Harald Csaszar
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f61278ac17
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[unity] AnimationReferenceAsset Inspector: Fixed red error popup color showing when no parent SkeletonAnimation component found. See #2453.
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2026-03-18 16:41:27 +01:00 |
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Harald Csaszar
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f7ed100aa8
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[csharp][unity] Port of commit cf45806: Added DrawOrderFolderTimeline. Updated example skeleton exports to 4.3.44-beta.
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2026-03-16 17:41:19 +01:00 |
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Harald Csaszar
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66e4b27670
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[unity] Increased package version for previous commit.
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2026-03-11 22:24:03 +01:00 |
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Harald Csaszar
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f27c4635c0
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[csharp] Port of commits d5535aa and 03fabb3: Fixed path constraint in binary exports. Read number of bones for weighted vertices to avoid over allocation. Updated sample skeletons to 4.3.40-beta.
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2026-03-10 16:52:16 +01:00 |
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Harald Csaszar
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73a50ef12d
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[csharp][unity] Port of commit 3789ec0: Make sequence rendering thread-safe. See #2989.
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2026-03-10 15:40:24 +01:00 |
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Harald Csaszar
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0991deb9dd
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[unity] Refactored GetRemappedClone methods. See CHANGELOG.md. Be sure to re-import spine-unity samples. Closes #2072.
`attachment.GetRemappedClone(params)` -> `attachment.Copy(); attachment.SetRegion(params).`
`ToAtlasRegionPMAClone` -> `ToAtlasRegionWithNewPMATexture`
`ToRegionAttachmentPMAClone` -> `ToRegionAttachmentWithNewPMATexture`
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2026-03-06 18:22:52 +01:00 |
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Harald Csaszar
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d43c9fc966
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[unity] SkeletonDataAsset now only provides a single button to create AnimationReferenceAssets, as nested assets. See #1940.
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2026-03-06 11:38:11 +01:00 |
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Harald Csaszar
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f62cb8b540
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[unity] Fixed "Create Hinge Chain" undo. Closes #1905.
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2026-03-03 10:52:50 +01:00 |
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Harald Csaszar
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779a1df9f9
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[unity] AnimationReferenceAsset: Added animation selector drop-down popup next to object assignment field. Closes #2453.
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2026-02-27 18:01:14 +01:00 |
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Harald Csaszar
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b1cdc2db29
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[unity] Fixed SkeletonUtilityBone follow-hierarchy producing wrong result with TransformConstraints. Closes #3035.
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2026-02-26 12:33:28 +01:00 |
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Harald Csaszar
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945be36fea
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[unity] Fixed BlendModeMaterials ApplyMaterials ignoring sequence if Region already assigned. Closes #3033.
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2026-02-25 15:10:20 +01:00 |
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Harald Csaszar
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45f0e32262
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[unity] Fixed remaining obsolete method calls in Editor project part. Uses new API to apply regions as texture sprite slices.
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2026-02-19 21:55:36 +01:00 |
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Harald Csaszar
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f1b4d9b770
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[unity] Added DestroyGeneratedAssets method to RepackAttachmentsOutput struct for ease of use. Updated examples to use new idiom. See #1945.
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2026-02-13 15:56:14 +01:00 |
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Harald Csaszar
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5beb3c9352
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[unity] Added new GetRepackedSkin and GetRepackedAttachments variants which maintain blend modes. Closes #1945.
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2026-02-12 19:51:39 +01:00 |
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Harald Csaszar
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fef6658917
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[unity] Every Spine URP shader now has an Outline option to switch to the respective Outline shader variant. Closes #1824.
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2026-02-05 20:25:23 +01:00 |
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Harald Csaszar
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0b6dda9072
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[unity] Fixed skeleton baker animation event int and float params not supported at the same time. Closes #3022.
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2026-02-05 11:07:11 +01:00 |
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Harald Csaszar
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cd22906a5b
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[unity] Added support for blend modes at Spine Visual Element (UI Toolkit). Closes #3019. See #1943.
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2026-01-30 12:27:24 +01:00 |
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Harald Csaszar
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663df0ec03
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[unity] Fixed SpineVisualElement not rendering back-faces by providing a Flip Back Faces property (UI Elements). Closes #3016.
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2026-01-27 12:41:26 +01:00 |
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Harald Csaszar
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3ba6e0f789
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[unity] Fixed RenderExistingMesh resetting material mapping if MeshFilter added after Awake. Closes #3014.
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2026-01-26 18:30:43 +01:00 |
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Harald Csaszar
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1af080578d
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[unity] Fixed deprecation warnings on Unity 6000.3. Closes #3013.
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2026-01-23 21:38:05 +01:00 |
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Harald Csaszar
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35f0b1c26e
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[unity] Added automatic load balancing for threading system for improved performance. Closes #3012.
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2026-01-19 21:45:20 +01:00 |
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Harald Csaszar
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690b4bac40
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[unity] SkeletonRenderSeparator now respects Mask Interaction mode of parent SkeletonRenderer. Closes #1870.
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2026-01-08 15:16:48 +01:00 |
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Harald Csaszar
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b07297d743
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[unity] Fixed SkeletonRenderer Mask Interaction not being persisted on 4.3 branch. Closes #3004.
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2026-01-08 13:04:25 +01:00 |
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Harald Csaszar
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5ab48156b4
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[unity] Fixed broken Skeleton baking on 4.3 branch. Closes #3001.
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2026-01-07 18:00:01 +01:00 |
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Harald Csaszar
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37ab2b8186
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[unity] Fixed SkeletonGraphic Cull transparent mesh on additive submesh renderers. Closes #2994.
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2025-12-10 18:39:56 +01:00 |
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Harald Csaszar
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6f54ee042d
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[unity] Fix SkeletonSubmeshGraphic issue with multiple IMaterialModifier components. Closes #2966.
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2025-12-04 20:03:48 +01:00 |
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Harald Csaszar
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27f5750445
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[unity] Fixed UnscaledTime setting being ignored with threaded animation enabled. Closes #2987.
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2025-11-28 17:19:00 +01:00 |
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Harald Csaszar
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e56e8cf734
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[unity] Disabled thread profiling by default, the define can be enabled via Spine Preferences. See #2981.
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2025-11-26 18:57:41 +01:00 |
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Harald Csaszar
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c7c95588f8
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[unity] Added SPINE_DISABLE_THREADING define to disable threaded animation and mesh generation entirely. Set via 'Scripting Define Symbols'.
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2025-11-17 21:31:12 +01:00 |
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Harald Csaszar
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c4aebc14ab
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[csharp][unity] Performed some exposed list optimizations by using added method EnsureSize which does not zero excess entries. Closes #2436.
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2025-11-17 19:51:10 +01:00 |
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Harald Csaszar
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c830f12423
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[unity] Fixed 'RenderTexture FadeOut Transparency' example scene.
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2025-11-17 19:36:16 +01:00 |
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Harald Csaszar
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a2b83f338d
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[unity] Fixed SkeletonGraphic exception on some Unity versions when blend modes used. Closes #2971.
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2025-11-07 14:18:06 +01:00 |
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Harald Csaszar
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9cccd52c2e
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[unity] Fixed SkeletonAnimation isUpdatedExternally accidentally being persisted. Closes #2965.
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2025-11-03 16:30:48 +01:00 |
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Harald Csaszar
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f6445e69dd
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[unity] Fixed a bug with threaded updates handling null SkeletonDataAssets when updated on main thread.
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2025-10-27 12:45:51 +01:00 |
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Harald Csaszar
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4a5cf750f5
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[unity] Moved SkeletonGraphic setting detection methods to public SkeletonGraphicUtility class.
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2025-10-20 21:54:12 +02:00 |
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Harald Csaszar
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59c90592c3
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[unity] Fixed unnecessary high number of prefab reverts. Closes #2953. See #1273.
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2025-10-17 17:08:12 +02:00 |
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Harald Csaszar
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2bbec26160
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[unity] Fixed SkeletonGraphic detect settings button not working with multi-select. Closes #2951.
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2025-10-17 11:02:15 +02:00 |
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Harald Csaszar
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4fc7a003c3
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[unity] Excluding modal dialogs when running editor in batch mode.
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2025-10-09 13:47:58 +02:00 |
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Harald Csaszar
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32dfaf1c0f
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[unity] Major Breaking Change: Split skeleton components into renderer and animation components. Added threading system. See 4.3-split-component-upgrade-guide.md for migration.
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2025-10-08 22:21:55 +02:00 |
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Harald Csaszar
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9507491927
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[unity] Fixed PMA workflow preset warning dialog only occurring on newly added atlas, not dependent ones where texture is reimported. See #2940.
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2025-10-01 11:30:58 +02:00 |
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Harald Csaszar
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9605df9737
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[unity] PMA workflow preset warning dialog only occurring once each import run, excluded Spine Examples assets. See #2940.
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2025-09-30 14:49:57 +02:00 |
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Harald Csaszar
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c4a3239e51
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[unity] Fixed PMA workflow preset related warnings only occurring on first import. Closes #2940.
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2025-09-29 17:22:01 +02:00 |
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Harald Csaszar
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201063bbf4
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[unity] Added a workflow mismatch dialog showing whenever problematic PMA settings are detected at an atlas.
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2025-09-26 14:31:38 +02:00 |
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Harald Csaszar
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2dc94a282c
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[unity] Fixed more example scenes to straight alpha textures. See #2928.
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2025-09-22 18:20:04 +02:00 |
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Harald Csaszar
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e04f55bdb5
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[unity] Fixed "Apply Additive Material" incorrectly set based on atlas workflow, added Spine Preferences setting instead. Closes #2908.
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2025-09-18 14:29:36 +02:00 |
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Harald Csaszar
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d543b22f92
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[unity] Increased package versions. See #2928.
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2025-09-17 15:23:28 +02:00 |
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Harald Csaszar
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8bcadb454e
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[unity] Moved Spine Examples to main spine-unity package, now installed via Package Manager Samples tab. Closes #2926.
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2025-09-16 11:50:02 +02:00 |
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Harald Csaszar
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92db076394
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[unity] Fixed render separator broken with slot alpha 0. Slot alpha 0 now skips attachments at multiple submeshes as well. Closes #2920.
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2025-09-02 13:25:40 +02:00 |
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Harald Csaszar
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0786af7586
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[unity] minor: increased package version for last commit.
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2025-08-07 15:09:01 +02:00 |
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Harald Csaszar
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6b978fcdf4
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[unity] Disabled raptor project's problematic inheric scale at jaw bone. Increased package version numbers.
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2025-06-24 18:01:26 +02:00 |
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