NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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badlogic
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a578557934
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[cpp] Added Skin::removeAttachment.
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2019-07-25 15:23:48 +02:00 |
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badlogic
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727b3866d3
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Merge branch 'feature/socialpoint_custom_changes' of https://github.com/socialpoint/spine-runtimes into socialpoint
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2019-07-11 14:56:56 +02:00 |
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badlogic
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b22420b03b
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[cocos2dx] Fixed mix-and-match example.
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2019-07-11 14:32:14 +02:00 |
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badlogic
|
f020c2ceba
|
[cpp] Closes #1404, add define SPINE_USE_STD_FUNCTION. When set, the animation state callback can be a std::function.
|
2019-07-11 14:29:42 +02:00 |
|
unknown
|
16c2437d70
|
Fix breaking changes
|
2019-07-04 14:24:08 +02:00 |
|
unknown
|
90f2968865
|
Clean ups
|
2019-07-03 12:49:10 +02:00 |
|
unknown
|
99c08fced6
|
Port more features
|
2019-07-02 17:51:47 +02:00 |
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badlogic
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f5632c4ef1
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[c][cpp] Using -Werror, both C and C++ runtime compiles without warnings now. Fixes #1391.
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2019-06-24 16:18:24 +02:00 |
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badlogic
|
58e2971d81
|
[cpp] Added soft IK support. See #1383.
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2019-06-19 16:42:58 +02:00 |
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badlogic
|
29322c5c51
|
[cpp] Ported skin bones/constraints changes. See #1346.
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2019-06-06 14:13:23 +02:00 |
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badlogic
|
64852ddc96
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[cpp] Ported all skin API changes, see #841.
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2019-06-04 10:30:02 +02:00 |
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badlogic
|
40e6b026bd
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[c][sfml] Ported all skin API changes, see #841.
|
2019-06-03 15:39:11 +02:00 |
|
badlogic
|
09130b15df
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Merge branch '3.7' into 3.8-beta
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2019-05-02 11:43:36 +02:00 |
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badlogic
|
7f7e5f0fec
|
Updated license headers and LICENSE files.
|
2019-05-02 11:38:19 +02:00 |
|
badlogic
|
0a3f6cc28c
|
[cpp] Ported rotated mesh region UV loading. See #1327.
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2019-04-17 17:26:22 +02:00 |
|
badlogic
|
c68d85a1fc
|
[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:06:41 +02:00 |
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badlogic
|
962aaa1c9f
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[cpp] Updated CHANGELOG and clean-up.
|
2019-03-28 17:06:29 +01:00 |
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badlogic
|
4ac0a86193
|
Merge branch 'cpp-callback' of https://github.com/AlvaroEstradaDev/spine-runtimes into AlvaroEstradaDev-cpp-callback
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2019-03-28 16:59:34 +01:00 |
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badlogic
|
ae63d28920
|
[cpp] Ported AniamtionState and Animation changes. See #1303.
|
2019-03-25 15:26:48 +01:00 |
|
Alvaro Estrada
|
4542dc9a82
|
[cpp] Making the callbacks also object oriented
|
2019-03-13 12:02:08 -06:00 |
|
badlogic
|
b49240cbb7
|
[cpp] Closes #1278, parsing of non-essential skeleton data.
|
2019-02-25 13:49:48 +01:00 |
|
badlogic
|
0919c1b9d2
|
[cpp] Closes #1243, make cleanUpVectorOfPointers() linear in time complexity.
|
2019-01-23 13:39:14 +01:00 |
|
badlogic
|
48ea9b1914
|
[c][cpp] Get rid of regionTextureWidth/Height
|
2018-12-22 15:33:42 +01:00 |
|
badlogic
|
794d7acd2f
|
[c][cpp] Port of mesh whitespaces stripping. See #1232.
|
2018-12-22 14:27:32 +01:00 |
|
badlogic
|
02c6f9cc63
|
[cpp][sfml] Backported changes from 3.7-beta-cpp branch. See #1192.
|
2018-10-15 13:56:53 +02:00 |
|
badlogic
|
de6bbc356d
|
[cpp] Ported holdPrevious in AnimationState. See #1169.
|
2018-09-11 15:41:17 +02:00 |
|
badlogic
|
454ecf0c2c
|
[cpp] Added event volume and balance, see #1171.
|
2018-09-06 15:27:49 +02:00 |
|
badlogic
|
66236adea5
|
[c][cpp] Ported addition of uniform/compressed IK and rotation fix.
|
2018-08-23 16:30:16 +02:00 |
|
badlogic
|
4b66fffcd7
|
[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
|
2018-08-14 14:30:11 +02:00 |
|
badlogic
|
1c86d63941
|
[cpp] Fixes #1159, illegal memory access in Vector.
|
2018-08-10 11:52:59 +02:00 |
|
badlogic
|
5aab588928
|
[c][cpp] Ported flipX/flipY -> scaleX/scaleY change. See #1142.
|
2018-07-23 15:16:21 +02:00 |
|
badlogic
|
0284abe548
|
[cpp][sfml] Removed Atlas::dispose, merged into destructor. Destructor calls TextureLoader::unload now. Fixed up SFML backend accordingly.
|
2018-07-18 15:05:23 +02:00 |
|
badlogic
|
2bd8dc7326
|
Clean up Clang warnings, refactor more size_t related code.
|
2018-05-24 17:17:45 +02:00 |
|
badlogic
|
c545d3cd4b
|
Using std::map in debug memory tracker.
|
2018-05-24 15:48:11 +02:00 |
|
badlogic
|
265b18571c
|
Fixed all warnings on MSVC, fixed up usage of int instead of size_t, fixed some signatures.
|
2018-05-24 15:30:58 +02:00 |
|
badlogic
|
b7ae63f743
|
Fixed crashes on MSVC.
|
2018-05-24 14:31:26 +02:00 |
|
badlogic
|
0bbcd971e9
|
Ported first batch of last changes to runtimes.
|
2018-04-20 13:58:39 +02:00 |
|
badlogic
|
6c29e8c2e9
|
[cpp] Fixed up Skin and internal hashmap like structure.
|
2018-04-18 14:25:56 +02:00 |
|
badlogic
|
bceee601ad
|
[cpp] Fixed memory allocations at runtime.
|
2018-04-17 12:30:35 +02:00 |
|
badlogic
|
bd9c33e046
|
[cpp] Fixed atlas page texture filter parsing.
|
2018-03-28 14:18:39 +02:00 |
|
badlogic
|
bd665df1d3
|
[cpp] Cleaned up API.
|
2018-03-05 16:58:12 +01:00 |
|
badlogic
|
e4a029e1a7
|
[cpp] Added VertexEffect.
|
2018-03-05 16:08:17 +01:00 |
|
badlogic
|
9ceec41432
|
[cpp] Removed toString, fixed up remaining memory leaks in clipping and animation state code.
|
2018-03-05 14:32:09 +01:00 |
|
badlogic
|
9cdf4c69ed
|
[cpp] Formatting & cleanup
|
2018-02-28 15:49:30 +01:00 |
|
badlogic
|
99d3e15a18
|
[cpp] Fixed all the things by calloc'ing instead of allocing...
|
2018-02-26 16:34:43 +01:00 |
|
badlogic
|
d631b252be
|
[cpp] Fixed up Bone and MathUtil.
|
2018-02-23 16:15:25 +01:00 |
|
badlogic
|
7a18b81226
|
[cpp] Added toString method for SpineObjects, fixed up math, fixed up IKConstraint.
|
2018-02-23 15:45:45 +01:00 |
|
badlogic
|
425b2936d1
|
[cpp] Fixed SkeletonJson deform timeline parsing. Fxied leak in EventQueue.
|
2018-02-22 17:13:45 +01:00 |
|
badlogic
|
53fe61db06
|
[cpp] More fixes to SkeletonBinary
|
2018-02-22 16:13:16 +01:00 |
|