Harald Csaszar
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d35550d4f4
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[unity] Now supporting Unity's SpriteAtlas as atlas provider (instead of .atlas.txt and .png files) alongside a skeleton data file. Accessible via a new tool window "Window - Spine - SpriteAtlas Import".
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2020-04-29 19:39:32 +02:00 |
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Harald Csaszar
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2743f9159b
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[unity] added minor changelog section mentioning added URP example scene.
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2020-03-27 20:06:27 +01:00 |
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Harald Csaszar
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a5c3200f89
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[unity] Added changelog entry for the last commits.
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2020-03-27 19:09:52 +01:00 |
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Harald Csaszar
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e1274f096d
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[xna] Added normalmap support via SpineEffectNormalmap and added support for loading multiple texture layers following a suffix-pattern. Closes #1645.
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2020-03-20 19:37:39 +01:00 |
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Harald Csaszar
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016f438d59
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[unity] SkeletonGraphic now fully supports SkeletonUtility for generating a hierarchy of SkeletonUtilityBones. Closes #1637.
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2020-03-11 20:07:25 +01:00 |
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Harald Csaszar
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919b7badcb
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[unity] Added missing Fixed Normal Space option World-Space to all Sprite shaders (including URP and LWRP packages). Closes #1638.
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2020-03-10 14:10:31 +01:00 |
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Harald Csaszar
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aa46627a52
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[unity] Unity versions 2018.3+ now use TextureImporter Preset assets instead of template Texture2D assets. Closes #1524.
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2020-02-06 20:48:07 +01:00 |
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Harald Csaszar
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804d1156da
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[unity] Spine Preferences now provide an Atlas Texture Reference Settings parameter for applying customizable texture import settings at all newly imported Spine atlas textures. Materials Straight Alpha Texture parameter is also configured accordingly. Closes #1410, closes #1524.
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2020-02-05 20:24:50 +01:00 |
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badlogic
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d83c5f9750
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Updated CHANGELOG.
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2020-01-11 14:10:01 +01:00 |
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Harald Csaszar
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d4b29c34c7
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[unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413.
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2019-12-20 10:07:20 +01:00 |
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Harald Csaszar
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f0e4a1ebf0
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[unity] Added changelog section about CanvasGroup alpha support at SkeletonGraphic shaders. See #1576.
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2019-12-16 15:37:19 +01:00 |
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Harald Csaszar
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68ae7bd441
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[unity] Added SkeletonRenderer.EditorSkipSkinSync property for setting custom skins in editor scripts. Only affects inspector synchronisation of skin with initialSkinName, not startup initialization. Closes #1469.
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2019-11-25 19:19:52 +01:00 |
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Harald Csaszar
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83e03e9c49
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[unity] Additional outline shader variant for all shaders. Added outline section to shader inspector GUIs. Closes #1531.
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2019-11-18 19:14:22 +01:00 |
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badlogic
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8e0a2e0c75
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[ts][player] Added AssetManager.setRawDataURI(path, name). Allows to set a path and corresponding raw data URI which enables embedding of resources like skeletons, atlases, and so on directly in HTML/JS. Added SpinePlayerConfig.rawDataURIs, see the player example for a demonstration. Also closes #1541, closes #1539.
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2019-11-05 15:20:50 +01:00 |
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badlogic
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1a64423876
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-10-31 19:27:44 +01:00 |
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badlogic
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b81f77b993
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[ts] Added AssetManager#setRawDataURI(path, data). Allows to set raw data URIs for a specific path, which in turn enables embedding assets into JavaScript/HTML. See #1535.
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2019-10-31 19:27:33 +01:00 |
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Harald Csaszar
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179bb49f52
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[unity] Real physics hinge chains for both 2D and 3D physics. Create hinge chain` now create proper setup for Unity physics, including flipping support. Closes #1515.
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2019-10-31 17:54:38 +01:00 |
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badlogic
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d2da9e795c
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Updated CHANGELOG.
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2019-10-29 17:41:46 +01:00 |
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badlogic
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015de8ed4c
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[cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532.
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2019-10-28 15:34:53 +01:00 |
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badlogic
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656b08a32e
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[cocos2dx] Added IK example, see #1532. Also added SkeletonAnimation::setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener().
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2019-10-28 14:07:25 +01:00 |
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Harald Csaszar
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d3def95b08
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[unity] Added 'SpriteMask and RectMask2D' example scene to demonstrate mask setup.
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2019-10-15 15:36:23 +02:00 |
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badlogic
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7e7306ad7d
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Updated CHANGELOG
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2019-10-09 14:25:20 +02:00 |
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badlogic
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fe0b105fd1
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-10-09 13:49:36 +02:00 |
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badlogic
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007397c4c4
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[cpp] Expose x and y of SkeletonData via getters/setters. Closes #1518.
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2019-10-09 13:49:04 +02:00 |
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Harald Csaszar
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82a2c26d54
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[unity] Updated timeline documentation and changelog to previous timeline feature commit f0b25c8. See #1262.
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2019-10-07 21:07:45 +02:00 |
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Harald Csaszar
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bfeac4069c
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[unity] Renamed misleading MixMode.SpineStyle enum name at SkeletonMecanim to MixMode.Hard. SkeletonMecanim Layer Mix Mode now defaults to MixMode.MixNext instead of MixMode.Hard for new instances. Closes #1505.
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2019-09-26 13:42:20 +02:00 |
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Harald Csaszar
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9c1f6ad10f
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[unity] Updated changelog with entry for "Fix draw order" parameter. Changed default value to disabled to maintain previous behaviour. See #1486.
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2019-09-25 15:45:37 +02:00 |
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badlogic
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3034d93178
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Updated CHANGELOG.
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2019-09-23 14:50:37 +02:00 |
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badlogic
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6e4a6925a2
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[cocos2d] Updated CHANGELOG and README.md for VS2019 upgrade.
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2019-09-19 14:36:09 +02:00 |
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Harald Csaszar
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ac6836b173
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[unity] Added missing changelog entry regarding SkeletonDataAsset.atlasAssets now being an array of the base class AtlasAssetBase.
# Conflicts:
# CHANGELOG.md
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2019-08-22 12:50:23 +02:00 |
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Harald Csaszar
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bf052f9a4e
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[unity] Improved yield instructions for animation track events such as End, Complete, Interrupt. Added a generic version to wait for any combination of events. Closes #1457
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2019-08-20 11:04:27 +02:00 |
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Harald Csaszar
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eda6c1797b
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[unity] updated changelog by added LWRP shader of last commit.
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2019-08-13 19:12:52 +02:00 |
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Harald Csaszar
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6381414ffd
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[csharp] Added an entry for previously removed Skin methods to changelog.
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2019-08-07 17:18:02 +02:00 |
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Harald Csaszar
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30bcfbe1eb
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[unity] Updated supported unity version in changelog.
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2019-08-06 19:10:12 +02:00 |
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Harald Csaszar
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fb6acbf3c0
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[unity] Updated Spine LWRP UPM package for Unity 2019.2 - added separate package.json files for unity 2019.1 and 2019.2.
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2019-07-31 15:45:32 +02:00 |
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Harald Csaszar
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904b7ce40a
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[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
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2019-07-26 19:31:43 +02:00 |
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Harald Csaszar
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9de0118f69
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[unity] Renamed shader file Spine-SkeletonLit.shader to Spine-Skeleton-Lit.shader. Adapted changelog to last two commits.
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2019-07-25 22:17:43 +02:00 |
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Harald Csaszar
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4a357f23f2
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[unity] Updated CHANGELOG by Timeline package entry.
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2019-07-18 15:02:25 +02:00 |
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Harald Csaszar
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e898ff829c
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[unity] Cleanup: Split the file Mesh Generation/SpineMesh into 4 separate files for each contained class. No API changes.
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2019-07-17 02:17:03 +02:00 |
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Harald Csaszar
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dad97ecc06
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[unity] Split the file AttachmentTools into 4 new files for each contained class.
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2019-07-17 02:00:08 +02:00 |
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Harald Csaszar
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ddf5082dc4
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[unity] Cleanup: Spine Editor/Utility/SpineEditorUtilities class into multiple files with partial class qualifier.
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2019-07-17 01:47:32 +02:00 |
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Harald Csaszar
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09b8d8c3aa
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[unity] BlendModeMaterialAsset and it's instance Default BlendModeMaterials.asset now have Apply Additive Material set to true by default in order to apply all blend modes by default.
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2019-07-16 22:39:30 +02:00 |
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Harald Csaszar
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f5f77ef481
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[unity] Changed namespace Spine.Unity.Modules to Spine.Unity and Spine.Unity.Examples after restructuring. See previous commits 59746cc and 64a6ae4.
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2019-07-16 22:17:02 +02:00 |
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Harald Csaszar
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64a6ae4034
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[unity] Renamed editor script PointFollowerEditor to PointFollowerInspector. Editor scripts moved accordingly to previous commit 59746cc: "Lots of files and components moved to new directories for restructuring cleanup".
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2019-07-16 21:25:20 +02:00 |
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Harald Csaszar
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59746ccbf6
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[unity] Deprecated Modules/SlotBlendModes/SlotBlendModes component. Changed it's namespace from Spine.Unity.Modules to Spine.Unity.Deprecated. Lots of files and components moved to new directories for restructuring cleanup.
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2019-07-16 20:01:47 +02:00 |
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Harald Csaszar
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c394057e34
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[unity] Restructuring cleanup - moved shaders to unified location. Updated CHANGELOG LWRP section and added section about restructuring changes.
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2019-07-16 16:17:01 +02:00 |
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Harald Csaszar
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dbb8506fd4
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[unity] Updated CHANGELOG by section of added LWRP UPM package in last commit 195ae91d. See #1255.
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2019-07-15 18:48:52 +02:00 |
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Harald Csaszar
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c3d7335ed0
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[unity] updated CHANGELOG after changes by commit d1cc499e.
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2019-06-25 16:37:58 +02:00 |
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badlogic
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d1cc499e2b
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Updated CHANGELOG.
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2019-06-25 15:02:17 +02:00 |
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Harald Csaszar
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88406d2cae
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[unity] Updated changelog to modifications of commit 4a684f6 (skin API changes, removed extension methods).
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2019-06-17 11:40:51 +02:00 |
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