badlogic
cf24f5d678
Merge branch '3.8' into 4.0-beta
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# Conflicts:
# spine-libgdx/spine-libgdx/pom.xml
# spine-libgdx/spine-skeletonviewer/src/com/esotericsoftware/spine/SkeletonViewer.java
# spine-ts/build/spine-all.js.map
# spine-ts/build/spine-canvas.js.map
# spine-ts/build/spine-core.js.map
# spine-ts/build/spine-player.js.map
# spine-ts/build/spine-threejs.js.map
# spine-ts/build/spine-webgl.js.map
2021-06-10 15:10:00 +02:00
badlogic
6ae45f1a5a
[ts] Port IK constraint changes
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See
33bce01fee
f9862b10b3
2021-06-09 15:07:44 +02:00
Mario Zechner
c76cdccf88
[ts] Undo fixup in TextureAtlas. The change prevented multi-page atlas parsing from working due to !""==null in JS.
2021-06-07 13:27:47 +02:00
Mario Zechner
315ad0e523
[ts] Update build artifacts.
2021-05-31 11:49:37 +02:00
Nathan Sweet
551f33b2d1
[ts] Clean up, build fixes.
2021-05-30 20:17:54 -04:00
badlogic
5c1d4c4369
[ts][player] Made Player.setAnimation() public and added a loop parameter. See player example on how to manually trigger animations.
2021-05-27 17:40:13 +02:00
badlogic
dd47866f35
[ts] New articacts including the mesh attachment fix.
2021-04-27 13:34:26 +02:00
badlogic
6d7f29718b
[ts] Fix parsing of spacing mode proportional for JSON files.
2021-04-14 17:45:39 +02:00
badlogic
748a03c7d7
[ts] Fix for NaN bounds
...
This is a temporary fix. Customer send reproduction sample. A slot has a mesh and corresponding deform. The number of vertices in the mesh is != the number of vertices in the deform, resulting in NaNs, which propagate to the bounds calculation of the web player. It is unclear how the mesh and deform can have a different number of vertices.
2021-04-06 14:13:04 +02:00
badlogic
20bca55b93
[ts] Fixed atlas parsing.
2020-12-29 16:37:46 +01:00
badlogic
ae6eda01f7
Merge branch '3.8' into 4.0-beta
...
# Conflicts:
# spine-ts/build/spine-all.js.map
# spine-ts/build/spine-canvas.js.map
# spine-ts/build/spine-core.js.map
# spine-ts/build/spine-player.js.map
# spine-ts/build/spine-threejs.js.map
# spine-ts/build/spine-webgl.js.map
# spine-ts/canvas/example/assets/spineboy-ess.json
# spine-ts/canvas/example/assets/spineboy.png
# spine-ts/player/example/assets/raptor-pma.png
# spine-ts/player/example/assets/raptor-pro.json
# spine-ts/player/example/assets/spineboy-pma.png
# spine-ts/player/example/assets/spineboy-pro.skel
# spine-ts/threejs/example/assets/raptor-pro.json
# spine-ts/threejs/example/assets/raptor.png
# spine-ts/webgl/example/assets/coin-pro.skel
# spine-ts/webgl/example/assets/goblins-pro.skel
# spine-ts/webgl/example/assets/mix-and-match-pma.atlas
# spine-ts/webgl/example/assets/mix-and-match-pma.png
# spine-ts/webgl/example/assets/mix-and-match-pro.skel
# spine-ts/webgl/example/assets/owl-pma.png
# spine-ts/webgl/example/assets/owl-pro.skel
# spine-ts/webgl/example/assets/raptor-pma.png
# spine-ts/webgl/example/assets/raptor-pro.skel
# spine-ts/webgl/example/assets/spineboy-pma.png
# spine-ts/webgl/example/assets/spineboy-pro.skel
# spine-ts/webgl/example/assets/spineboy.png
# spine-ts/webgl/example/assets/stretchyman-pro.skel
# spine-ts/webgl/example/assets/tank-pma.atlas
# spine-ts/webgl/example/assets/tank-pma.png
# spine-ts/webgl/example/assets/tank-pro.skel
# spine-ts/webgl/example/assets/vine-pro.skel
2020-11-27 18:47:44 +01:00
badlogic
490d169ea2
[ts] Closes #1804 .
2020-11-27 18:45:18 +01:00
badlogic
88f0d98dd2
[ts] Finished 4.0 port. See #1796
2020-11-27 17:53:27 +01:00
badlogic
3863828c3e
[ts] Port of 4.0 changes, some kinks to be ironed out yet.
...
[ts] Add .json exports to WebGL assets dir for tests.
[ts] She loads, but she no play nice.
2020-11-11 13:11:30 +01:00
badlogic
ebaa3a8756
[ts] Fix up #1762 for canvas backend.
2020-10-21 14:29:28 +02:00
MikalDev
93f1e546bb
Webworker support for SharedAssetManger
2020-09-15 15:56:23 -07:00
badlogic
c0d8f1cece
[ts] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738 .
2020-08-13 14:34:59 +02:00
badlogic
ccbcf77cdc
[ts] Remove LAST calculation. Additional fix for #1653 .
2020-04-15 14:49:52 +02:00
badlogic
673b6754aa
[ts] Port AnimationState deform mixing while attachment timelines mix out. See #1653 .
2020-04-14 16:57:18 +02:00
badlogic
b81f77b993
[ts] Added AssetManager#setRawDataURI(path, data). Allows to set raw data URIs for a specific path, which in turn enables embedding assets into JavaScript/HTML. See #1535 .
2019-10-31 19:27:33 +01:00
badlogic
4e96ebcda2
[ts][webgl] Added . When it will disable the corresponding WebGL pixel store behaviour.
2019-10-31 17:10:22 +01:00
badlogic
f68ac18a82
[ts][webgl] Validate magnification filters before setting them in GLTexture. Closes #1508 .
2019-10-09 14:17:52 +02:00
badlogic
4410672ce2
[ts] Updated all core API documentation. See #1506 .
2019-10-03 16:43:46 +02:00
badlogic
18eb242df6
[ts] Store timeline ids inside set in Animation for O(1) lookup. See #1462 .
2019-09-26 16:11:10 +02:00
badlogic
26e93f9f3f
[ts] Fixed code up for latest TypeScript compiler version 3.6.3. Closes #1502 .
2019-09-23 14:49:02 +02:00
badlogic
cc694f7b5a
[as3] fix parsing of default skins without attachment for binary files.
2019-08-07 11:41:30 +02:00
badlogic
8b714d6849
[ts] fix parsing of default skins without attachment for binary files.
2019-08-07 11:37:23 +02:00
badlogic
5776e2467a
[ts] Added soft IK support. See #1383 .
2019-06-19 13:55:51 +02:00
badlogic
ca3916dad8
[ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json.
2019-06-07 17:21:53 +02:00
badlogic
3aa14d9b86
[ts] Ported skin bones/constraints changes. See #1346 .
2019-06-04 15:53:34 +02:00
badlogic
f9e4fd495d
[ts] Ported all skin API changes, see #841 .
2019-06-03 16:20:19 +02:00
badlogic
eff7a1502d
[ts] Fixed constraints in skins.
2019-05-10 15:31:10 +02:00
badlogic
75ffb7b098
[ts] Updated builds.
2019-05-10 15:07:43 +02:00
badlogic
576c1da32f
[ts] Ported skin API changes, see #841 .
2019-05-10 15:07:06 +02:00
badlogic
03057c6073
[ts] Renamed MixDirection.in/out to mixIn/mixOut as it was crashing a JS compressor. Fixed log output. Added mobile support for additive animation blending. Input does not require a fully defined Listener interface anymore.
2019-04-24 15:05:07 +02:00
badlogic
037802bb0c
[ts] Ported rotated mesh region UV loading. See #1327 .
2019-04-17 14:07:28 +02:00
badlogic
cfb1e8c5f0
[ts] Ported addition of x/y bounding coordinates to SkeletonData. See #1325 .
2019-04-16 13:52:56 +02:00
badlogic
eecc0467b6
[ts] Ported latest AnimationState and Animation changes. See #1303 .
2019-03-19 16:17:52 +01:00
badlogic
5ad954c16d
[ts] New build.
2019-03-08 16:38:14 +01:00
badlogic
8ea29944d3
[ts][webgl] Closes #1271 , clipping wasn't terminated properly when a slot did not house an attachment.
2019-02-06 16:02:42 +01:00
badlogic
322dcd0521
[ts] Updated artifacts.
2019-01-06 21:34:13 +01:00
badlogic
54bb7b7e5f
[ts] Clipping fix, see #1219
2018-12-05 16:20:55 +01:00
badlogic
941a9bd685
[runtimes] Ported fix for attachmentThreshold, see #1204 .
2018-12-04 17:25:26 +01:00
badlogic
7a803f8b1b
Updated example project exports.
2018-12-03 17:12:03 +01:00
badlogic
c5413d32d0
[ts] Updated build artifacts.
2018-11-14 14:33:44 +01:00
badlogic
bf29fcee11
[ts][player] Cleaned up and documented config object. Added separate .css file for player styles.
2018-11-08 17:38:19 +01:00
badlogic
fe44bece46
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
2018-11-07 18:07:26 +01:00
badlogic
32f6e449fc
[ts] Ported new fix for 0 timeScale not returning to setup pose. See #1194 .
2018-10-30 16:20:24 +01:00
badlogic
7e86c3ff36
[ts] Rebuilt all artifacts after fix in #1198 .
2018-10-26 17:19:16 +02:00
badlogic
72d6be6a21
[ts] Port of fix for tangents at position 0 in PathConstraint. See #1198 .
2018-10-26 17:18:05 +02:00