Harald Csaszar
448c38c968
[unity] Added basic Unity package dependencies for spine-unity package. Closes #2628 .
2024-10-01 17:30:46 +02:00
Mario Zechner
1883f1e894
[godot] Use Java 17 for Android template build
2024-10-01 16:20:29 +02:00
Mario Zechner
cc982db033
Formatting
2024-10-01 16:17:20 +02:00
Mario Zechner
ce632884dc
[android] Next snapshot release
2024-10-01 15:29:23 +02:00
Mario Zechner
230d2a5e60
[android] Release 4.2.7
2024-10-01 15:29:06 +02:00
Mario Zechner
7994973a22
[android] Fix Canvas.drawVertices() for Android <= 9. Closes #2638
2024-10-01 15:28:53 +02:00
Mario Zechner
fb1cd5e161
[godot] Fix version check.
2024-10-01 14:19:35 +02:00
Mario Zechner
7461b08f36
[cocos2dx] Fix name clash with SkeletonRenderer, closes #2643
2024-10-01 14:09:16 +02:00
Mario Zechner
c58d4c7522
[godot] Fix compatibility with Godot 3.6, make it default build for 3.x. Closes #2647
2024-10-01 13:45:32 +02:00
Davide Tantillo
aa932c6507
[ts] Release 4.2.61
2024-09-25 10:07:07 +02:00
Davide Tantillo
e23beb7f75
[ts][phaser] Fixed phaser peerDependency blocked to 3.60
2024-09-25 10:03:58 +02:00
Harald Csaszar
6ac6a1d8ac
[unity] Fixed compile error on Unity 2017 of last commit bf8f1f6.
2024-09-23 20:50:28 +02:00
Harald Csaszar
bf8f1f69bf
[unity] Skeleton Mecanim: Added new Mix Mode Match. Calculates Spine animation weights to best match provided Mecanim clip weights.
2024-09-23 20:17:21 +02:00
Harald Csaszar
ff3492d941
[unity] Fixed a potential null reference exception, potentially leading to failing drag and drop instantiation.
2024-09-20 11:32:42 +02:00
Davide Tantillo
e54f49205c
[ts] Release 4.2.60
2024-09-19 11:50:40 +02:00
Mario Zechner
8dce540136
[ts] Fix TypeScript compiler version to latest
2024-09-19 11:15:48 +02:00
Davide Tantillo
7f6c672911
[ts][pixi] Add phaser as peer dependency.
2024-09-19 11:12:00 +02:00
Harald Csaszar
87e8504834
[unity] Added remark for PMA not being supported by SpineVisualElement. See #2634 .
2024-09-18 16:44:01 +02:00
Mario Zechner
936529c259
[godot] Update upload action to v4.
2024-09-18 16:23:21 +02:00
Mario Zechner
0e258cd0aa
[cpp] Fixes #2635
2024-09-18 14:48:17 +02:00
Mario Zechner
66a9ce0f0f
[godot] Build additional web templates (nothreads, dlink), closes #2627
2024-09-18 14:13:52 +02:00
Harald Csaszar
22cc555b0d
[csharp] Minor: Fixed xml documentation tags (missing closing tags and multi-line code tags).
2024-09-13 11:14:56 +02:00
Harald Csaszar
c3feed0535
[unity] Minor: whitespace fixes of previous commit 7a999ea. See #2632 .
2024-09-12 16:28:04 +02:00
Harald Csaszar
7a999ea934
[unity] Fixed SPINE_TRIANGLE_CHECK define, was broken when disabled. Fixed documentation. Closes #2632 .
2024-09-12 14:12:03 +02:00
Davide Tantillo
4cadd152b5
[ts] Release 4.2.59
2024-09-09 16:55:34 +02:00
Davide Tantillo
9e8b59df36
[ts][pixi] Removed bundle example in favor of updating documentation.
2024-09-09 15:16:48 +02:00
Richard Fu
167470fb16
[ts][pixi] Fix atlas src cannot be resolved for preferred texture
2024-09-09 15:16:48 +02:00
Mario Zechner
eb247bbfa2
[godot] Another attempt at fixing web template builds for Godot >= 4.3, see #2627
2024-09-09 14:22:10 +02:00
Mario Zechner
77ab726b3f
[godot] Try to fix web template packing for Godot >= 4.3
2024-09-09 11:32:39 +02:00
Mario Zechner
03826796b6
[cpp] Closes #2622 , fix memory leak in case of version mismatch.
2024-09-09 11:20:57 +02:00
Mario Zechner
0ffcc63b5e
[flutter] Expand debug rendering example to show how to render in canvas coordinates
2024-09-09 11:20:57 +02:00
Davide Tantillo
44c7b9120a
[haxe] Port of commit d769c1a: Fixed noRotationOrReflection with skeleton scale.
2024-09-09 11:16:29 +02:00
Davide Tantillo
cd69a7c78a
[ts] Port of commit d769c1a: Fixed noRotationOrReflection with skeleton scale.
2024-09-09 11:09:27 +02:00
Nathan Sweet
e4f344f22b
[libgdx] Update for latest libgdx, gdx-lwjgl3-glfw-awt-macos removal.
2024-09-08 21:22:13 -10:00
Harald Csaszar
fbcc080e7e
[unity] Fixed clipping end attachment ignored when alpha is 0. Closes #2623 .
2024-09-05 18:04:39 +02:00
Harald Csaszar
c9c6b98211
[csharp] Port of commit d769c1a: Fixed noRotationOrReflection with skeleton scale.
2024-09-02 13:54:24 +02:00
Mario Zechner
c85000b5f8
[ue] Add ResetPhysicsConstraints() to SpineSkeletonComponent and SpineWidget, closes #2615
2024-08-31 09:19:27 +02:00
Harald Csaszar
4038bc9ba1
[unity] Fixed Perforce auto check-out of unchanged files upon re-import, performing rever unchanged automatically. Closes #2618 .
2024-08-30 18:18:21 +02:00
Harald Csaszar
cff6943c3a
[unity] Minor: fixed formatting or last commit 54e4630.
2024-08-29 17:44:36 +02:00
Harald Csaszar
54e463048a
[unity] SpineVisualElement improvements. Now supports settings reference mesh bounds via a different bounds animation.
2024-08-29 17:27:07 +02:00
Nathan Sweet
d769c1a930
[libgdx] Fixed noRotationOrReflection with skeleton scale.
2024-08-28 21:07:18 -10:00
Nathan Sweet
70be289f9c
[libgdx] Fixed boolean box warning.
2024-08-28 21:06:57 -10:00
Mario Zechner
3a1d2c7d98
[ue] Fix 06-cpp example
2024-08-29 08:54:46 +02:00
Mario Zechner
a2ecb59f1f
[ue] Fix 01-basic-animation
2024-08-29 08:38:50 +02:00
Harald Csaszar
4fe9e4582d
[unity] Fixed physics constraints ignoring Z movement when Y-rotated. Closes #2614 .
2024-08-28 15:22:10 +02:00
Mario Zechner
4e5e47d375
[flutter] Release 4.2.32
2024-08-27 13:47:21 +02:00
Anurag Devanapally
4ad2380455
Standardize header search paths in iOS and Mac podspecs. ( #2609 )
2024-08-26 12:42:25 +02:00
Harald Csaszar
b214801a0a
[unity] SkeletonRenderTexture: Changed default shader passes to only 0 instead of -1 (all passes) preventing common issues.
2024-08-23 11:57:21 +02:00
Harald Csaszar
7066fd939f
[unity] Fixed SkeletonRenderTexture meshFilter null when fix prefab override enabled. Closes #2608 .
2024-08-22 17:36:34 +02:00
Mario Zechner
6fa31a2903
[libgdx] Remove dependency on gdx-lwjgl3-glfw-awt-macos in SkeletonViewer, use LWJGL glfw_async instead
...
Same deficiency: when resizing, it will eventually crash with
```
UNSUPPORTED (log once): setPrimitiveRestartEnabled:index: unsupported!
-[AGXG13XFamilyCommandBuffer renderCommandEncoderWithDescriptor:]:888: failed assertion `A command encoder is already encoding to this command buffer'
```
Not sure how to work around this. JGLFW does not have this issue.
2024-08-20 16:15:04 +02:00