badlogic
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cde9b3e89d
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[ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support
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2017-01-31 14:12:20 +01:00 |
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badlogic
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c71e1dd57e
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[ue4] More samples
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2017-01-23 15:19:14 +01:00 |
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badlogic
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637eb23253
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[ue4] Refactored sample structure, fixed renderer component, would crash on changes to atlas/skeleton data in editor under certain circumstances
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2017-01-10 16:57:06 +01:00 |
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badlogic
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f7f5f3a71f
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[ue4] Better category names
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2016-12-21 16:01:27 +01:00 |
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badlogic
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6d21a0183b
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[ue4] Changes to example map.
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2016-12-20 10:57:27 +01:00 |
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badlogic
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8532cc9366
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[ue4] Updated to 4.14.
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2016-12-15 14:45:10 +01:00 |
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badlogic
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b8e94a84a9
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[ue4] Cleaned up base example. More to come. Fixed crash bug in material reevaluation in renderer component
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2016-12-15 14:15:16 +01:00 |
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badlogic
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7b27ecda89
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[ue4] Fixed license headers
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2016-12-15 13:52:44 +01:00 |
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badlogic
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014e8d4425
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[ue4] Removed runtime mesh component dependency, using procedural mesh component again. All samples are broken because of serialization issues.
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2016-12-15 10:32:11 +01:00 |
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badlogic
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00b9ae60eb
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[ue4] Added RuntimeMeshComponent for better performance and debugging. Added blending test scene. Fixed renderer component, can do normal and additive blending, mulit-page atlases
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2016-12-14 16:57:09 +01:00 |
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badlogic
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ae339ccb51
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[ue4] Test assets
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2016-12-14 13:50:09 +01:00 |
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badlogic
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74850f67a3
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[ue4] render component actually only renders first sub section. Bug in procedural mesh component?
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2016-12-14 12:31:38 +01:00 |
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badlogic
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277920b7fa
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[ue4] Reworked material generation so we can implement (most) blend modes
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2016-12-14 11:32:47 +01:00 |
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badlogic
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ba70ec17b4
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[ue4] Fixed up bone driver, only does position at the moment
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2016-12-13 17:17:59 +01:00 |
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badlogic
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84766e3a99
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[ue4] Fixed delegatepocalypse when callin InternalTick in BP functions. Added bone driver component, still freaking out like crazy.
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2016-12-13 16:39:33 +01:00 |
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badlogic
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8287e90298
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[ue4] Added bone follower component, fixed up SkeletonComponent::SetBoneWorldPosition
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2016-12-13 14:54:17 +01:00 |
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badlogic
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3b21f24027
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[ue4] Fixed playback time issue
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2016-12-13 12:22:42 +01:00 |
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badlogic
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c66088a3f2
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[ue4] Fixed SpineSkeletonComponent::GetBoneWorldTransform :D
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2016-12-13 12:06:27 +01:00 |
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badlogic
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724fdf13c0
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[ue4] Exposed more functionality in blueprints. Added more assets and test blueprints to excercise functionality
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2016-12-12 15:10:44 +01:00 |
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badlogic
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064303c77e
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[ue4] Added specifying mixing durations in skeleton data asset via editor or in code
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2016-12-09 17:28:08 +01:00 |
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badlogic
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ff5792a96f
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[ue4] Added missing event delegates, exposed spEvent via USpineEvent wrapper
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2016-12-09 13:43:39 +01:00 |
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badlogic
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daca67f78a
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[ue4] Added ability to listen for animation events on both the animation state and individual track entries.
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2016-12-07 17:06:23 +01:00 |
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badlogic
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08db67ba1c
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[ue4] Trying to get events working on UTrackEntry wrappers
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2016-12-07 16:47:07 +01:00 |
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badlogic
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05f5bbeb1e
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[ue4] Switched FTrackEntry to a UObject, should allow us to break it in blueprint editor
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2016-12-06 16:13:35 +01:00 |
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badlogic
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f2e364be3e
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[ue4] Refactored skeleton component into two classes, one holding the skeleton, another adding an animation state. Fixed up renderer to be able to deal with both.
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2016-12-06 13:37:15 +01:00 |
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badlogic
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fc1676c592
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[ue4] First few steps with blueprints.
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2016-12-01 16:51:13 +01:00 |
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badlogic
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f31c298528
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[ue4] Initial set of blueprint functions
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2016-12-01 14:33:48 +01:00 |
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badlogic
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a46839336a
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[ue4] Fixed spaces -> tabs
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2016-12-01 14:10:27 +01:00 |
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badlogic
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a125241bcc
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[ue4] More cleanup
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2016-12-01 14:08:27 +01:00 |
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badlogic
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dbc9c9fb5d
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[ue4] Clean up, tabs need fixing
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2016-12-01 13:52:03 +01:00 |
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badlogic
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315dfe37ee
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[ue4] Multi-page atlases and instanced materials working as intended! Only blend modes and functions for blueprints left!
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2016-11-30 18:29:25 +01:00 |
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badlogic
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aff9558f8d
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[ue4] Tried to fix memory corruption, still not working. Added default material support, needs instancing. Added mesh attachment support
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2016-11-30 16:38:16 +01:00 |
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badlogic
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27926682d6
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[ue4] Start anew
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2016-11-29 14:36:39 +01:00 |
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