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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-09 08:38:43 +08:00
Code Issues Packages Projects Releases Wiki Activity
321 Commits 17 Branches 33 Tags
Commit Graph

14 Commits

Author SHA1 Message Date
NathanSweet
b6bab0b9c2 Fixed spineboy script. 2013-05-30 03:01:50 +02:00
NathanSweet
78625d6dcd Fixed project. 2013-05-29 17:35:13 +02:00
NathanSweet
5070b21341 Initialize skeleton on start. 2013-05-29 03:24:44 +02:00
NathanSweet
e6d7cf8b26 Add x and y to skeleton for positioning instead of using root bone. 2013-05-28 18:17:55 +02:00
NathanSweet
3172f66480 Nasty stuff, Unity. 2013-05-26 22:13:41 +02:00
NathanSweet
b70c0c8c49 Update example to not crash Unity 3.5.7. 2013-05-26 13:17:53 +02:00
NathanSweet
9d4aff8da7 Stripped folder paths from atlas region names. Formatting. 2013-05-25 17:41:52 +02:00
Dgizusse
73f2407f9d - Fixed source textures being included in the build along the atlas. ***NOT BACKWARD COMPATIBLE*** 2013-05-15 12:12:07 -04:00
Dgizusse
cd21837efb - Added Tangents generation if needed. 2013-05-13 21:20:49 -04:00
Dgizusse
0a24fc576f - Recalculate normals only if required by the SpriteCollection. 2013-05-13 19:04:31 -04:00
Dgizusse
a1570c960a - Clear the mesh before setting it up again to prevent an assert when showing/hiding a slot image. 2013-05-13 17:36:12 -04:00
Dgizusse
aee230b156 - Properly update mesh data when switching platform in editor. 2013-05-13 11:25:08 -04:00
Dgizusse
99c81b6b01 - Added support for SpriteCollection using multi-platform. 2013-05-13 11:18:57 -04:00
Andrey Viktorov
824b79295e Initial spine-tk2d commit 2013-05-10 19:46:09 +07:00
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