Mario Zechner
849bd5555f
[ue] Add new demo maps.
2023-08-08 13:35:07 +02:00
misaki-eymard
e05a43757b
Corrected an incorrect comment and deleted unnecessary nodes in ControlledSpineboy_Blueprint
2023-07-31 15:55:12 +09:00
エマール美咲
261f9f6078
Corrected an incorrect comment in Raptor_Blueprint.
2023-07-30 16:11:25 +09:00
badlogic
39d544ce86
[ue4] Closes #2234 , add SpineWidget::GetBonePosition in the skeleton coordinate system.
2023-02-07 15:26:10 +01:00
Mario Zechner
1a1b551e8b
[runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples.
2022-03-25 13:40:03 +01:00
badlogic
5adf03afcf
[ue4] Better version check, fixes #2045
2022-03-24 14:30:15 +01:00
badlogic
324c0910eb
[ue4] Fix raptor example project not containing footstep event
2022-03-01 17:13:37 +01:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
...
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
badlogic
5ab00ab901
[ue4] Update assets to 4.0, fix version check.
2021-04-09 15:17:32 +02:00
badlogic
688d855006
[runtimes] Updated examples with Editor version 4.0.58-beta.
2021-03-01 10:05:26 +01:00
Nathan Sweet
98a6c8f696
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
2020-10-10 16:22:40 -07:00
badlogic
83f6accde4
[ue4] Fixed multiple tracks example.
2019-10-09 15:31:54 +02:00
badlogic
b4a1f6978b
[ue4] Added missing null check in bone driver component. Closes #1517 .
2019-10-09 14:48:16 +02:00
badlogic
3579d13188
[ue4] Fixed bone driver example map. See #1513 .
2019-10-09 14:39:43 +02:00
badlogic
f8f495524e
Updated example exports, fixed up example projects with mix-and-match skin api demo.
2019-07-09 13:47:05 +02:00
badlogic
f6f3ed9542
[ue4] SpineSkeletonRendererComponent explicitely generates normals now. Added SpineLitNormalMaterial, a masked material for use with UE4s lighting.
2019-06-26 16:19:58 +02:00
badlogic
ae1ba0d9c4
[ue4] Updated assets to use latest format.
2019-06-21 16:55:56 +02:00
badlogic
6850a019ec
Updated examples again, final binary format change.
2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
2019-06-19 16:56:47 +02:00
badlogic
48fd1024c0
[ue4] Fixed re-import of atlas page textures.
2019-06-06 18:48:07 +02:00
badlogic
df310af0bc
[ue4] Added warning if data version can't be loaded by runtime version. Fixed up skin bone requirements in renderer. Cleaned up examples.
2019-06-06 17:55:15 +02:00
badlogic
4812fe6d73
[ue4] Updated test scene.
2019-04-26 14:46:57 +02:00
badlogic
145aaf27ce
[ue4] Skeletons in SpineWidget are centered now. Closes #1329 .
2019-04-17 16:28:25 +02:00
badlogic
64542d92cc
[ue4] Fixed scaling and rendering of widget. SpineWidget has an additional field Scale that can be used to size a skeleton in a widget in a addition to the default sizing based on the setup pose bounds.
2019-04-12 17:11:46 +02:00
badlogic
bf0999e202
[ue4] Fix crash related to multi-cast delegates. Re-used the event callback for SkeletonAnimationComponent. That cast the rendering object to that class, when the class is really SpineWidget. Lead to various mystery crashes.
2019-04-12 16:17:11 +02:00
badlogic
8ca8012804
[ue4] Fixed widget test. Needs to be added to viewport. Designer view does NOT preview blueprint actions...
2019-04-11 16:31:44 +02:00
badlogic
0ab491491b
[ue4] Added test scenes and blueprints.
2019-03-29 16:57:05 +01:00
badlogic
8fe981cfe1
[ue4] Fixed up PR #1251 .
2019-01-23 16:42:38 +01:00
badlogic
ad2a38d8db
[ue4] Clean up of raptor sample.
2019-01-22 16:40:06 +01:00
badlogic
cc8bc6f93f
[ue4] Removed test maps and blueprints.
2019-01-22 16:04:53 +01:00
badlogic
3c06a0881f
[ue4] Clean-up of assets and build scripts.
2019-01-17 16:35:03 +01:00
badlogic
93b56b4754
[ue4] fixed sample binary format...
2018-07-24 16:46:51 +02:00
badlogic
8ebf1e34d6
[ue4] Fixed sample regarding flipX/flipY -> scaleX/scaleY, example projects require 4.18 now.
2018-07-24 16:13:49 +02:00
badlogic
51f73fab6e
[ue4] Fixed flipx/flipy in samples.
2018-07-24 15:47:47 +02:00
badlogic
b0c88b2322
Fixed up build for UE 4.20 preview 5. Packaging compiler flags are more strict than editor compiler flags...
2018-07-13 14:27:34 +02:00
badlogic
4273b798f3
[ue4] Added commented build line in plugin Build.cs for UE 4.20. Updated C++ sample.
2018-06-08 15:40:14 +02:00
badlogic
d3c104c20b
[ue4] Final clean-up.
2018-06-08 14:58:02 +02:00
badlogic
781057ddb1
[ue4] First steps towards UMG widgets.
2018-03-28 17:03:11 +02:00
badlogic
ce3c04da6d
[ue4] Added missing assets.
2018-03-20 16:43:54 +01:00
badlogic
67b8aed689
[ue4] Fixed collision mesh cooking. See #1085
2018-03-20 16:40:57 +01:00
badlogic
0c02bace47
[c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088
2018-03-20 15:04:19 +01:00
badlogic
77221b4cee
[ue4] SkeletonRendererComponent now generates collision meshes by default.
2017-10-12 15:39:58 +02:00
badlogic
91d44b29fd
[c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements.
2017-08-29 15:19:33 +02:00
badlogic
e7ae2435b0
[ue4] More changes to cpp example
2017-08-29 11:39:11 +02:00
badlogic
e02f8b7a1c
[ue4] Updated to 4.17, fixed build system, fixed c++ example. Closes
2017-08-29 11:37:19 +02:00
badlogic
15011e81b7
[ue4] Added simple C++ example
2017-07-04 11:21:12 +02:00
badlogic
ffddfe51b4
[ue4] Implemented two color tinting.
2017-05-24 10:55:32 +02:00
badlogic
8ae6f56294
[ue4] Using packed vertex format, implemented two color tint in test material.
2017-05-23 14:26:34 +02:00
badlogic
e56f4f9fcb
[ue4] Updated test assets
2017-05-22 19:37:05 +02:00
badlogic
0dc67709d2
[ue4] First steps toward two color tint
2017-05-22 19:34:58 +02:00