NathanSweet
a8d226b927
Merge remote-tracking branch 'origin/dev' into dev
2016-10-29 00:51:34 +02:00
NathanSweet
e2c870ff0c
Formatting.
2016-10-27 16:23:02 +02:00
badlogic
969ae94f9d
[ts] Finished porting new AnimationState, works as intended
2016-10-25 11:26:14 +02:00
badlogic
42bb22d3c0
[ts] Fixes to demos, rotation special cases are a bit wonky still :D
2016-10-24 17:04:03 +02:00
badlogic
a4fcc0cdbf
[ts] And another fix for args...
2016-10-24 15:14:09 +02:00
badlogic
aa5282b398
[ts] Fixed setAnimation naming for string/ref arguments
2016-10-24 15:13:14 +02:00
badlogic
787af5c8f8
[ts] Port of new AnimationState, needs testing
2016-10-24 13:32:58 +02:00
badlogic
05551e9b16
[ts] Closes #738 , remove trailing whitespace
2016-10-20 14:48:13 +02:00
badlogic
a19d8fbd16
[ts] Updated noRotationOrReflection math
2016-10-19 14:23:45 +02:00
badlogic
9197f6f0f7
[ts] Fixed bug in IkConstraint
2016-10-17 15:23:59 +02:00
badlogic
71702a451a
[ts] Updated spine-ts build
2016-10-17 14:16:30 +02:00
badlogic
ab226ab681
[runtimes] re-exported examples with Spine 3.5.03-beta
2016-10-17 14:08:00 +02:00
badlogic
bf5f0d808e
[ts] Updated to 3.5, constraint order from export, applied bone attributes. Changes to Animation and AnimationState have not been ported yet
2016-10-17 13:48:12 +02:00
badlogic
02130d242e
[runtimes] Updated examples to beta exports
2016-10-17 12:48:15 +02:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
...
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c
Every space in its place! (tm)
...
(whitespace clean up)
2016-10-15 23:15:41 +02:00
NathanSweet
6cdcdbdb40
Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes.
2016-10-15 10:27:38 +02:00
NathanSweet
f63561085a
List explicit Spine editor version that is supported.
2016-10-13 22:55:04 +02:00
badlogic
ef50131431
[runtimes] Updated all LICENSE files and README.mds
2016-10-13 15:21:05 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
badlogic
1ecd627afa
[runtimes] Closes #719 , fixed sortPathConstraintAttachment
2016-10-13 12:03:23 +02:00
Mario Zechner
f84ae17615
Updated License Headers
2016-10-13 10:27:54 +02:00
Mario Zechner
5b1814cff3
spine-lua, spine-love, spine-corona update to 3.4.02 ( #722 )
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The spine-lua API has been updated to be compatible with Spine version 3.4.02 (latest stable). The spine-lua API now supports path constraints, transform constraints, uses the new way we encode meshes etc. There are no API breaking changes, only API additions, such as PathConstraints and TransformConstraints as well as additional methods to Skeleton and similar classes. The internals of the spine-lua API have also been updated to follow Lua best performance practices by localizing heavily and using meta tables for "class methods". The spine-lua API now also loads texture atlases as exported by Spine. All that is required for a consumer is to supply an image loading function for their specific engine/framework. We provide implementations for spine-love and spine-corona.
The spine-love API can now render all Spine attachment types, including meshes and linked meshes. The API has changed. Where previously a "class" Skeleton existed with a draw function, the new spine-love API introduces a new SkeletonRenderer. See the example on API usage.
The spine-corona API can now also render all Spine attachment types. The API has not changed.
2016-10-11 16:33:25 +02:00
badlogic
fa07184ad4
[ts] Added spine-canvas back to Git. How were they ignored?
2016-10-05 10:51:37 +02:00
badlogic
0d85cfeaaf
[ts] Closes #713 , the latest TS 2.0.3 version of ArrayLike makes both the length and indexer read-only. Added our own ArrayLike to utils, works as intended
2016-10-03 15:37:57 +02:00
badlogic
726543960b
[ts] Closes #714 , don't require all callbacks in an animationstate listener to be set
2016-10-03 15:21:13 +02:00
badlogic
691c33d9a9
[ts] Closes #699 , bug in Skin#attachAll
2016-09-26 12:13:18 +02:00
badlogic
b4788a6c42
[ts] Fixed RegionAttachment#setRegion, now actually sets the region property. Fixed up WebGL example
2016-09-26 10:58:30 +02:00
NathanSweet
b597aac9b9
[ts] Minor demo updates.
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- Loading screen is never shown if demo loads completely while offscreen.
- HTML charset specified.
- Tabs, not spaces, you filthy animals. Each unminified JS reduced by ~80kb.
- Clean up.
2016-09-13 23:18:49 +02:00
NathanSweet
6e09ef7320
[ts] Updated loading screen.
2016-09-13 12:01:23 +02:00
NathanSweet
6b5e476324
Readme
2016-09-13 08:39:46 +02:00
NathanSweet
ba92b2bb7d
[ts] Fixed moving root bone in IK example.
2016-09-09 11:52:53 +02:00
NathanSweet
1fafe6bd40
[ts] Changed pause/play button.
2016-09-07 22:48:30 +02:00
NathanSweet
aba57b2ad2
[ts] Added note about CORS.
2016-09-07 11:07:42 +02:00
NathanSweet
1806ec6c72
[ts] Stretchyman demo upgrade.
2016-09-07 10:38:39 +02:00
NathanSweet
1dd775f5d6
Changed default colors.
2016-09-06 21:13:09 +02:00
NathanSweet
4a2ba83aa4
[ts] Demo refactoring.
2016-09-06 12:46:25 +02:00
NathanSweet
44f542935d
[ts] Fixed JS filename case.
2016-09-06 10:37:07 +02:00
NathanSweet
3b3cef5bda
Merge remote-tracking branch 'origin/master'
2016-09-05 19:53:16 +02:00
NathanSweet
b1d92aecf8
[ts] Demo CSS upgrade.
2016-09-05 19:52:48 +02:00
badlogic
eb3cb8a700
Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
2016-09-05 15:05:23 +02:00
NathanSweet
603d48aaa3
[ts] Adjusted tank camera.
2016-09-05 13:56:10 +02:00
NathanSweet
9a521966df
Merge remote-tracking branch 'origin/master'
2016-09-05 11:32:56 +02:00
NathanSweet
f4286b9fe0
[ts] Adjust touch detection size, transitions demo timing.
2016-09-05 11:32:51 +02:00
badlogic
2f300f7f01
[ts] Updated spine-ts build artifacts
2016-09-05 11:06:41 +02:00
NathanSweet
65d0014827
[ts] Moar demo love.
2016-09-04 23:22:47 +02:00
NathanSweet
e8227537ba
[ts] Various demo improvements.
2016-09-04 17:14:12 +02:00
NathanSweet
cf08ed3293
[ts] Use CSS transformX instead of left for performance.
2016-09-04 13:51:09 +02:00
badlogic
40f192de43
[ts] Resizing spritesheet demo
2016-09-04 11:51:48 +02:00
NathanSweet
e56afe7673
[ts] Raptor jump/roar.
2016-09-04 11:47:44 +02:00