badlogic
27bd17f067
[c] IK bend direction had a sign conversion issue in SkeletonBinary when using -funsigned-char. Closes #794 .
2016-12-05 18:24:20 +01:00
John
ac7979721a
[unity] SpineEditorUtilities fixes.
2016-12-03 05:58:35 +08:00
badlogic
dfd0410acb
[c] Ported latest AnimationState changes. See #792
2016-12-02 15:43:58 +01:00
badlogic
8e9d54b3ad
[lua] Ported latest AnimationState changes. See #792
2016-12-02 15:42:31 +01:00
badlogic
ee9b03bc9d
[as3] Ported latest AnimationState changes. See #792
2016-12-02 15:40:22 +01:00
badlogic
fb327d9000
[ts] Ported latest AnimationState changes. See #792
2016-12-02 15:38:30 +01:00
taigacon
9fedf6877a
Fix a bug caused a crash on VS2013 or later when in Debug mode if there is any Unicode chars such as Chinese in Atlas file. ( #788 )
2016-12-02 15:06:50 +01:00
NathanSweet
c136596bff
Fixed bone debug rendering.
2016-12-02 13:58:15 +01:00
pharan
b6e7797282
[unity] SkeletonUtility minor cleanup.
2016-12-02 19:32:53 +08:00
pharan
0a8a083cad
[unity] Update YieldInstructions.
2016-12-02 19:32:30 +08:00
John
04b3819a8a
[unity] Fix backwards inherit rotation branch.
2016-12-02 19:20:03 +08:00
John
3884422543
[csharp] AnimationState TrackEntry pooling.
2016-12-02 18:48:39 +08:00
NathanSweet
932467e3ac
[libgdx] Fixed AnimationStateTests.
2016-12-02 04:28:15 +01:00
NathanSweet
d72cbc96be
Merge remote-tracking branch 'origin/master'
2016-12-01 20:20:04 +01:00
NathanSweet
b32957bfe0
[libgdx] Default trackEnd to max value, even for non-looping animations.
...
There will always be a use case where you need to change `trackEnd` from the default value, but it's simpler if the default value is the same for both looping and non-looping animations.
2016-12-01 20:19:57 +01:00
John
896abf8fd7
[csharp] AnimationState fixes.
...
Includes fix: a6ac746b4f
2016-12-02 02:10:42 +08:00
NathanSweet
024b695393
Merge remote-tracking branch 'origin/master'
2016-12-01 17:29:13 +01:00
NathanSweet
a6ac746b4f
[libgdx] Avoid setting a NaN mixAlpha.
...
http://esotericsoftware.com/forum/UNITY-5-4-1f1-BUG-ArithmeticException-NAN-7135?p=34824#p34824
2016-12-01 17:29:04 +01:00
badlogic
fc1676c592
[ue4] First few steps with blueprints.
2016-12-01 16:51:13 +01:00
NathanSweet
c79dee0dc8
Fixed two color shader.
2016-12-01 14:36:55 +01:00
NathanSweet
e11cd56bac
Fixed point attachment world rotation.
2016-12-01 14:36:47 +01:00
badlogic
f31c298528
[ue4] Initial set of blueprint functions
2016-12-01 14:33:48 +01:00
badlogic
a46839336a
[ue4] Fixed spaces -> tabs
2016-12-01 14:10:27 +01:00
badlogic
a125241bcc
[ue4] More cleanup
2016-12-01 14:08:27 +01:00
badlogic
dbc9c9fb5d
[ue4] Clean up, tabs need fixing
2016-12-01 13:52:03 +01:00
badlogic
6d84a04de9
Merge branch 'master' into spine-ue4
2016-12-01 11:51:39 +01:00
badlogic
52d60bae82
[ts] Added ability to specify multi-page atlas images in widget. See README for details. Closes #786 .
2016-12-01 11:47:55 +01:00
badlogic
f4a65fdcd4
[as3] Missing new in Atlas.as. Closes #787
2016-12-01 11:18:23 +01:00
badlogic
315dfe37ee
[ue4] Multi-page atlases and instanced materials working as intended! Only blend modes and functions for blueprints left!
2016-11-30 18:29:25 +01:00
NathanSweet
e8296ebc52
Merge branch 'master' into 3.6-beta
2016-11-30 17:44:25 +01:00
badlogic
7f96e2350b
[ue4] Updated .gitignore
2016-11-30 16:39:34 +01:00
badlogic
aff9558f8d
[ue4] Tried to fix memory corruption, still not working. Added default material support, needs instancing. Added mesh attachment support
2016-11-30 16:38:16 +01:00
pharan
fc33bf9e98
[unity] Updated examples to match recent fixes.
2016-11-30 18:51:37 +08:00
pharan
612ed2e3ae
[unity] Fix ignored slot separators. Some optimizations.
2016-11-30 14:07:28 +08:00
NathanSweet
acb84e44d7
Merge remote-tracking branch 'origin/master'
2016-11-30 01:14:05 +01:00
NathanSweet
efd0b31723
Added PointAttachment.
2016-11-30 01:11:09 +01:00
NathanSweet
25eae31ae8
[libgdx] Less ugly test code.
2016-11-29 19:07:28 +01:00
badlogic
c43c71f067
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-11-29 18:45:45 +01:00
badlogic
873ed16a53
[c] Added callback recursion issue to test suite
2016-11-29 18:45:36 +01:00
NathanSweet
b75a3ddecb
Left some code commented out for easier AnimationState testing.
2016-11-29 18:15:42 +01:00
badlogic
96af30c8b9
[ue4] More gitignore fixes, changes to sample map
2016-11-29 14:46:42 +01:00
badlogic
7721863294
[ue4] More fixes to gitignore
2016-11-29 14:40:31 +01:00
badlogic
104fcdd583
[ue4] Fixed up .gitignore for ue4
2016-11-29 14:38:35 +01:00
badlogic
27926682d6
[ue4] Start anew
2016-11-29 14:36:39 +01:00
badlogic
6fe1e8fa68
[c] Fixed rotation timeline handling in AnimationState. Fixed main.cpp missing a break
3.5.35
2016-11-29 13:27:15 +01:00
NathanSweet
8e0972d732
Scale path spacing.
...
http://esotericsoftware.com/forum/Scaling-bone-messes-up-animation-order-7487?p=34659#p34659
2016-11-29 13:23:50 +01:00
badlogic
1e7a31747d
[as3] Updated README.md to mention latest Flash runtime
2016-11-29 13:21:14 +01:00
badlogic
7c59ef2f09
[lua] Fix for rotation timelines in AnimationState
2016-11-29 13:18:55 +01:00
badlogic
6377618e3f
[as3] Fix for rotation timelines in AnimationState
2016-11-29 13:16:11 +01:00
badlogic
3c254deb31
[ts] Fix for rotation timelines in AnimationState
2016-11-29 13:06:08 +01:00