
cc4f19da98
AnimationState, added attachment threshold. Defaults changed to NOT apply attachment timelines or fire events for an animation being mixed out.
...
#621
2016-08-18 14:46:15 +02:00
badlogic
24404b4adf
[threejs] Deprecated, updated README.md
2016-08-18 14:12:15 +02:00
badlogic
6e4784232f
[spine-js] Deprecated, updated README.md
2016-08-18 14:10:41 +02:00
NathanSweet
b020bc0d44
Added event threshold setting to AnimationState.
...
#621
2016-08-18 14:05:24 +02:00
badlogic
4a657158ba
[ts][threejs] Cleaned up example, added license headers, updated README.md
2016-08-18 14:03:18 +02:00
badlogic
5b4af038b8
[ts][threejs] Fixed THREE.JS integration, including z-offset against z-fighting. Tinting, blending modes and premultiplied alpha still to do.
2016-08-18 12:33:29 +02:00
NathanSweet
6cc91d579c
Fixed world scale.
2016-08-18 11:01:57 +02:00
badlogic
144500d7e8
[ts] First attempt at interleaved rendering, no show
2016-08-17 16:15:26 +02:00
badlogic
b9afff01fd
[ts] THREE.JS backend, revised batching using interleaved buffers, WIP
2016-08-17 16:04:27 +02:00
badlogic
8536f210ce
[turbulenz] Removed, engine is no longer maintained
2016-08-17 10:54:55 +02:00
badlogic
88a3a52e94
[ts] Refactored tsconfigs
2016-08-17 10:49:35 +02:00
badlogic
22cc0993f7
[ts] Added AssetManager subclasses for WebGL and Canvas backend
2016-08-16 15:47:17 +02:00
badlogic
61c5c36774
[ts] Removed use prefix from SkeletonRenderer public fields
2016-08-16 15:38:09 +02:00
badlogic
5ad388fe0c
[ts] Fixed Canvas backend, updated README.md for Canvas backend
2016-08-16 15:34:19 +02:00
badlogic
066412b67a
[ts] Add ref for texture mapper
2016-08-16 12:52:52 +02:00
badlogic
23f2a50821
[ts] Added Canvas backend, also does meshes
2016-08-16 12:37:53 +02:00
badlogic
847bd2a76c
[ts] More refactoring for greater code reuse
2016-08-16 10:41:28 +02:00
badlogic
e72c9030eb
[ts] Refactored AssetManager and TextureAtlas to be in core/ package for sharing between backends
2016-08-16 10:27:50 +02:00
badlogic
3b90df58a5
[ts] Added canvas backend stub
2016-08-16 10:00:23 +02:00
badlogic
6d041c8229
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-08-16 09:57:47 +02:00
badlogic
ff99201db5
[ts] Added bash script to build all bundles
2016-08-16 09:57:41 +02:00
NathanSweet
c5d3d84f71
Better disable inherit rotation.
...
But not good, flips with negative scale.
2016-08-15 16:19:33 +02:00
John
f71afac880
[unity] SkeletonUtilityBoneInspector cleanup+fixes
2016-08-15 20:18:09 +08:00
NathanSweet
3160077207
Fixed Skeleton copy constructor.
...
It wasn't copying each bone's children.
2016-08-14 08:09:58 +02:00
NathanSweet
5a7cbf0a41
Removed world sign.
...
Doesn't make sense to compute a value that the runtime no longer uses and is unlikely for application code to need. If application code does need it, it's trivial to walk up the bone hierarchy and calculate it.
2016-08-13 20:08:07 +02:00
NathanSweet
5a45d3df30
Fixed IK constraint child bone using uninitialized world transform to calculate applied transform.
2016-08-13 19:57:23 +02:00
NathanSweet
217aa60c4f
Finished "applied transform" for arbitrary constraint order.
2016-08-13 08:38:41 +02:00
badlogic
b8509d7b8d
[ts] Fixed core tsconfig, excluding widget.js
2016-08-12 10:48:28 +02:00
Nathan Sweet
698c4a1661
[ts] Added spine-ts runtime for TypeScript and JavaScript
2016-08-12 09:28:50 +02:00
NathanSweet
b7c9a1cc20
Always apply blend mode, let batch ignore unnecessary changes.
...
closes #477
2016-08-12 07:43:13 +02:00
NathanSweet
438f0028b2
Experimental disable inherit rotation.
2016-08-12 07:40:59 +02:00
NathanSweet
94dcbf4125
[c] Reverted vertexCount sanity. badlogic was right, it's more complex than it seems! See #669
2016-08-10 19:48:52 +02:00
NathanSweet
942cf272fa
[c] Sanity for vertexCount.
2016-08-10 18:13:38 +02:00
badlogic
11941cfe0b
[c] Proper fix for #666 , VertexAttachment#verticesCount means #vertices for box and path attachment, but means something else for mesh attachments.
2016-08-10 11:15:48 +02:00
badlogic
5784a46512
[c] Vertex count is more complicated than thought, reverted last commit
2016-08-10 11:09:29 +02:00
badlogic
8fbe0ccd07
[c] Closes #666 (number of the beast), vertex count for non-weighted meshes was incorrect
2016-08-10 11:07:47 +02:00
NathanSweet
000a06ee09
Fixed bounding box vertices length.
2016-08-09 21:41:02 +02:00
NathanSweet
72802fd62f
Merge remote-tracking branch 'origin/master'
2016-08-09 21:29:12 +02:00
NathanSweet
fce9f56a18
Updated examples.
...
#664
2016-08-09 21:29:01 +02:00
NathanSweet
1459abcb06
Constraint order WIP.
2016-08-09 21:24:54 +02:00
pharan
384889cf7a
[unity] Fix Drag and Drop menu for SkeletonGraphic + hierarchy icons.
2016-08-09 19:51:50 +08:00
badlogic
ddb7e52a41
[starling] Closes #662 . Each region attachment receives a renderObject which is a Starling Image. A Starling Image is essentially like a libGDX region, holding a texture and uvs. When two slots share the same region attachment, we run into issues. E.g. if the slots differ in color, the shared Image color will be set to the last slot being drawn. Since Starling does batching, stuff breaks.
2016-08-09 11:06:11 +02:00
NathanSweet
d27e1cd845
Merge remote-tracking branch 'origin/master'
2016-08-09 01:37:47 +02:00
NathanSweet
b1cb7faa84
[libgdx] Added Skin method to iterate attachments.
2016-08-09 01:35:15 +02:00