NathanSweet
c9fbe938b8
Added ifdefs for C++.
2013-04-05 22:37:06 +02:00
NathanSweet
9af1e9d9b0
Added asserts.
2013-04-05 16:24:08 +02:00
NathanSweet
d776be8078
Fixed SFML.
2013-04-05 14:53:09 +02:00
NathanSweet
b083ce8816
Fixed parsing animations with no bone timelines.
2013-04-05 14:51:45 +02:00
NathanSweet
4ea3a8a632
Fixed parsing animations with no bone timelines.
2013-04-05 12:02:37 +02:00
NathanSweet
b947ac02b6
Rename projects to .spine.
2013-04-05 08:30:19 +02:00
NathanSweet
6780447b83
Fancier C++/ObjC APIs to avoid C API with simple usage.
...
NSString instead of cstr for ObjC.
2013-04-04 17:12:21 +02:00
NathanSweet
dd27ee184c
Changed Spine export format.
...
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
71661965ca
Explicit casts.
2013-04-04 00:18:13 +02:00
NathanSweet
ef793dd976
Slots and bones start in bind pose.
2013-04-03 17:24:30 +02:00
NathanSweet
9412949ae0
Fixed skins and color/image timelines.
2013-04-03 17:13:45 +02:00
NathanSweet
73c521bdaa
Removed junk that shouldn't have been committed. :(
2013-04-03 03:38:52 +02:00
NathanSweet
a398fe6201
Atlas now prefixes images referenced in the atlas file with the directory containing the atlas file.
2013-04-03 03:37:52 +02:00
NathanSweet
4bf3dde6c3
Stupid Xcode and its space indentation!
2013-04-03 03:02:58 +02:00
NathanSweet
b6a8338eeb
Fixed issue #22 .
2013-04-03 02:21:09 +02:00
NathanSweet
b4c67812e9
Animation state example for SFML to match other runtimes.
2013-04-03 02:15:58 +02:00
NathanSweet
0b75fc58d4
Fixed timeScale initial value.
2013-04-03 02:02:59 +02:00
NathanSweet
3c6954872a
Adde animation state to example.
2013-04-02 19:10:48 +02:00
NathanSweet
8957454847
Better animation state test.
2013-04-02 18:45:59 +02:00
NathanSweet
b58d02ee4b
Added animation state usage to example.
2013-04-02 18:45:47 +02:00
NathanSweet
7d7e56bb24
Fixed AnimationState bug.
2013-04-02 18:45:25 +02:00
NathanSweet
0c1c0a3dc6
Separate projects for mac and ios.
2013-04-02 15:23:20 +02:00
NathanSweet
9cda83aba8
Added CCBlendProtocol.
2013-04-02 05:24:25 +02:00
NathanSweet
567d076f78
Runtime for cocos2d-iphone.
2013-04-02 05:14:11 +02:00
NathanSweet
f97d1c10b8
Fixed bone lengths being 0.
2013-04-02 05:12:34 +02:00
NathanSweet
8b6f1ee2ae
Dispose animation.
2013-04-02 04:57:53 +02:00
NathanSweet
1c74777487
Include guards.
2013-04-02 04:53:02 +02:00
NathanSweet
701f16dc71
Removed unnecessary forward declaration.
2013-04-02 04:37:10 +02:00
NathanSweet
1ab0a4e3e3
Removed extra includes.
2013-04-02 04:12:04 +02:00
NathanSweet
443bda13e9
Removed stray include.
2013-04-02 04:06:22 +02:00
NathanSweet
9e3c974882
Fixed iOS example project with latest spine-c changes.
2013-04-02 04:00:06 +02:00
NathanSweet
b795fd2d5d
Action example.
2013-04-02 03:05:16 +02:00
NathanSweet
5aa58c5a9b
spine-cpp is no longer supported. Use spine-c.
2013-04-02 02:48:12 +02:00
NathanSweet
e454021503
Converted spine-cocos2dx from spine-cpp to spine-c.
2013-04-02 02:47:36 +02:00
NathanSweet
ca163b5e52
Moar refuctoring. All the refuctorings are belong to Spine.
2013-04-02 02:47:11 +02:00
NathanSweet
e3cc3e4fb2
Clean up.
2013-04-01 20:21:31 +02:00
NathanSweet
dfd090d220
Allow spine-c to be compiled as C++.
2013-04-01 20:21:07 +02:00
NathanSweet
6076689082
Moved drawing stuff into SkeletonDrawable.
2013-04-01 19:24:02 +02:00
NathanSweet
6af401e888
Refactored loading files.
2013-04-01 19:23:26 +02:00
NathanSweet
ad67dae2e0
Include guard.
2013-04-01 14:40:55 +02:00
NathanSweet
c170c3114b
Docs, cleanup.
2013-04-01 14:37:19 +02:00
NathanSweet
fe37451f93
Cleanup, docs.
2013-03-31 20:40:57 +02:00
NathanSweet
a3f23dd4bf
Refactoring for cleaner OOP.
2013-03-31 20:09:37 +02:00
NathanSweet
c5ffedab4e
Minor cleanup.
2013-03-31 03:24:05 +02:00
NathanSweet
7707f3517f
License headers.
2013-03-30 19:12:33 +01:00
NathanSweet
b299a4663b
Better spine-c example.
2013-03-30 18:26:39 +01:00
NathanSweet
1be279e4e8
Better spine-c example.
2013-03-30 18:25:46 +01:00
NathanSweet
6765ec4235
C runtime works!
2013-03-30 17:52:25 +01:00
NathanSweet
9a0085c36b
So close, but alas must sleep :( 5am!
2013-03-30 04:53:47 +01:00
NathanSweet
596b515e66
Refactoring.
2013-03-30 04:14:51 +01:00