40 Commits

Author SHA1 Message Date
badlogic
44be67970d [c] Guarded macros against expressions of death 2016-07-06 12:24:48 +02:00
badlogic
ef3041a84b [c] Fixed SIN_DEG/COS_DEG 2016-07-06 12:17:03 +02:00
Mario Zechner
eb540387e6 [c][sfml][cocos2d-x][cocos2d-objc] Updated to 3.3.07 (#629) 2016-07-05 19:53:24 +02:00
John
b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
- Updated spine-c to 3.2.01, adding shearing and transform constraints plus various bug fixes
- Introduced CMake based system to generated IDE projects for spine-sfml, and download dependencies for all other runtimes
- Updated all spine-c based runtime READMEs with new usage and example instructions
- Moved spine-cocos2d-iphone v2 and spine-cocos2dx v2 to separate branches. These will no longer be updated
- Renamed spine-cocos2d-iphone to spine-cocos2d-iphone

Removed cocos2d-ios v2 Spine runtime. See branch cocos2d-ios-v2 for legacy apps

Moved cocos2d-ios v3 Spine runtime to top-level sphine-cocos2d-iphone directory

Added Visual Studio support to CMake build

Added Linux support for spine-sfml. Do apt-get install sfml-dev as a prerequisit, makes everyone's life easier

Refactored Mac OS X framework detection and linking, added SFML_STATIC define for Win32 build

Removed spine-cocos2dx v2 runtime. See cocos2dx-v2 branch on Github

Moved spine-cocos2dx v3 runtime to root of spine-cocos2dx

spine-c, spine-cocos2d-iphone, spine-cocos2dx, spine-sfml updated to 3.2.00

* Added CMake build for spine-c and spine-sfml
* Removed spine-cocos2dx v2 and spine-cocos2d-iphone v2. See the cocos2dx-v2 and cocos2d-ios-v2 branches if you need these runtimes still
* Added transform constraint rotate, scale, and shear offsets and mixes
* Added spTransformConstraintTimeline
* Added bone shearing
* Added spShearTimeline
* Changed spSkeleton_updateCache
* Changed JSON format, see http://esotericsoftware.com/spine-json-format

Ported 1be89d1c5766fedb91f080a23bffaef6609b86c3 to spine-c

Cleaned up spine-c, removed IDE specific files and unnecessary data/ folder. Use CMake to import into your most beloved IDE

Added spine-cocos2d-iphone to CMake, only downloads cocos2d-objc dependency. Use Xcode project in spine-cocos2d-iphone/ to run examples

Added -std=c98 -pedantic -Wall to spine-c CMake file, fixed up all warnings, fixed up .gitignore

Fixed warnings, replaced calls to stdlib cos/sin/atan2 with macros

New cocos2dx example project, for Windows, Linux and Mac OS X. Doesn't work on Windows/Linux yet

Fixed spine-cocos2dx Visual Studio projects

Reworked cocos2dx dependency resolution

Fixed up src/header paths in CMake files. Dependencies are only downloaded if you build a specific runtime example

Updated spine-sfml README with instructions for Windows

Updated spine-sfml README with instructions for Linux and Mac OS X

Fixed README formatting

More formatting, sorry, can't preview markdown...

More README changes

Renamed spine-cocos2d-iphone to spine-cocos2d-objc, fixed up Xcode project and README

Updated spine-cocos2d-objc README

Added context when exceptions are thrown during attachment and animation parsing.

Added JsonRollback, a tool for converting newer JSON so it can be loaded by an older Spine version.

[Unity] Update BoneFollower

Added coverting linkedmesh to weightedlinkedmesh.

[LUA] AnimationState trackCount bugfixes (#466)

* resolved conflict

* made trackCount keep count, not maximum track index.

Prettier with varargs.

Updated .gitignore to exclude cocos2dx dependencies

Fixed up READMEs of spine-c based runtimes with proper version info. Fixed cocos2d-x CMake build to delete outdated Spine runtime shipped by cocos2d-x
2016-06-22 15:23:31 +02:00
NathanSweet
477240b109 Removed unused parameter warnings.
closes #488
2016-04-04 22:16:24 +02:00
NathanSweet
9a404e5c49 AttachmentLoader now has create, configure, dispose.
Now the attachment loader should not be disposed until loaded attachments are disposed.
2016-04-02 15:23:15 +02:00
NathanSweet
4d3b007c99 C89 updates. 2016-02-16 20:39:24 +01:00
NathanSweet
d7d08d263a Updated spine-c and spine-sfml to Spine v3. 2016-02-16 00:14:07 +01:00
NathanSweet
dee4d7f801 Better MALLOC macro. 2015-04-17 09:26:17 +02:00
Jon Renner
8ae2ae1cdf add C++ constructors to all structs
for Visual Studio compiler compatibility
2015-02-20 19:25:24 -06:00
NathanSweet
fb214ee276 Updated spine-c struct definitions to allow for forward declarations. 2014-11-18 03:40:20 +01:00
NathanSweet
593956b51d Added IK, refactoring.
Skeleton moved from Slot to Bone.
Attachments no longer take x,y to compute vertices.
Bezier curves are calculated up front.
2014-08-31 15:24:36 +02:00
NathanSweet
066fa3dcae Fixed TrackEntry leak. 2014-05-17 23:21:22 +02:00
NathanSweet
36809166a2 Make AnimationState TrackEntry create/dispose functions optional.
closes #218
2014-05-12 17:12:24 +02:00
NathanSweet
7199d22417 Better AnimationState listeners, including on a TrackEntry. 2014-05-11 21:00:50 +02:00
NathanSweet
77d7bf83fb Fixed small memory leak. 2014-05-08 19:26:34 +02:00
jpoag
ff07eb02d8 * Allow memory tracking inside spine 2014-05-08 10:49:46 -04:00
NathanSweet
e782b6effa Cleaning up. 2014-04-29 00:31:24 +02:00
NathanSweet
b44bca68d9 Fixing things up. 2014-04-27 22:18:31 +02:00
NathanSweet
a040063eb7 Fixed memory leaks. 2013-12-05 15:14:28 +01:00
NathanSweet
ff2b76f2ef Added timeline type. 2013-10-10 09:26:30 +02:00
NathanSweet
2bff08de4b Prefixed all spine-c structs and functions with "sp".
Holy refuctoring! Sorry for the change, but some libraries were having naming conflicts. You can define SPINE_SHORT_NAMES before including spine-c headers if you want to use structs and functions without the "sp" prefix, as it was before.
2013-10-09 03:43:16 +02:00
NathanSweet
9a347d5eb8 Updated license.
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1 Minor update to the license to include education. 2013-10-01 14:55:15 +02:00
NathanSweet
782bde21a0 Event timeline for spine-c, AnimationState refactoring.
closes #113
2013-09-26 09:37:11 +02:00
NathanSweet
63f8e4ddaf Keyable draw order for spine-c. 2013-09-24 11:29:58 +02:00
NathanSweet
906ed5f0aa spine-c: inherit scale and rotation implemented. Allow to parse latest JSON. 2013-09-23 20:35:43 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
cdadffc156 Removed spine namespace from spine-c.
Didn't make any sense for a C API and complicated integration with ObjC.
2013-05-08 20:09:10 +02:00
NathanSweet
e64b3c201a Fixed up remaining issues to make spine-c C89. 2013-04-25 23:19:02 +02:00
NathanSweet
2bc3f511a1 Refactoring to make extension easier.
Much less weird OOP needed. Rendering is separate from data objects. cocos2d-iphone and cocos2d-x support for multi page atlases.
2013-04-17 22:08:53 +02:00
NathanSweet
d66f211456 Configurable memory allocation functions. 2013-04-12 09:01:43 +02:00
NathanSweet
ed6a062942 Multi line comments in case we every want to support C89. 2013-04-12 08:07:16 +02:00
NathanSweet
7453edd1e5 Allow access to the skin in attachment loader. 2013-04-11 06:11:08 +02:00
NathanSweet
e56050e3a7 Better class extension. 2013-04-11 06:06:23 +02:00
NathanSweet
a398fe6201 Atlas now prefixes images referenced in the atlas file with the directory containing the atlas file. 2013-04-03 03:37:52 +02:00
NathanSweet
ca163b5e52 Moar refuctoring. All the refuctorings are belong to Spine. 2013-04-02 02:47:11 +02:00
NathanSweet
6af401e888 Refactored loading files. 2013-04-01 19:23:26 +02:00
NathanSweet
c170c3114b Docs, cleanup. 2013-04-01 14:37:19 +02:00
NathanSweet
fe37451f93 Cleanup, docs. 2013-03-31 20:40:57 +02:00