badlogic
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bdfd390dae
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[lua] Ported changes to AnimationState and Animation, see #1303. Also ported fix for #1352.
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2019-05-15 14:59:02 +02:00 |
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badlogic
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6d8baa17fd
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[as3] Fix for #1352, the last subsequent attachment timeline always mixes out to the setup pose.
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2019-05-15 13:55:21 +02:00 |
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badlogic
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6341fbbd9d
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[ts][csharp] Fix for #1352, the last subsequent attachment timeline always mixes out to the setup pose.
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2019-05-15 13:52:31 +02:00 |
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badlogic
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603c9e2366
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Fix for #1352. The last subsequent attachment timeline always mixes out to the setup pose.
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2019-05-14 17:43:41 +02:00 |
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Harald Csaszar
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26e3f928f7
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[unity][csharp] Fixed one more potential locale-based parsing exception. See #1354.
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2019-05-13 16:50:49 +02:00 |
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Harald Csaszar
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ae6e63de50
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[csharp] Fixed locale-based exception when parsing a Spine atlas. Closes #1354.
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2019-05-13 16:47:42 +02:00 |
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Harald Csaszar
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95f08cd634
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[unity] Added changelog entry for previous commit (Fixed Shadow alpha cutoff shader parameters ignoring SlotColor.alpha). See #1350.
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2019-05-10 15:21:29 +02:00 |
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Harald Csaszar
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215c12cb22
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[unity] Fixed Shadow alpha cutoff shader parameters ignoring SlotColor.alpha at all Spine shaders. Now the texture color is multiplied with slot color before the alpha test. Closes #1350.
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2019-05-10 15:06:58 +02:00 |
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Harald Csaszar
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3b17c20c9b
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[unity] Fixed conflicts after merge of 3.7 into 3.8-beta branch.
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2019-05-03 14:07:12 +02:00 |
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badlogic
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4f3d2d8057
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Merge branch '3.7' into 3.8-beta
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2019-05-03 10:53:34 +02:00 |
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badlogic
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cd22ab91cb
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Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7
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2019-05-03 10:51:39 +02:00 |
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badlogic
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849e9acc7e
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Updated READMEs.
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2019-05-03 10:51:33 +02:00 |
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Harald Csaszar
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db6c39007b
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[unity] Fixed Timeline scripts not automatically being recompiled when Timeline Package Support - Enable was selected. Closes #1326.
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2019-05-02 18:54:15 +02:00 |
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Harald Csaszar
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25386671b1
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[unity] Fixed Timeline scripts not automatically being recompiled when Timeline Package Support - Enable was selected. Closes #1326.
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2019-05-02 18:53:06 +02:00 |
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Harald Csaszar
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cc7325692d
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[unity] Changelog cleanup: Moved two changelog sections to correct 3.8 part, were accidentally added to the end of the 3.7 list.
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2019-05-02 13:56:21 +02:00 |
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Harald Csaszar
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a51776390c
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[unity] Updated Changelog with sections for Timeline support in Unity 2019 and changes to .asmdef files, see #1326.
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2019-05-02 13:50:07 +02:00 |
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Harald Csaszar
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fd66bce31e
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[unity] Updated Changelog with sections for Timeline support in Unity 2019 and changes to .asmdef files, see #1326.
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2019-05-02 13:40:57 +02:00 |
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Harald Csaszar
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5b0c765ca6
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[unity] Moved unity changelog entry to new "Breaking Changes" section.
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2019-05-02 13:00:47 +02:00 |
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Harald Csaszar
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da97eeb62f
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[unity] Menu section added for old git 3.7 branch menu, for easier consistent git merges later. Timeline support in Unity 2019, see #1326.
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2019-05-02 12:45:54 +02:00 |
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Harald Csaszar
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b198c9b48d
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[unity] More robustness changes for asmdef files and Timeline support in Unity 2019, see #1326.
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2019-05-02 12:43:58 +02:00 |
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Harald Csaszar
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66f5ca29ac
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[unity] Renamed .asmdef files to .txt files to prevent overwriting important automatic modifications when unpacking newer unitypackages over it. For Timeline support in Unity 2019, see #1326.
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2019-05-02 12:43:31 +02:00 |
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Harald Csaszar
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cb615007d6
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[unity] Added support for Timeline in Unity 2019, using existing components. Please visit Edit-Preferences-Spine to enable Timeline support. Closes #1326.
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2019-05-02 12:43:03 +02:00 |
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Harald Csaszar
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3c6f8f96e4
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[unity] Menu section added for old git 3.7 branch menu, for easier consistent git merges later. Timeline support in Unity 2019, see #1326.
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2019-05-02 12:20:34 +02:00 |
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badlogic
|
7c01654321
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[unity] Added missing license headers.
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2019-05-02 11:46:52 +02:00 |
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badlogic
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09130b15df
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Merge branch '3.7' into 3.8-beta
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2019-05-02 11:43:36 +02:00 |
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badlogic
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67f469b06d
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Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7
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2019-05-02 11:38:47 +02:00 |
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badlogic
|
7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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Harald Csaszar
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5e7e03d8f4
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[unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344.
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2019-05-02 11:23:24 +02:00 |
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Harald Csaszar
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74560c66a3
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[unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344.
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2019-05-02 11:19:25 +02:00 |
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badlogic
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86a529d01c
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Updated LICENSE.
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2019-05-02 10:55:37 +02:00 |
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badlogic
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9cdd36133e
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Merge branch '3.7' into 3.8-beta
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2019-05-02 10:40:15 +02:00 |
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Harald Csaszar
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d9962bfb09
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[unity] More robustness changes for asmdef files and Timeline support in Unity 2019, see #1326.
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2019-04-30 19:58:00 +02:00 |
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Harald Csaszar
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c6fa814c6d
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[unity] Renamed .asmdef files to .txt files to prevent overwriting important automatic modifications when unpacking newer unitypackages over it. For Timeline support in Unity 2019, see #1326.
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2019-04-30 18:36:47 +02:00 |
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Harald Csaszar
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0d2ab87816
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[unity] Added support for Timeline in Unity 2019, using existing components. Please visit Edit-Preferences-Spine to enable Timeline support. Closes #1326.
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2019-04-30 18:10:48 +02:00 |
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Harald Csaszar
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d4829f014f
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[unity] Fixed casting exception when use custom atlas asset. Closes #1342.
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2019-04-29 17:54:51 +02:00 |
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Harald Csaszar
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cd703b38cf
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[unity] Fixed casting exception when use custom atlas asset. Closes #1342.
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2019-04-29 17:54:25 +02:00 |
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NathanSweet
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0cbf91d7fd
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Removed Skin#getAttachments.
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2019-04-29 17:33:16 +02:00 |
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badlogic
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5ebb3db8b6
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[ts] Fixed all demos with handles. Handles can no longer be dragged outside the canvas.
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2019-04-29 15:41:43 +02:00 |
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badlogic
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5994c347ea
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Fixed additive blending demo, calculations take scrolling into account.
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2019-04-29 15:07:13 +02:00 |
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badlogic
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923c6c19f2
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Added additive blending demo.
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2019-04-29 14:28:46 +02:00 |
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Harald Csaszar
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8356401360
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[unity] Updated 3.8 changelog section for latest commits.
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2019-04-27 15:26:33 +02:00 |
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Harald Csaszar
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533203bf32
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gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings.
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2019-04-27 14:16:50 +02:00 |
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Harald Csaszar
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a7dc2b1d8f
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gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings.
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2019-04-27 14:16:07 +02:00 |
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Harald Csaszar
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02fc928318
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[unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf.
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2019-04-27 11:57:31 +02:00 |
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Harald Csaszar
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c8594a66c4
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[unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf.
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2019-04-27 11:54:19 +02:00 |
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Harald Csaszar
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f53ce3734c
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[unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings.
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2019-04-27 10:28:35 +02:00 |
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Harald Csaszar
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751476265b
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[unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings.
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2019-04-27 10:20:17 +02:00 |
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Harald Csaszar
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a180194c0a
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[unity] Saving Spine - Preferences in EditorPrefs too for consistency, used when first creating SpineSettings.asset in a new project. See 1336.
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2019-04-27 09:58:08 +02:00 |
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Harald Csaszar
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bb52cce293
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[unity] Automatically copying previous Spine - Preferences settings over to SpineSettings.asset at first creation. See 1336.
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2019-04-26 19:21:49 +02:00 |
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Harald Csaszar
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bd69b9bc38
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[unity] Now using SettingsProvider for Preferences - Spine menu. This stores Spine settings in Assets/Editor/SpineSettings.asset which can be shared with team members. Fixes a warning. Closes #1336.
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2019-04-26 18:42:04 +02:00 |
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