Matt Roelle
0407bd8302
Fix bad string concat in error messages in spine lua runtime. ( #2021 )
2022-01-15 16:20:06 +01:00
Mario Zechner
f1a72be01b
[lua] Fix typo in AnimationState, closes #1978
2021-11-04 17:21:51 +01:00
Nathan Sweet
77774608bf
[as3][c][cpp][csharp][libgdx][lua][ts] Fixed updateAppliedTransform for the root bone.
2021-09-16 17:00:10 -06:00
Nathan Sweet
f4021177f9
[as3][c][cpp][csharp][libgdx][lua][ts] Don't treat scale sign as an instant transition when applying a timeline additively.
2021-09-15 00:28:43 -06:00
Nathan Sweet
dc9a6ebe7f
[as3][c][cpp][csharp][libgdx][lua][ts] Fixed loading transform constraint timelines from JSON data.
...
* Fixed SkeletonJson not allocating enough memory for curves (maximum of 6 curves/key, not 4). Fixes email: FMfcgzGkbDfvckWcFxWlsTWzFhMXsTDw
* Removed SkeletonData and Skeleton methods: findBoneIndex, findSlotIndex. Bones and slots have an index field that should be used instead.
* Removed SkeletonData and Skeleton methods: find*ConstraintIndex. Only SkeletonJson needed these, they don't need to be in the public API.
* Used a local for number of frames where it was used many times.
2021-09-12 18:15:19 -06:00
Nathan Sweet
efac69ee7a
Fixed scale of constrained bones with transform constraint relative + local.
2021-09-06 19:54:17 -06:00
Nathan Sweet
8d99332f7f
[all] Fixed AnimationState#addEmptyAnimation when the track is empty.
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http://esotericsoftware.com/forum/Spine-4-change-in-behavior-with-EmptyAnimation-16176
2021-07-28 20:32:53 -04:00
Nathan Sweet
87b9821e00
[as3][c][cpp][cs][libgdx][lua] Fixed crash with path constraint proportional spacing and tangent rotate modes.
2021-06-30 14:11:26 -04:00
Nathan Sweet
d4271ccae9
Fixed AnimationState#clearNext.
2021-06-20 15:53:19 -04:00
badlogic
d3f9885fbc
[lua] Fix reading stepped curve, see #1903
2021-06-15 13:42:39 +02:00
Mario Zechner
de697385fc
[runtimes] Fix up README.md files using correct editor version.
2021-06-14 15:31:17 +02:00
badlogic
22613ea84c
[lua] Port IK constraint changes
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See
33bce01fee
f9862b10b3
2021-06-09 15:32:21 +02:00
Nathan Sweet
0544e14102
[lua] 4.0 porting complete.
2021-06-08 20:25:14 -04:00
Nathan Sweet
0b26b5e74a
[lua] Many fixes, a few things still broken.
2021-06-06 23:17:26 -04:00
Nathan Sweet
6428b82e1e
[lua] 4.0 port fixes.
2021-06-05 21:55:01 -04:00
Nathan Sweet
137c3f69ed
[lua] 4.0 port, runs but LOVE is not rendering.
2021-06-05 21:16:25 -04:00
Nathan Sweet
3b650f8db1
[lua] Timelines 4.0 port.
2021-06-04 22:15:32 -04:00
Nathan Sweet
3c0a43687b
[lua] SkeletonJson 4.0 port, clean up.
2021-06-03 22:04:11 -04:00
Nathan Sweet
fe9baaf849
[lua] Move spine-lua source to spine-lua subfolder.
2021-06-02 14:37:57 -04:00
badlogic
19bc4d4413
Merge branch '3.8' into 4.0-beta
2020-12-10 16:09:26 +01:00
badlogic
9fef35bf7a
[lua] Remove logging.
2020-12-10 16:08:40 +01:00
badlogic
279fb3fca9
Merge branch '3.8' into 4.0-beta
2020-12-05 10:06:38 +01:00
badlogic
444810c598
[lua] Fixed #1820
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- Port of TransformMode.noRotationOrReflection was incorrect.
- AnimationState.applyAttachmentTimeline was passed incorrect arguments.
2020-12-05 10:06:08 +01:00
badlogic
31752e9d5b
Merge branch '3.8' into 4.0-beta
2020-11-30 15:56:20 +01:00
badlogic
51a0641c6e
[lua] Closes 1816, mix duration wasn't set correctly in AnimationState.
2020-11-30 15:56:07 +01:00
badlogic
ee3f088e6c
Merge branch '3.8' into 4.0-beta
2020-10-23 11:26:34 +02:00
Jiří Atanasovsky
40d738d8b8
Update AnimationState.lua ( #1691 )
2020-10-06 13:43:15 +02:00
badlogic
893c3a25e4
Merge branch '3.8' into 4.0-beta
2020-08-26 16:26:39 +02:00
badlogic
6b4c7aeda3
[lua] Closes 1697, call to setAttachment in wrong location.
2020-08-26 16:26:26 +02:00
badlogic
10ecbcf8f3
Merge branch '3.8' into 4.0-beta
2020-08-13 14:50:18 +02:00
badlogic
0f8ffd6ba6
[lua] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738 .
2020-08-13 14:41:50 +02:00
badlogic
691767ca1f
Merge branch '3.8' into 3.9-beta
2020-06-03 17:44:21 +02:00
badlogic
dcc6925e90
[lua] Fix 1-bone IK, see #1692 .
2020-06-03 17:33:13 +02:00
badlogic
3bdd39a409
Merge branch '3.8' into 3.9-beta
2020-06-03 13:17:58 +02:00
badlogic
b39d1a881f
[lua] Port of additional fix for #1668 .
2020-05-20 16:21:11 +02:00
badlogic
0bcd19ef55
Merge branch '3.8' into 3.9-beta
2020-05-06 19:47:25 +02:00
badlogic
6a317a1e3f
[runtimes] Port of fix for TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668 .
2020-05-06 19:47:08 +02:00
badlogic
ca68a72520
Merge branch '3.8' into 3.9-beta
2020-04-20 18:01:10 +02:00
badlogic
993e59f6bd
[lua] Port AnimationState deform mixing while attachment timelines mix out. See #1653 .
2020-04-20 18:01:01 +02:00
badlogic
5a03a640ca
Merge branch '3.8' into 3.9-beta
2020-04-13 10:55:24 +02:00
badlogic
b44154e2b7
[lua] Fix track enumeration. Closes #1635 .
2020-04-13 10:55:12 +02:00
badlogic
56e5e31790
Merge branch '3.8' into 3.9-beta
2020-04-13 10:34:55 +02:00
badlogic
1e5aaeaa8b
[lua] Fix transform constraint parsing. Closes #1647 .
2020-04-13 10:34:42 +02:00
badlogic
49a7de9a7f
Merge branch '3.8' into 3.9-beta
2020-02-03 14:21:53 +01:00
badlogic
2b879f9b7d
[lua] Fixed wrong frame array length calculation in TransformConstraintTimeline. Updated spine-love README.md with instructions for debugging the example project with IntelliJ IDEA and EmmyLua. Closes #1611 .
2020-02-03 14:21:36 +01:00
badlogic
0c13faaaa1
Merge branch '3.8' into 3.9-beta
2020-01-11 15:36:07 +01:00
badlogic
9b801a993e
[lua] Fixed animation layering. Cause of the bug was a few places using pairs instead of manually iterating through all indices from 0 to len. Closes #1574 .
2020-01-11 15:35:56 +01:00
badlogic
934bec56b7
Merge branch '3.8' into 3.9-beta
2019-12-20 12:27:35 +01:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
badlogic
262be9ff39
Merge branch '3.8' into 3.9-beta
2019-09-26 16:52:13 +02:00