badlogic
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cf3a28e3a4
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[cpp] More 4.0 porting, Atlas, fixes.
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2021-03-05 15:44:19 +01:00 |
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badlogic
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4375342576
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[cpp] More 4.0 porting, SkeletonJson.
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2021-03-05 13:47:50 +01:00 |
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badlogic
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dbd708c866
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[cpp] More 4.0 porting, SkeletonBinary.
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2021-03-04 19:19:21 +01:00 |
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badlogic
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df6de224e3
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[cpp] More 4.0 porting, animation state.
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2021-03-04 17:30:45 +01:00 |
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badlogic
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7b154fb92f
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[cpp] More 4.0 porting, all of animation and timelines.
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2021-03-03 16:46:54 +01:00 |
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badlogic
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653c06a6b8
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[cpp] 4.0 port, half done.
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2021-03-02 16:54:14 +01:00 |
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Harald Csaszar
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ad0cbe21ba
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Merge branch '3.8' into 4.0-beta
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2021-02-16 20:01:25 +01:00 |
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Harald Csaszar
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e9f900c333
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[cpp] Fixed shadow declaration warnings. Closes #1808.
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2021-02-16 19:59:28 +01:00 |
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badlogic
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ee3f088e6c
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Merge branch '3.8' into 4.0-beta
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2020-10-23 11:26:34 +02:00 |
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HALX99
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e1692353f2
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Add missing const-qualifiers (#1732)
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2020-10-06 13:42:39 +02:00 |
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badlogic
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c47ea763fe
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[cpp] Closes #1713, dark color was not set in Slot::setToSetupPose().
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2020-08-13 14:54:34 +02:00 |
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badlogic
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1219d09959
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Closes #1703, expose atlas regions via Atlas::getRegions()
Also removed Atlas::abortAtlas().
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2020-08-13 14:53:32 +02:00 |
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badlogic
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c55b20d4fa
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[cpp] Fix unused-as-error in new Extension::_beforeFree.
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2020-06-03 13:28:24 +02:00 |
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江战
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47873c041b
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add release hook (#1690)
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2020-06-03 13:27:02 +02:00 |
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badlogic
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6bda0c236b
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[cpp] Port AnimationState deform mixing while attachment timelines mix out. See #1653.
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2020-04-17 12:06:36 +02:00 |
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badlogic
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62cdef33f0
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[cpp] Fix memory leak in SkeletonBounds. Closes #1623.
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2020-04-13 11:19:54 +02:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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badlogic
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707cd66c09
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[cpp] Dispose renderer object in HasRendererObject::setRendererObject if dispose callback is set, and new value is not equal to old value. Closes #1549.
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2019-11-19 15:31:59 +01:00 |
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badlogic
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007397c4c4
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[cpp] Expose x and y of SkeletonData via getters/setters. Closes #1518.
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2019-10-09 13:49:04 +02:00 |
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badlogic
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caf1bd5b9a
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[cpp] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 16:50:47 +02:00 |
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badlogic
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3821389cd7
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[cpp] Switch AnimationState.propertyIDs to a hash map.
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2019-09-26 16:46:21 +02:00 |
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badlogic
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e89043b1f6
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[cpp] Fixes #1444. SpineObject was using the wrong calloc.
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2019-09-18 17:29:21 +02:00 |
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badlogic
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372b8ff425
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[cpp] Removed STL dependencies. RTTI uses static literals instead of std::string or SpineString. Closes #1479.
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2019-09-18 15:16:50 +02:00 |
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badlogic
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83dd267675
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[cpp] Add accessors for MeshAttachment::_regionDegrees. Fixes #1480.
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2019-09-12 15:59:58 +02:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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badlogic
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a578557934
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[cpp] Added Skin::removeAttachment.
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2019-07-25 15:23:48 +02:00 |
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badlogic
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727b3866d3
|
Merge branch 'feature/socialpoint_custom_changes' of https://github.com/socialpoint/spine-runtimes into socialpoint
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2019-07-11 14:56:56 +02:00 |
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badlogic
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b22420b03b
|
[cocos2dx] Fixed mix-and-match example.
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2019-07-11 14:32:14 +02:00 |
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badlogic
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f020c2ceba
|
[cpp] Closes #1404, add define SPINE_USE_STD_FUNCTION. When set, the animation state callback can be a std::function.
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2019-07-11 14:29:42 +02:00 |
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unknown
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16c2437d70
|
Fix breaking changes
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2019-07-04 14:24:08 +02:00 |
|
unknown
|
90f2968865
|
Clean ups
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2019-07-03 12:49:10 +02:00 |
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unknown
|
99c08fced6
|
Port more features
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2019-07-02 17:51:47 +02:00 |
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badlogic
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f5632c4ef1
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[c][cpp] Using -Werror, both C and C++ runtime compiles without warnings now. Fixes #1391.
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2019-06-24 16:18:24 +02:00 |
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badlogic
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58e2971d81
|
[cpp] Added soft IK support. See #1383.
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2019-06-19 16:42:58 +02:00 |
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badlogic
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29322c5c51
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[cpp] Ported skin bones/constraints changes. See #1346.
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2019-06-06 14:13:23 +02:00 |
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badlogic
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64852ddc96
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[cpp] Ported all skin API changes, see #841.
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2019-06-04 10:30:02 +02:00 |
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badlogic
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40e6b026bd
|
[c][sfml] Ported all skin API changes, see #841.
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2019-06-03 15:39:11 +02:00 |
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badlogic
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09130b15df
|
Merge branch '3.7' into 3.8-beta
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2019-05-02 11:43:36 +02:00 |
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badlogic
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7f7e5f0fec
|
Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
|
0a3f6cc28c
|
[cpp] Ported rotated mesh region UV loading. See #1327.
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2019-04-17 17:26:22 +02:00 |
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badlogic
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c68d85a1fc
|
[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:06:41 +02:00 |
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badlogic
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962aaa1c9f
|
[cpp] Updated CHANGELOG and clean-up.
|
2019-03-28 17:06:29 +01:00 |
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badlogic
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4ac0a86193
|
Merge branch 'cpp-callback' of https://github.com/AlvaroEstradaDev/spine-runtimes into AlvaroEstradaDev-cpp-callback
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2019-03-28 16:59:34 +01:00 |
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badlogic
|
ae63d28920
|
[cpp] Ported AniamtionState and Animation changes. See #1303.
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2019-03-25 15:26:48 +01:00 |
|
Alvaro Estrada
|
4542dc9a82
|
[cpp] Making the callbacks also object oriented
|
2019-03-13 12:02:08 -06:00 |
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badlogic
|
b49240cbb7
|
[cpp] Closes #1278, parsing of non-essential skeleton data.
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2019-02-25 13:49:48 +01:00 |
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badlogic
|
0919c1b9d2
|
[cpp] Closes #1243, make cleanUpVectorOfPointers() linear in time complexity.
|
2019-01-23 13:39:14 +01:00 |
|
badlogic
|
48ea9b1914
|
[c][cpp] Get rid of regionTextureWidth/Height
|
2018-12-22 15:33:42 +01:00 |
|
badlogic
|
794d7acd2f
|
[c][cpp] Port of mesh whitespaces stripping. See #1232.
|
2018-12-22 14:27:32 +01:00 |
|
badlogic
|
02c6f9cc63
|
[cpp][sfml] Backported changes from 3.7-beta-cpp branch. See #1192.
|
2018-10-15 13:56:53 +02:00 |
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