1022 Commits

Author SHA1 Message Date
badlogic
bbce5b915d Updated README.mds. 2019-06-26 13:53:12 +02:00
Harald Csaszar
bad82f81be [unity] Adapted spine-unity to commit 73fc786 "Made Skeleton.scaleX/scaleY private". 2019-06-24 15:21:28 +02:00
Harald Csaszar
505719c1f1 [unity] Added soft IK support. See #1383. 2019-06-20 10:19:17 +02:00
badlogic
6850a019ec Updated examples again, final binary format change. 2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6 Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files. 2019-06-19 16:56:47 +02:00
Harald Csaszar
0df273d327 [unity] Fixed unnecessary correct-material-stencil-comp and save assets calls which caused wait time after exiting play mode. Closes #1385. 2019-06-19 15:03:05 +02:00
Harald Csaszar
b792cc4b73 [unity] Fixed runtime import hanging on "Importing small assets" in Unity 2019.3 and creating multiple Assets/Editor1, Assets/Editor2, etc dirs. Closes #1384. 2019-06-18 15:58:26 +02:00
Harald Csaszar
04077eeda5 [unity] Fixed a crash related to importing and stencil mode auto-updater. 2019-06-16 22:26:18 +02:00
Harald Csaszar
f7861e49d1 [unity] Fixed some asset metadata of 3.8 example skeletons. 2019-06-16 20:21:38 +02:00
Harald Csaszar
2af73eed0c [unity] Fixed animation reference asset of 3.8 example skeleton. 2019-06-16 19:42:53 +02:00
Harald Csaszar
c9c4f445c6 [unity] Updated example skeleton assets to 3.8 format. Adapted scripts to assets where necessary. 2019-06-16 19:24:25 +02:00
Harald Csaszar
1d0cce3707 [csharp] Port of more skin API changes, commits: 659c390, 7ee57dc, b3c2170, b71970a, 42c1c4a, 70cdf2d. See #841 2019-06-04 18:24:40 +02:00
Harald Csaszar
bab8257fc6 [unity] Fixed version numbers at importer. 2019-06-03 16:18:51 +02:00
Harald Csaszar
5a2ba8dd33 [unity] Fixed endless loop in Unity Editor when updating assets due to stencil parameter auto-update. Closes #1371. 2019-06-03 14:55:55 +02:00
Harald Csaszar
4a684f63bf [csharp] Ported more skin API changes of commits eae88a0 and b87ff73 (Added Mesh#newLinkedMesh(), replaced VertexAttachment#applyDeform with VertexAttachment#deformAttachment), see #841. 2019-05-31 21:25:46 +02:00
Harald Csaszar
5bf408f9bb [unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364. 2019-05-28 20:18:18 +02:00
Harald Csaszar
b23ef5ef1a [unity] Fixed game and scene view updates on skin change for SkeletonRenderer. Closes #1361 2019-05-24 11:47:32 +02:00
Harald Csaszar
c63bc7b88f [csharp] See #1346: Port bone/constraint association with skins. Also contains second (and final) partial port of commit ff5b854. Adapted spine-unity for skin changes. Fixed a bug in Skin setter property. 2019-05-22 18:37:57 +02:00
Harald Csaszar
1eea0c24c9 [unity] Corrected Timeline features documentation file, contained outdated removed features. 2019-05-20 15:44:49 +02:00
Harald Csaszar
0791df8c4c [csharp] Ported skin API changes part2, see #841. Port of changes of commit ff5b854860f639af1c111596bc407cbe12124d1e. 2019-05-20 11:43:00 +02:00
Harald Csaszar
a009c35b82 [csharp] Ported skin API changes, see #841. 2019-05-17 13:54:56 +02:00
badlogic
23982e8206 Merge branch '3.7' into 3.8-beta 2019-05-15 17:05:28 +02:00
Harald Csaszar
26e3f928f7 [unity][csharp] Fixed one more potential locale-based parsing exception. See #1354. 2019-05-13 16:50:49 +02:00
Harald Csaszar
e8eb894304 [unity][csharp] Fixed one more potential locale-based parsing exception. See #1354. 2019-05-13 16:49:07 +02:00
Harald Csaszar
dae8f78409 [unity] Supressed 3rd warning in 3.7 branch in Unity 2019.1, fix only in 3.8 due to API changes. See #1336. 2019-05-13 13:06:39 +02:00
Harald Csaszar
215c12cb22 [unity] Fixed Shadow alpha cutoff shader parameters ignoring SlotColor.alpha at all Spine shaders. Now the texture color is multiplied with slot color before the alpha test. Closes #1350. 2019-05-10 15:06:58 +02:00
Harald Csaszar
3b17c20c9b [unity] Fixed conflicts after merge of 3.7 into 3.8-beta branch. 2019-05-03 14:07:12 +02:00
badlogic
4f3d2d8057 Merge branch '3.7' into 3.8-beta 2019-05-03 10:53:34 +02:00
badlogic
cd22ab91cb Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7 2019-05-03 10:51:39 +02:00
badlogic
849e9acc7e Updated READMEs. 2019-05-03 10:51:33 +02:00
Harald Csaszar
db6c39007b [unity] Fixed Timeline scripts not automatically being recompiled when Timeline Package Support - Enable was selected. Closes #1326. 2019-05-02 18:54:15 +02:00
Harald Csaszar
25386671b1 [unity] Fixed Timeline scripts not automatically being recompiled when Timeline Package Support - Enable was selected. Closes #1326. 2019-05-02 18:53:06 +02:00
Harald Csaszar
da97eeb62f [unity] Menu section added for old git 3.7 branch menu, for easier consistent git merges later. Timeline support in Unity 2019, see #1326. 2019-05-02 12:45:54 +02:00
Harald Csaszar
b198c9b48d [unity] More robustness changes for asmdef files and Timeline support in Unity 2019, see #1326. 2019-05-02 12:43:58 +02:00
Harald Csaszar
66f5ca29ac [unity] Renamed .asmdef files to .txt files to prevent overwriting important automatic modifications when unpacking newer unitypackages over it. For Timeline support in Unity 2019, see #1326. 2019-05-02 12:43:31 +02:00
Harald Csaszar
cb615007d6 [unity] Added support for Timeline in Unity 2019, using existing components. Please visit Edit-Preferences-Spine to enable Timeline support. Closes #1326. 2019-05-02 12:43:03 +02:00
Harald Csaszar
3c6f8f96e4 [unity] Menu section added for old git 3.7 branch menu, for easier consistent git merges later. Timeline support in Unity 2019, see #1326. 2019-05-02 12:20:34 +02:00
badlogic
7c01654321 [unity] Added missing license headers. 2019-05-02 11:46:52 +02:00
badlogic
09130b15df Merge branch '3.7' into 3.8-beta 2019-05-02 11:43:36 +02:00
badlogic
67f469b06d Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7 2019-05-02 11:38:47 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
Harald Csaszar
5e7e03d8f4 [unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344. 2019-05-02 11:23:24 +02:00
Harald Csaszar
74560c66a3 [unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344. 2019-05-02 11:19:25 +02:00
Harald Csaszar
d9962bfb09 [unity] More robustness changes for asmdef files and Timeline support in Unity 2019, see #1326. 2019-04-30 19:58:00 +02:00
Harald Csaszar
c6fa814c6d [unity] Renamed .asmdef files to .txt files to prevent overwriting important automatic modifications when unpacking newer unitypackages over it. For Timeline support in Unity 2019, see #1326. 2019-04-30 18:36:47 +02:00
Harald Csaszar
0d2ab87816 [unity] Added support for Timeline in Unity 2019, using existing components. Please visit Edit-Preferences-Spine to enable Timeline support. Closes #1326. 2019-04-30 18:10:48 +02:00
Harald Csaszar
d4829f014f [unity] Fixed casting exception when use custom atlas asset. Closes #1342. 2019-04-29 17:54:51 +02:00
Harald Csaszar
cd703b38cf [unity] Fixed casting exception when use custom atlas asset. Closes #1342. 2019-04-29 17:54:25 +02:00
Harald Csaszar
02fc928318 [unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf. 2019-04-27 11:57:31 +02:00
Harald Csaszar
c8594a66c4 [unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf. 2019-04-27 11:54:19 +02:00